Sympathetic Sims: Autumn 2023 Exhibition

A robot sits at a desk, making artwork on the computer. The title says Sympathetic Sims.

Join us December 6, 5-7pm in Hopkins Hall for the Autumn 2023 Art & Tech Student exhibition, Sympathetic Sims.

Hopkins Hall First Floor Hallway Gallery & Rooms 146, 156, 167

Who’s been making artwork this semester and how?  As new technology based artwork grows and grapples with artificial intelligence we ask, who makes the work?  Are the computer’s simulations sympathetic to our artistic intentions?  What can we make that they cannot?  What can they make that we cannot?  Come see what our students have been up to in this AU 2023 exhibition of Art & Technology artwork at the Department of Art Open House.

The exhibition features a range of work coming out of our Digital Imaging, 3D modeling, Internet Art, Robotics, and Animation courses.  Learn about natural ink with the Living Art Eco Lab, experience Virtual Reality projects, and hang out with the Lichen Likers.

Exhibition Website

Art & Tech Club: Reboot Meetup

Art & Tech Club Reboot Meetup Poster: Sept 13, 4-5pm, Hopkins 356

FROM: Gabriella Stauffer, Art & Tech Student Club member

 

ATTENTION ART AND TECHIES: A&T student club is on the lookout for NEW LEADERSHIP as the previous e-board has graduated. Please join us Next Wednesday, September 13th at 4pm in Hopkins 356 to discuss the future of the club. If you or someone you know is interested in taking on fulfilling leadership roles, developing and maintaining a thriving club of creatives, please share and join us on Sept. 13th. Linked in the poster is our Discord server, where past leadership and current members convene to share memes, talk about the club, and get feedback on artwork.

FAQS:
How much of a time commitment is it? E-board (executive board) is a low time commitment leadership role and can be flexible to school schedules. A board of leaders can meet as often as once or twice a week, or keep meetings fewer, meeting once a month. Meetings in the past have been done through Discord, and can be online or in-person.

What does Art and Tech Club do?

A&T club was designed to give A&T majors a place to convene and discuss personal creative growth and questions and comments about the department at large, and to foster a community of like-minded friends and teammates. It is non-exclusive and open to all majors at OSU! We have made a community of helpful peers in all walks of the art world, whether that be hobbyists or serious professionals.
What would a reboot look like? This is a fun question: that is up to you! The club is open for reimagination ✨ it can become a professional development club, or just a social club. It can be a place to meet friends, watch films, and get inspired, or it can be a thought-provoking critical analysis of media today. What kind of club do YOU want to see?

Join us to discuss!

 

Gabriella

Charles Csuri Act I: Artist as Interrupter

Charles Csuri: Art & Research in Three Acts Exhibition Poster with an image of Csuri.

Part 1 of the exhibition on view now!

The experimental work of Charles Csuri (1922–2022) undoubtedly shaped the world of computer art and prompted Smithsonian Magazine to dub him “the father of digital art and computer animation.” Csuri was the founder of the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University and co-founder of Cranston/Csuri Productions (CCP), giving rise to groundbreaking innovations in animation.

Charles Csuri: Art & Research in Three Acts will present a memorial exhibition at Hopkins Hall Gallery—hosted by Ohio State’s Urban Arts Space—that brings the public into an experience of Csuri’s life as both an artist and researcher. Highlights from the collection include previously unseen works from 1967–2022, the full version of the 1967 film Hummingbird as one of the earliest examples of computer animation, and Random War, which used a random number generator to underscore the indiscriminate impact of war. This exhibition is curated by Janice Glowski, Director of The Frank Museum of Art & Galleries at Otterbein University, who has curated Csuri’s work since 1999.

The project involves dozens of collaborators across disciplines at Ohio State and within the Columbus community and is generously funded by a grant for interdisciplinary collaborations in artificial intelligence in the arts, humanities, and engineering.

Charles Csuri Website: www.charlescsuri.com

Green Thumb Drive: Spring 2023 Exhibition

Green Thumb Drive Poster Image showing a usb drive with plants growing around it.

Join us April 24, 5-7pm in Hopkins Hall for the Spring 2023 Art & Tech Student exhibition, Green Thumb Drive.

Spring emerges as the semester draws to a close.  Our thumb drives are bursting with new files.  We’ve uploaded files and planted new seeds.  See our work live in this spring 2023 student exhibition featuring Art & Technology courses in the Department of Art.  Watch as this work downloads and grows.

Exhibition Website

OSU Animation Highly Ranked in Ohio and Among Public Institutions in the US

Exciting news! Ohio State University is ranked #1 in animation in Ohio, and ranked #3 among Public Animation Schools in the US in 2023.

Animation at The Ohio State University has been consistently ranked highly by the Animation Career Review, an online resource for people aspiring for careers in animation, game design, graphic design, digital art, and related fields.  In 2022, OSU was ranked 4th on the list of top public animation schools nationally, and 1st in the state of Ohio.  

The Department of Art offers introductory animation and moving image courses, within the Art and Technology area, that explore animation as an art form.  Many students gain an introduction to animation through these courses.  Additional courses in the Department of Art provide students with other fundamental skills that benefit an animation portfolio, such as life drawing and sculpture, and color theory. 

