Sarah Hockman, (BFA 2016) visited the Studio Practice course this semester to share her career path with us. After graduating, she researched jobs online while traveling to California in her van. Her first job was at Unity Labs in San Francisco, as a Virtual Reality Lab Assistant. Her creativity and working knowledge of emerging technologies were very helpful skills for this position.
Eventually, she sought new challenges. She had quite a bit of experience working in animation and video as an Art & Technology major, and she knew she really enjoyed it. She aimed her job search at smaller companies, which would allow her to have more creative control of projects and she found a great match as a Motion Graphics Designer at Avalanch Media in Salt Lake City, Utah. After a few years of working there, she decided to leave so she could go on a long bike trek in Spain.
With her work portfolio and a solid network, she is able to find clients as a freelancer now. Check out her website here.
Charles Hairston graduated in 2013 with a BFA in Art, focused in Art & Technology. He is a Producer and Motion Graphics Designer at the Ohio Channel, a service of Ohio’s public broadcasting stations. He is also the Creative Director and Founder of Faesis.
Charles recently presented his work and his career path at “Art & Tech Career Talk” for the undergraduate students in Studio Practice, taught by Amy Youngs. He discussed the work he does at his day job, how he landed that job, which began as a paid internship, and how he slowly, but surely, built his own creative content agency in Columbus, Ohio. He started before he even graduated from Ohio State University and, though he recently changed its name from Nuge to Faesis, the focus is still on producing visual storytelling content in the form of videos, motion graphics, branding, and illustration.
Charles Hairston shared his journey with the students, his philosophy of networking, and the importance of valuing – and getting paid for – the creative work one does.
An example of a video story he has made for the musician Andy Milne. His company’s list of clients includes The Columbus Foundation, Making Midwest Fest, Medical Mutual, Artfluential, and The Ohio State University.
Join the Art & Tech Student Club on Tuesday, Feb 25th at 7pm in Hopkins Hall room 250 to learn about Multivarius Games, a game creation company here in Columbus, Ohio. With Katie Hamill, BFA alumna of Art & Tech!
All are welcome and encouraged to join the Art & Tech student club. Come to the meetings each Thursday this semester at 7pm in Hopkins 180a, or contact Megan Wright email@example.com.
OSU Art & Tech Alumna Ruth Burke (BFA 2012) is visiting to present her recent artwork. Her work involves interspecies collaborations with animals; inspired by her relationships with them. Ruth’s visit is sponsored by the Graduate Student Art Club at Ohio State University.
During her visit to OSU, Candace Thompson will also lead an urban foraging workshop for the students of the Art, Science, and Environment course. Contact Amy at firstname.lastname@example.org if you’d like to join us.
Yoldas is an infradisciplinary designer/artist/researcher. Her work develops within biological sciences and digital technologies through architectural installations, kinetic sculpture, sound, video and drawing with a focus on post-humanism, eco-nihilism, anthropocene and feminist technoscience. She is a is a Turkish-American architect, artist and an assistant professor at University of California, San Diego.
Thursday April 19th, at 2:30pm
Room 362 Hopkins Hall
Sponsored by the Student Art and Tech Club, Science and Technology Studies: a Humanities and Arts Discovery Theme and The Graduate Student Art Club.
A panel and discussion on current synergistic creative research and teaching partnerships between artists and scientists stimulating innovation, knowledge production and critical engagement. With a focus on environmentalism, the panelists will present examples of research shaped by the disciplines of art and science. Learn about projects that are created by scientists working with artists, by artists who teach and work with scientists, and by an artist who is also a scientist. What happens when there is friction? Who benefits from these collaborations? Is the career risk worth it? Join the moderated discussion at the end.