Aspects of Art & Tech: Across Form, Time, and Space – Spring 22

Art 5001: Aspects of Art & Technology Spring 2022

Across Form, Time, and Space
Instructor: Illya Mousavijad, Visiting Assistant Professor
Meets Mondays and Wednesdays, 3:55 to 6:40 pm in Hopkins Hall
Contact mousavijad.1@osu.edu

This course investigates the generation of visual content as impacted by its transitions between and across form, time, and space. Students will learn and employ various traditional and technological means of production to create and experience immersive spaces consisting of both physically tangible and virtual arrangements. A wide range of multi-disciplinary projects will encourage students to (A) conceptualize and visualize material and explore software possibilities (B) integrate cross-pollinations between physical and virtual forms of presentation (C) consider the social, cultural, political, and art historical influences that define contemporary art practices. The pedagogic methodology of this class employs studio sessions, lectures, critiques, and workshops. We will also study a field of precedents including artworks, practices, readings, and films which work with intersections between the physical and virtual to create dynamic new ways of seeing, thinking, and creating.

Multidisciplinary production means explored in this class include computer animation, virtual reality, photography, videography, 3D modeling, 3D scanning, 2D production, projection mapping, and physical fabrication. Anticipated software and practices employed in this class include Autodesk Maya, Adobe Suite, Substance Painter, Gravity Sketch, Tilt Brush, Z-Brush Mini, Madmapper, Lightform Creator, as well as traditional painting, drawing, clay/foam modeling, woodshop/metal shop fabrication.

This course is ideal for graduate and advanced undergraduate students in studio-based, lab-based, and performance-based disciplines such as Art, Dance, Performance, Music, Architecture, and Landscape Architecture. Humanities majors motivated to explore the visual representation of their critical ideas are welcomed as well. While not necessary, prior experience with visual (physical or computer) production is encouraged. Students will be responsible for the potential expenses (estimate $50-$100/semester) of their project fabrication.

Poster image credit: Meriem Bannani: Fly Photo by Derek Schultz

Download Flyer

Visiting Artist – Stephanie Rothenberg

Stephanie Rothenberg’s interdisciplinary art draws from digital culture, science and economics to explore relationships between human designed systems and biological ecosystems. Moving between real and virtual spaces her work investigates the power dynamics of techno utopias, global economics and outsourced labor. She has exhibited throughout the US and internationally in venues including Eyebeam (US), Sundance Film Festival (US), Massachusetts Museum of Contemporary Art / MASS MoCA (US), House of Electronic Arts / HeK (CH), LABoral (ES), Transmediale (DE), and ZKM Center for Art & Media (DE). She is a recipient of numerous awards, most recently from the Harpo Foundation and Creative Capital.

Artist Website: http://stephanierothenberg.com/

When: Monday, March 8, 12pm EST.

Contact Amy Youngs youngs.6@osu.edu for zoom link.

With thanks to the Department of Art Fund to support visiting artist presentations.

Alumni Snapshot – Sarah Hockman

Sarah Hockman, (BFA 2016) visited the Studio Practice course this semester to share her career path with us. After graduating, she researched jobs online while traveling to California in her van. Her first job was at Unity Labs in San Francisco, as a Virtual Reality Lab Assistant. Her creativity and working knowledge of emerging technologies were very helpful skills for this position.

Eventually, she sought new challenges. She had quite a bit of experience working in animation and video as an Art & Technology major, and she knew she really enjoyed it. She aimed her job search at smaller companies, which would allow her to have more creative control of projects and she found a great match as a Motion Graphics Designer at Avalanch Media in Salt Lake City, Utah. After a few years of working there, she decided to leave so she could go on a long bike trek in Spain.


With her work portfolio and a solid network, she is able to find clients as a freelancer now. Check out her website here.

 

Some of her advice to students included:

  • reinvent your brand regularly
  • maintain an up-to-date website
  • don’t get too fancy with your resume
  • make time for your own creative projects
  • make sure to enjoy your life, too!

Dalena Tran and Hirad Sab join Art & Tech

We welcome this dynamic duo into the Art & Technology area in the Department of Art this year. As a team, they will fill the position as Visiting Assistant Professor, teaching courses, working on their research and participating our creative community.

Both earned their MFAs from the Media Arts program at the University of California Los Angeles in 2020. Their creative practices span widely across the field of new media art –  from interactive web comics to algorithmically-generated 3D animations, to music videos. They occasionally create artwork together and their live, audiovisual performances have been exhibited at MoMA PS1 and ICA London.