Students can also take animations courses through the Advanced Computing Center for the Arts and Design (ACCAD).  ACCAD is a pioneering institute of collaborative interdisciplinary research in time-based digital media production, including animation and interactive media through integration of emerging arts technologies.  While ACCAD does not offer a degree program, courses that ACCAD offers provide a broad range of animation techniques and practices, ranging from fundamental principles to advanced explorations of the latest technologies including interactive animation, virtual reality and motion capture. 

Additionally, The Department of Theater, Film, and Media Arts features a Moving Image Production Major providing a pathway for students interested expanding their knowledge of filmmaking.

See animation works from the Art and Tech area of the Department of Art on our Vimeo page.

Zach Blas Performance Lecture: Expositio, Iudicium, Lacrimae

Join us:

Poster for artist talk; see main body text.Friday Jan 27, 5pm
Wexner Film & Video Theater

Renowned artist, filmmaker, and writer Zach Blas will present a new performance lecture—Expositio, Iudicium, Lacrimae—as part of the Arts, Technology and Social Change Series funded by the Global Arts and Humanities Discovery Theme. Following the performance, Blas will be joined in conversation with renowned scholar Pamela M. Lee, to discuss his new book, Unknown Ideals, released in 2022 by Sternberg Press. A reception and book signing by Blas will follow in the Wexner Center’s lower lobby.

Expositio, Iudicium, Lacrimae
In this lecture-performance, Zach Blas explores a religious-un/conscious thriving in today’s tech industry. Blas tells of a computational world of divine judgment, where artificial intelligence exists alongside corporate gods, mystical glyphs, religious icons, occult sigils, and captured bodies, and where emotional crying is a symbolic language of quantification.
Zach Blas
Zach Blas is an artist, filmmaker, writer, and Assistant Professor of Visual Studies at the University of Toronto. His practice spans installation, moving image, computation, theory, and performance. Recent exhibitions include the 12th Berlin Biennale for Contemporary Art; British Art Show 9; Positions #6, Van Abbemuseum; Uncanny Valley: Being Human in the Age of AI at the de Young Museum; The Body Electric at the Walker Art Center; and the 12th Gwangju Biennale. His artist monograph Zach Blas: Unknown Ideals (2021) was published by Sternberg Press and edited by Edit Molnar and Marcel Schwierin.
Pamela M. Lee
Pamela M. Lee is Professor of Modern and Contemporary Art in the Department of the History of Art at Yale University. Previously she held the Osgood Hooker Professorship at Stanford University. Her recent publications include Think Tank Aesthetics: Midcentury Modernism, the Cold War and the Neoliberal Present (MIT Press, 2020) and The Glen Park Library: A Fairytale of Disruption (No Place Press, 2019). Lee is an editor of the journal OCTOBER. Her essay “When the Lizard King Met the Lizard Brain: The Doors” appears in Zach Blas: Unknown Ideals (2021).
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Arts, Technology and Social Change Series
The Arts, Technology and Social Change Series is a new initiative conceived by Ohio State’s Department of History of Art, the Department of Art, the Wexner Center for the Arts, and the Translational Data Analytics Institute that aims to extend and deepen campus and community engagement around social justice issues through the lens of artistic interventions in technology. Envisioned as a series of micro-residencies, the initiative brings artists and thinkers to working at the intersection of art, data, and social justice to Ohio State for exhibitions, workshops, performances, and public events. The micro-residency program acts as a cross-department platform to engage questions of technology and virtuality in relation to civil rights, sex and gender, indigeneity, displacement, migration, genocide, and environmental justice in our contemporary moment.

Event Link

Machines Done Learning: Autumn 2022 Exhibition

Join us December 7th 5-7pm in Hopkins Hall for the Autumn 2022 Art & Tech Student exhibition, Machines Done Learning.

It’s the end of the semester. Put down your pencils and pass in your work. Turn off your computer, the Machines are Done Learning. We’ve trained the machines on our new ideas, our rough drafts, our revisions. Here’s the final result.  Artwork can be seen in Hopkins Hall 146, 156, 167, and throughout the first floor hallway, as well as online.  The exhibition features work from Digital Imaging, 3D Modeling, Moving Image, Internet Art, New Media Robotics, and Studio Practice courses.

Machines Done Learning Webpage

PDF Poster

Artist Talk with Animator Matt Derksen

Matt Derksen

Tuesday, September 27 at 4pm
358 Hopkins Hall

Join us for an Art & Tech alumni career talk with Matt Derksen!

Matthew Derksen is an Academy Award winning animation artist who works as Head of Rigging at Industrial Light and Magic, on feature film and television projects. He previously worked at Rhythm & Hues as the rigging supervisor on films such as Life of Pi, The Hunger Games, and Hellboy and he has also worked as a visual effects artist for many other popular films. He is an alumnus of the Ohio State University’s Art & Technology area in the Department of Art (1997, BFA and 2004, MFA).
Learn about Derksen’s career working in the animation/film industry. He will also answer questions you might have about getting started in this field. All are welcome!

Poster:

Adobe Access Free For All Students

The Ohio State University is now offering free Adobe Creative Cloud access for all students!

Check out how to download apps here: https://it.osu.edu/adobe
Help downloading: https://it.osu.edu/get-started-adobe-creative-cloud

For students that want to access the full Adobe software on an iPad or Chromebook – check out the Virtual Desktop Interface – Using the Citrix app you can run a remote desktop that has access to the Adobe software.  A bluetooth keyboard and mouse for an iPad is recommended.