Artist Talk with Animator Matt Derksen

Matt Derksen

Tuesday, September 27 at 4pm
358 Hopkins Hall

Join us for an Art & Tech alumni career talk with Matt Derksen!

Matthew Derksen is an Academy Award winning animation artist who works as Head of Rigging at Industrial Light and Magic, on feature film and television projects. He previously worked at Rhythm & Hues as the rigging supervisor on films such as Life of Pi, The Hunger Games, and Hellboy and he has also worked as a visual effects artist for many other popular films. He is an alumnus of the Ohio State University’s Art & Technology area in the Department of Art (1997, BFA and 2004, MFA).
Learn about Derksen’s career working in the animation/film industry. He will also answer questions you might have about getting started in this field. All are welcome!

Poster:

Adobe Access Free For All Students

The Ohio State University is now offering free Adobe Creative Cloud access for all students!

Check out how to download apps here: https://it.osu.edu/adobe
Help downloading: https://it.osu.edu/get-started-adobe-creative-cloud

For students that want to access the full Adobe software on an iPad or Chromebook – check out the Virtual Desktop Interface – Using the Citrix app you can run a remote desktop that has access to the Adobe software.  A bluetooth keyboard and mouse for an iPad is recommended.

 

Aspects of Art & Tech: Across Form, Time, and Space – Spring 22

Art 5001: Aspects of Art & Technology Spring 2022

Across Form, Time, and Space
Instructor: Illya Mousavijad, Visiting Assistant Professor
Meets Mondays and Wednesdays, 3:55 to 6:40 pm in Hopkins Hall
Contact mousavijad.1@osu.edu

This course investigates the generation of visual content as impacted by its transitions between and across form, time, and space. Students will learn and employ various traditional and technological means of production to create and experience immersive spaces consisting of both physically tangible and virtual arrangements. A wide range of multi-disciplinary projects will encourage students to (A) conceptualize and visualize material and explore software possibilities (B) integrate cross-pollinations between physical and virtual forms of presentation (C) consider the social, cultural, political, and art historical influences that define contemporary art practices. The pedagogic methodology of this class employs studio sessions, lectures, critiques, and workshops. We will also study a field of precedents including artworks, practices, readings, and films which work with intersections between the physical and virtual to create dynamic new ways of seeing, thinking, and creating.

Multidisciplinary production means explored in this class include computer animation, virtual reality, photography, videography, 3D modeling, 3D scanning, 2D production, projection mapping, and physical fabrication. Anticipated software and practices employed in this class include Autodesk Maya, Adobe Suite, Substance Painter, Gravity Sketch, Tilt Brush, Z-Brush Mini, Madmapper, Lightform Creator, as well as traditional painting, drawing, clay/foam modeling, woodshop/metal shop fabrication.

This course is ideal for graduate and advanced undergraduate students in studio-based, lab-based, and performance-based disciplines such as Art, Dance, Performance, Music, Architecture, and Landscape Architecture. Humanities majors motivated to explore the visual representation of their critical ideas are welcomed as well. While not necessary, prior experience with visual (physical or computer) production is encouraged. Students will be responsible for the potential expenses (estimate $50-$100/semester) of their project fabrication.

Poster image credit: Meriem Bannani: Fly Photo by Derek Schultz

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Welcome to Visiting Assistant Professor Illya Mousavijad

artwork
Between a Lost Home and a Losing Destination, 2020-21

We welcome emerging artist Illya Mousavijad as a Visiting Assistant Professor in Art and Technology at The Ohio State University.  He recently completed his MFA from the Weitzman School of Design at the University of Pennsylvania. Working across varied media, including installation, painting, video, and computer animation, his art practice investigates the limits and extents of exile, border and identity politics, Middle Eastern history, exile literature, US and Iran relations.

Currently, I am following the incredible and indescribable currents unfolding in the Middle East following the fall of Afghanistan. What has already and will continue to produce great numbers of exiles. Displacement, instability, and inaccessibility are increasing. I am in the process of expanding on my investigation of virtual production, including but not limited to computer animation and virtual reality, as the means to understand and articulate the profoundly liminal experience of exile.

In my classes too, I am seriously encouraging critical thinking about what it means to move through and to occupy a space, as well as the experience of time in sophisticated ways beyond its often linearly rendered convictions. My students are experiencing the process of creating computer animation with an internal collision with the realities and unrealities of the software used. They are learning to generate movement, time, and space on both individual and collective levels. Many incredible learning moments are unfolding for all of us, myself included. –Illya Mousavijad

Illya Mousavijad