Fuzzy Digits – Art & Tech exhibition Autumn 2025

Poster for exhibition. The text "Fuzzy Digits" is spelled out with letters and numbers, as if it is a Captcha code. The background has grey wavy lines and noisey pixels on top of a pink to peach gradient.

Join us for Fuzzy Digits, the Art & Technology exhibition in the Department of Art.

Opening celebration on Wednesday, December 10, 2025 • 5pm – 7pm.

First floor of Hopkins Hall, including the Project Space, Lobby, Corridor, and rooms 156, 160, 162, 167

• Visit the rest of the building for the Undergraduate Open House and Graduate student Open Studios. Visit Sherman Studios from 4 – 5pm for the Open House for sculpture and glass classes and more grad studios.

Digital Currents – Art & Tech Exhibition

You are invited! The show is this Wednesday, December 4th, from 5 – 7pm throughout the first floor of  Hopkins Hall.

See the art projects from the Digital Imaging, Internet Art, 3D Modeling, Animation, New Media Art, Studio Practice, and Interactive Moving Image courses. These will be display on the first floor of Hopkins Hall as part of the Undergraduate Open House and Graduate Open Studios, which span the entire building, plus the Sherman Art Studios. More info on the overall open house.

Aspects of Art & Tech: Across Form, Time, and Space – Spring 22

Art 5001: Aspects of Art & Technology Spring 2022

Across Form, Time, and Space
Instructor: Illya Mousavijad, Visiting Assistant Professor
Meets Mondays and Wednesdays, 3:55 to 6:40 pm in Hopkins Hall
Contact mousavijad.1@osu.edu

This course investigates the generation of visual content as impacted by its transitions between and across form, time, and space. Students will learn and employ various traditional and technological means of production to create and experience immersive spaces consisting of both physically tangible and virtual arrangements. A wide range of multi-disciplinary projects will encourage students to (A) conceptualize and visualize material and explore software possibilities (B) integrate cross-pollinations between physical and virtual forms of presentation (C) consider the social, cultural, political, and art historical influences that define contemporary art practices. The pedagogic methodology of this class employs studio sessions, lectures, critiques, and workshops. We will also study a field of precedents including artworks, practices, readings, and films which work with intersections between the physical and virtual to create dynamic new ways of seeing, thinking, and creating.

Multidisciplinary production means explored in this class include computer animation, virtual reality, photography, videography, 3D modeling, 3D scanning, 2D production, projection mapping, and physical fabrication. Anticipated software and practices employed in this class include Autodesk Maya, Adobe Suite, Substance Painter, Gravity Sketch, Tilt Brush, Z-Brush Mini, Madmapper, Lightform Creator, as well as traditional painting, drawing, clay/foam modeling, woodshop/metal shop fabrication.

This course is ideal for graduate and advanced undergraduate students in studio-based, lab-based, and performance-based disciplines such as Art, Dance, Performance, Music, Architecture, and Landscape Architecture. Humanities majors motivated to explore the visual representation of their critical ideas are welcomed as well. While not necessary, prior experience with visual (physical or computer) production is encouraged. Students will be responsible for the potential expenses (estimate $50-$100/semester) of their project fabrication.

Poster image credit: Meriem Bannani: Fly Photo by Derek Schultz

Download Flyer

Alumni Snapshot – Sarah Hockman

Sarah Hockman, (BFA 2016) visited the Studio Practice course this semester to share her career path with us. After graduating, she researched jobs online while traveling to California in her van. Her first job was at Unity Labs in San Francisco, as a Virtual Reality Lab Assistant. Her creativity and working knowledge of emerging technologies were very helpful skills for this position.

Eventually, she sought new challenges. She had quite a bit of experience working in animation and video as an Art & Technology major, and she knew she really enjoyed it. She aimed her job search at smaller companies, which would allow her to have more creative control of projects and she found a great match as a Motion Graphics Designer at Avalanch Media in Salt Lake City, Utah. After a few years of working there, she decided to leave so she could go on a long bike trek in Spain.


With her work portfolio and a solid network, she is able to find clients as a freelancer now. Check out her website here.

 

Some of her advice to students included:

  • reinvent your brand regularly
  • maintain an up-to-date website
  • don’t get too fancy with your resume
  • make time for your own creative projects
  • make sure to enjoy your life, too!

Alumni Snapshot – Charles Hairston

Charles Hairston graduated in 2013 with a BFA in Art, focused in Art & Technology. He is a Producer and Motion Graphics Designer at the Ohio Channel, a service of Ohio’s public broadcasting stations. He is also the Creative Director and Founder of Faesis.

Charles recently presented his work and his career path at “Art & Tech Career Talk” for the undergraduate students in Studio Practice, taught by Amy Youngs. He discussed the work he does at his day job, how he landed that job, which began as a paid internship, and how he slowly, but surely, built his own creative content agency in Columbus, Ohio. He started before he even graduated from Ohio State University and, though he recently changed its name from Nuge to Faesis, the focus is still on producing visual storytelling content in the form of videos, motion graphics, branding, and illustration.

Charles Hairston shared his journey with the students, his philosophy of networking, and the importance of valuing – and getting paid for – the creative work one does.

An example of a video story he has made for the musician Andy Milne. His company’s list of clients includes The Columbus Foundation, Making Midwest Fest, Medical Mutual, Artfluential, and The Ohio State University.

 

Jacklyn Brickman presents “Spellbreaker”

Jacklyn Brickman, MFA student in Art & Technology, was awarded a Tech Hub grant to produce an art installation that connects the human body to black walnut trees. She discusses her finished work Spellbreaker and her thoughts on the role that technology can play in helping us understand living systems.