Dalena Tran hails from Salt Lake City, Utah, where she received her BA in Film & Media Arts with Honors from the University of Utah. She creates stories and situations that entangle subjectivity and temporality in response to notions of voyeurism, hegemony, memory, and the phenomenon of media. Her work has been featured in O FLUXO, Assembly Point, Flat Journal, Adult Swim, and Nowness.

Hirad Sab is from Tehran, Iran. He received his BS in Computer Science from the University of Utah. In conversation with emerging technologies, his work reflects on current political, social, and cultural realities intertwined with a critique of technoculturalism and technopositivism. He has exhibited at The Wrong Biennale, Garage Museum of Contemporary Art, CHAO Art Center, and The LOW Museum of Contemporary Culture; and it has been featured in Der Spiegel, W Magazine, NPR, Vice, Dazed, and The Guardian.


Media in Motion – May Class

Professor Isla Hansen will teach a new course this summer called Media In Motion: Exploring cause and effect in animation, sculpture, and interactive experiences

Advanced Computing Center for the Arts and Design, The Ohio State University

May short term, 2017

M/W/F – 12:00 – 4:00pm

(T/TH – optional open lab time 12-4pm)

Location: ACCAD and Hopkins 171

email: Hansen.492@osu.edu

BioPresence Exhibition documentation

Visit the online catalog and video that documents the work of the artists who presented work in the BioPresence exhibition December 2015. This non-human animal themed exhibition, included Art and Tech faculty, graduates and undergraduates as well as other invited artists and international sound artists.

Biopresence exhibition website and catalog

Art & Tech Exhibition: Loving the Obligate Symbiont

Loving the Obligate Symbiont celebrates the value of the intertwined symbiosis that makes all living systems possible. This themed, new media exhibition includes 3D animations, robotic art, internet art, tactical media, art inspired by mycorrhizal networks, digital art, installation, 3D modeling and rapid prototyping, digital video and algorithmic approaches to representing the concept of our interdependence with living systems and non living, emergent machine intelligences.

"Where Rocks Are Fed To Trees" an installation by Art/Science course.
Where Rocks Are Fed To Trees immersive art/science installation.

This bi-annual juried exhibition highlights art-making and experimentation in the Art and Technology area of the Department of Art during Spring Semester 2016. Be sure to see the immersive art installation created by students and faculty in a co-taught art/science course on display in room 340.

Open Hours:
Thursday 4/21: 11 a.m. to 5 p.m.
Friday 4/22: 11 a.m. to 8 p.m.
Monday 4/25: 11 a.m. to 5 p.m.
Reception: Monday, April 25, 5-8PM

Where: Hopkins Hall Gallery, Lobby, Corridor, Collaboratory, & rooms 156, 162, 340.
Hopkins Hall, The Ohio State University, Columbus, OH
Map and info on how to get here by bike, bus, or car & parking.

 

Alumni Snapshot – Seung Yoon

Seung Yoon at work

Seung Yoon graduated with a BFA from the Ohio State University’s Art and Technology area in 2010. He earned a graduate degree at University of California Los Angeles (UCLA) in 2013.

He is currently working in Los Angeles, CA at Gorilla Pictures as a 3D generalist – 3d modeling, rigging and animating. The studio is creating an animated children’s feature, scheduled to come out next halloween.

BioPresence Exhibition Fall 2015

biopresence_poster_w_artists

This themed, new media art exhibition will include animations, robotic art, internet art, tactical media, sound artworks, maps, digital art, installation, video and algorithmic approaches to sensing and representing non-human beings. It will be held at the Ohio State University main campus and the Mote Galleries on High Street, in Columbus, Ohio.

The exhibition will begin at the Mote Galleries on November 16, 2015 with selected, invited artists. From December 9th through the 16th, BioPresence will expand into a large-scale exhibition in the Hopkins Hall Gallery and throughout the building. It will include a listening room for audio artworks selected for the juried show: BioPresence – Bioacoustic Urbanscapes. Opening celebration 5pm – 8pm, Wednesday December 9th  in the lobby of Hopkins Hall.

Participating artists include: Jessica Ann, Katherine BennettAllison Semele Blair, Matt Lewis, William RandallKen Rinaldo, TrademarkDoo-Sung YooAmy Youngs and many more.

Students, staff and faculty are invited to submit artwork to this new media art exhibition that reveals and considers the presence of biological beings in the unique urban habitat of the Ohio State University. Apply to the Audio Art portion of the show here by December 3. Jurying of the new media art show will take place in Hopkins Hall on December 8th, 2015.

Learn more about the BioPresence #AnimalOSU project and the people involved.

Connect with our social media sites: TwitterFacebook,  Google+, InstagramFlickrTumblr

Map Detailing Locations of the Works

BioPresence_map_w_artists-01