Art 5001: Aspects of Art & Technology Spring 2022
Across Form, Time, and Space
Instructor: Illya Mousavijad, Visiting Assistant Professor
Meets Mondays and Wednesdays, 3:55 to 6:40 pm in Hopkins Hall
This course investigates the generation of visual content as impacted by its transitions between and across form, time, and space. Students will learn and employ various traditional and technological means of production to create and experience immersive spaces consisting of both physically tangible and virtual arrangements. A wide range of multi-disciplinary projects will encourage students to (A) conceptualize and visualize material and explore software possibilities (B) integrate cross-pollinations between physical and virtual forms of presentation (C) consider the social, cultural, political, and art historical influences that define contemporary art practices. The pedagogic methodology of this class employs studio sessions, lectures, critiques, and workshops. We will also study a field of precedents including artworks, practices, readings, and films which work with intersections between the physical and virtual to create dynamic new ways of seeing, thinking, and creating.
Multidisciplinary production means explored in this class include computer animation, virtual reality, photography, videography, 3D modeling, 3D scanning, 2D production, projection mapping, and physical fabrication. Anticipated software and practices employed in this class include Autodesk Maya, Adobe Suite, Substance Painter, Gravity Sketch, Tilt Brush, Z-Brush Mini, Madmapper, Lightform Creator, as well as traditional painting, drawing, clay/foam modeling, woodshop/metal shop fabrication.
This course is ideal for graduate and advanced undergraduate students in studio-based, lab-based, and performance-based disciplines such as Art, Dance, Performance, Music, Architecture, and Landscape Architecture. Humanities majors motivated to explore the visual representation of their critical ideas are welcomed as well. While not necessary, prior experience with visual (physical or computer) production is encouraged. Students will be responsible for the potential expenses (estimate $50-$100/semester) of their project fabrication.
Poster image credit: Meriem Bannani: Fly Photo by Derek Schultz
We welcome emerging artist Illya Mousavijad as a Visiting Assistant Professor in Art and Technology at The Ohio State University. He recently completed his MFA from the Weitzman School of Design at the University of Pennsylvania. Working across varied media, including installation, painting, video, and computer animation, his art practice investigates the limits and extents of exile, border and identity politics, Middle Eastern history, exile literature, US and Iran relations.
Currently, I am following the incredible and indescribable currents unfolding in the Middle East following the fall of Afghanistan. What has already and will continue to produce great numbers of exiles. Displacement, instability, and inaccessibility are increasing. I am in the process of expanding on my investigation of virtual production, including but not limited to computer animation and virtual reality, as the means to understand and articulate the profoundly liminal experience of exile.
In my classes too, I am seriously encouraging critical thinking about what it means to move through and to occupy a space, as well as the experience of time in sophisticated ways beyond its often linearly rendered convictions. My students are experiencing the process of creating computer animation with an internal collision with the realities and unrealities of the software used. They are learning to generate movement, time, and space on both individual and collective levels. Many incredible learning moments are unfolding for all of us, myself included. –Illya Mousavijad
- Show starts on April 23, 2021 – watch this space
Professors Iris Meier and Amy Youngs will co-teach an interdisciplinary Art and Science course in Autumn 2021. We will do science experiments and art projects which culminate in a collaboratively designed and built art installation. Example artwork from past classes: Unbecoming Carbon: traveling in intercellular space and Where Rocks are Fed to Trees.
Stephanie Rothenberg’s interdisciplinary art draws from digital culture, science and economics to explore relationships between human designed systems and biological ecosystems. Moving between real and virtual spaces her work investigates the power dynamics of techno utopias, global economics and outsourced labor. She has exhibited throughout the US and internationally in venues including Eyebeam (US), Sundance Film Festival (US), Massachusetts Museum of Contemporary Art / MASS MoCA (US), House of Electronic Arts / HeK (CH), LABoral (ES), Transmediale (DE), and ZKM Center for Art & Media (DE). She is a recipient of numerous awards, most recently from the Harpo Foundation and Creative Capital.
Artist Website: http://stephanierothenberg.com/
When: Monday, March 8, 12pm EST.
Contact Amy Youngs email@example.com for zoom link.
With thanks to the Department of Art Fund to support visiting artist presentations.
The contemporary moment is one of unprecedented transfiguration. A constant tug of war where institutions, communities, interests, and most importantly, individuals coincide in an undulating state of deformation and alteration. Those boundaries that defined our movements and occupations have blurred to the point of non-existence, facilitating an amorphous space for constant activity. Shopping for winter clothes while attending a lecture, replying to business emails at the dinner table, or participating in job training while taking the subway, the established limits of social and personal spaces are expunged, and with that, so are the boundaries of the individual. And while this shapeless chimeric reality in its unparalleled distraction and discontinuity demands the individual’s utmost awareness and participation, it continues to expand its disciplinary practices to every crevice of daily life. The punch clock is now next to the bed; better wake up, sunshine!
Nothing is ever finished anymore, and no one is ever done with anything—the corporation, the educational system, the factory, and the household subsist in a simultaneous state of coexistence. And it is at the dawn of this new day of bewildering complexity and anomalous virtual convergence that I ask from you, from you the eternal surveilling gaze, from you my mentor, my peer, my adversary, and my friend: the audio seems to be working, but can you see my screen?
Sarah Hockman, (BFA 2016) visited the Studio Practice course this semester to share her career path with us. After graduating, she researched jobs online while traveling to California in her van. Her first job was at Unity Labs in San Francisco, as a Virtual Reality Lab Assistant. Her creativity and working knowledge of emerging technologies were very helpful skills for this position.
Eventually, she sought new challenges. She had quite a bit of experience working in animation and video as an Art & Technology major, and she knew she really enjoyed it. She aimed her job search at smaller companies, which would allow her to have more creative control of projects and she found a great match as a Motion Graphics Designer at Avalanch Media in Salt Lake City, Utah. After a few years of working there, she decided to leave so she could go on a long bike trek in Spain.
With her work portfolio and a solid network, she is able to find clients as a freelancer now. Check out her website here.
Some of her advice to students included:
- reinvent your brand regularly
- maintain an up-to-date website
- don’t get too fancy with your resume
- make time for your own creative projects
- make sure to enjoy your life, too!
Exciting news! Art & Tech will offer a class in Graphic Novels and Web Comics in Spring 2021. Taught by Mitch Vicieux as a distance learning class.
Dalena Tran and Hirad Sab have designed a new Art & Technology topics class for Spring 2021. Sound and Image is related to their artistic practices and relevant for artists working in film, video art, music videos, live performances and video games.