Reception

Jack responded pretty quick via email. It read the following:

“Hi Meg!

Thank’s so much for the gift! I’m amazed how much you were able to accomplish, especially with the new constraints that the pandemic situation threw at you! The animation was delightful to watch — whatever material you used is so vibrant and the texture/consistency was really fun to watch move and form shape! I also love the playlist — it definitely has a wide range of songs to match any mood. You’re clearly very talented and have a promising future in the design field. Thanks again for the gift, it was the highlight of my day.
Best of luck to you with portfolios and the rest of the semester!
JMS”
It was so nice to hear back and especially in such a kind and appreciative matter. It brings me back to the question of what makes a gift. I think a crucial aspect of a gift is the interaction the exchange brings. Overall, it was a very uplifting response to receive and it too made my day!

Claymation Audios

I recorded all sounds in my house including: coffee pouring, walking, Tv static, and white noise. Using iMovie’s audio edits, I modified the recordings below very slightly.

I also used Bob Marley and The Wailer’s “Three Little Birds”.

Game Ideas

Theme

My story is about hunger overcoming a person overwhelmed by daily task. It relies on others to help provide remedy for the pain. A theme in this was consumption. Work consumed all of Teri’s time, then she consumed her boyfriend out of extreme hunger and exhaustion.

  • Focus on routine
  • Daily activity
  • Keep it simple and mundane

Game Structures

  1. Board Game Style (Life inspired)
    1. Mechanics- Pick a card with a question about a daily routine or habit on it. Roll die and match the number on the card that will allow you to complete the action. Depending on the card’s info and the number rolled determines whether the move forward, backwards or stay in place on the board.
    2. Goal- Reach the end of the board and roll above a 3, this will allow the characters to eat or else they turn in to a worm.
    3. Conflict- The cards are grouped into three categories. The first are cars that will move you forward if you roll the correct answer. The second are cards that will not move you, but rather provide some sort of bonus. The main conflict players will face are the cards that put you back spaces when the wrong number is rolled.
  1. Puzzle Style (Blockus inspired)
    1. Mechanic- Each player has the same pieces that all have different shapes and sizes, and a color specific to them. The players have to fit their pieces in the stomach without overlapping or placing their own piece next to one their other pieces.
    2. Goal- Fill the woman’s stomach, so it fits perfectly as to not upset the stomach lining. Be the first out of pieces or have the least amount of piece left when no other moves can be made.
    3. Conflict- The woman’s stomach is empty and needs your help to be filled with the “food” pieces.
  1. Card Style
    1. Mechanic-Cards that move pieces (players) around a linear board full of discreet spaces. There are three cards: Work, Eat, and Food.
    2. Goal- The goal of the game is to get through the day without starving. This is through the collection of food cards and removing all pending Eat cards.
    3. Conflict- The game has multiple players and there are limited number of Food cards. If one gets three Eat cards and can not remove them with a Food card, they starve and lose automatically; however, the other players may continue to play.

 

 

 

Originally there was to be a game board and pieces to move; however, sue to the thematic message of routine, a circular rotation and free movement of cards better suited the concept.

Claymation

I used bristle paper to create a uniform, white backset. I also used a desk lamp to provide consistent lighting.

Action

  • Introduce
  • Coffee aspect (personal touch from questions)
  • Music choice- “Three little birds” Bob Marley and the Wailers
    • Most positive song on list
    • Well-known and easy to dance to
    • Increases the fun, humorous mood of movie
  • Breakdown of movie
    • Quote speaks of functions being looked at only when broke at time, so I intentionally broke the movie to include it
  • Share link to Spotify

This is the character I made for myself. I used the complementary blue and orange combination for the clothes due to limited colors, and the orange suits the brown and tan of the skin/hair.

 

 

 

This is a practice claymation to work on my iMovie skills, as well as see how camera position, settings, and angles contribute to the final product.

 

Plan

The claymation uses black and white to color transformation to represent when design goes well. The dance movement flows and is loose, unburdened. The idea is that I am gifting my recipient good energy and hope during this quarantine. The characters are representative of me and him. Originally it would the replication of a hypothetical meeting; however, I decided since the gift is music, a dance party was more appropriate. Smooth texture and organic form promote a sense of leisure and freedom, while keeping the video clear to the viewer.

**Changes- I only used myself as the character and made the camera view that of the observer. It provides a first person experience.

One of my original ideas for the plotline.

Gift Exercise 2

  1. PhotoStory SX

Photostory was the first app I tested. I did not find it easy to use and had to look up how to input the images I wanted. I found that the free version of this app was limited and unhelpful. I attempted to create a short digital “flipbook”; however, the storage was to limited.

 

  1. iMovie

I am more familiar with iMovie, and I discovered I could create my digital “flipbook” quite easily by inputting photos and timing it accordingly. iMovie was more user friendly, and despite being the free version, I could successfully create a short film.

  1. Motionbook

I practiced a lot with Motionbook, and I found it to be a user-friendly app. I wanted to incorporate photos in my animation, so this was not an appropriate app for what I wanted to do. But this works super well if wanting to draw each frame and create seamless movement. See attachment for short practice creation.

 

 

  1. Sketchbook

I got familiar with sketchbook in the Narrative project. It works well for drawing out scenes using my ipad. I figure I can use this in conjunction with Photoshop’s timeline as it lets you edit and revise images and then render it into a video. In replies see the video made in collaboration of Sketchbook and Photoshop.

My Recipient

Jack Mcdermott-Sweeney

I acquired various information through his designer website and social media, but the response to my questions guided much of personal component. I highlighted major influences.

  1. What is your definition of design?
    1. To design is to think. Design is a way to approach problems and come up with solutions that bridges gaps between disciplines. Design is a practice in empathy and the attempt to understand the experiences of others.
  2. Are there any design quotes that you know or that have shaped your design style/process?
    1. “Effort will never betray you.”
  3. Why design?
    1. I love the ambiguity of design — it’s the perfect blend of art and science. I like the challenge of subjectivity and the process of researching a problem.
  4. What do you hope to do as a designer?
    1. I am a UX designer and product strategist.
  5. What aspect of a gift do you consider the most important?
    1. The most important thing about a gift is who it comes from and what they mean to me. I’m likely to respond stronger to an accompanying note, card, or letter than I am the actual gift. I’m not a very material person so intent is always more valuable than the act of giving.
  6. How the packaging of a gift add to the experience of receiving it?
    1. There are some really cool ways packaging can reflect the character of the gift or even be incorporated with the gift itself. When I had this project in design foundations, I spent the majority of my time working on the packaging — it set expectations for the gift inside.
  7. What’s one thing you wish you would’ve known going into this project?
    1. The receiver might not have anything to say about your gift. When I was in your position, I never got to meet the receiver of my gift, and they never reached out with thank you or, more importantly, feedback. It was a serious bummer — so just know I’ll be sure to express my gratitude.
  8. What hobbies outside of design interest you?
    1. Baseball. Running. Music production. World travel.
  9. How would you describe your aesthetic?
    1. Simple and ascetic. I don’t like flashy or attention-seeking colors, patterns, or tricks. I value bare-bones design sensibilities — look into Dieter Rams’ principles of good design.
  10. How would you describe yourself?
    1. My bark is worse than my bite.
  11. What would be your last meal on death row?
    1. Breakfast bagel and hot coffee.
  12. If you could live the life of a character from a movie or TV show, who would you be? Why?
    1. Leslie Knope, because she has her sh*t together.
  13. What would the name of your autobiography be?
    1. My Short Stupid Life.
  14. You have your own late night talk show, who do you invite as your first guest?
    1. Johnny Cash.
  15. Favorite font?
    1. Helvetica.