Final Project: Kanto Postcard

Front of Postcard


 

Back Of Postcard


Work space Screenshots

 

The theme for this postcard was Pokémon. Kanto is one of the first regions shown in the Pokémon show and games.  I drew and colored all the art used in this postcard. The Pokémon shown in the postcard are Pokémon found in the Kanto region. The Pokémon in the background are Pikachu, Squirtle, Charmander, and Bulbasaur. The Pokémon in the Kanto text are Mew, Articuno, Zapdos, Moltres, and Mewtwo.

 

Week 7 Andy Warhol

The item I chose to represent was my laptop. This is probably because I spend a lot of time on my computer and lot of my hobbies utilize a computer. I’m a Computer Science major so a lot of the work I do is on the computer, and for probably for a big chunk of my future I’ll be using a computer.

Andy Warhol’s is associated with pop art. He is well known for his screen-printed images of objects and celebrities. I think the main ideas behind his work, was that different levels of social classes used the same thing. And that art can be easily produced and made by people and different groups. I think there is some merit to his ideas since he experienced both poverty and wealth in his life. So he knows what it is like living in different social classes.

I feel like almost everyone would connect pop culture to a computer. Since a computer is a gate way to a bunch of different types of media. I think people would connect with a computer, since most people use it. A lot of people find different ideas and trends of pop culture through a computer.

I think we are following Andy Warhol’s tradition when we are making similar art as his in Photoshop. Even though we are not using the same type of tools and ink like he did, we are using technology and the machine we have in art making. Without having the same tools, we can still achieve the same art effect that Andy Warhol has made. This gives a large amount of people access to make art like he did.

Week 5 Geometric Landscape Collage

In this collage, I used an image I took of Niagara Falls when I went on a trip to Canada a while back.  The image is a bit blurry since all I had at the time was my phone, but I think the photo is still pretty good.  The final product looks great but it was a bit tedious to make, since you had to do the same thing over and over.

Week 3 Tiny World

So to create this image, I followed the tutorial on YouTube. But I didn’t follow the cropping part of the person. Since his technique works really well with an image with a white background, and not a background with lots of stuff. So to crop myself out of the image using a different technique. I used the quick select tool and the eraser most of the time. I used the clone stamping tool a lot to hide the lines of the image, when the panoramic image was made into a tiny world.

How do you relate to your space? Are you connected/disconnected to your space?
Well the picture from the background, is from a vacation I took a while ago. I really love the ocean, and the beach. So this image really represent places I love. I feel like I’m connected to the space since I love to go swim and be in the water.

Does space have a personality? Does it leave an impression or evoke a feeling? Why? How?
I feel like the space gives off an adventure type of vibe, since there’s a huge boat sitting in the water. Like it gives you a feeling that your ready to go on a journey. I also think the space gives off a serene feeling, since to the water seems calming.

Week 2 Healing Brush and Edits

The edits I did here were desaturate, invert and posterize. This was one of the first times I used these tools so it took a while to get the hang of. Like the magic wand tool didn’t get everything I wanted so I had to go in with an eraser sometimes. Altering the image was fun , I had to go google where they were located though. At first, I wanted to try to find where desaturate was by myself, but I gave up after 5 minutes and googled it.


This project took a long time to finish. It was so hard to make her skin look decently smooth. I had to switch back and forth between the spot healing brush tool and the content aware tool. I also used the paint brush to color some areas and then went over it with the healing brush tool to give it texture.

Week 4 Blending Modes

Blending Modes

Blend Layer

Base Layer


Normal Blend Modes

Normal

This blend mode, is the default mode. Nothing is applied to the blend layer from the base layer.

 

Dissolve

In the dissolve blend mode, pixels of the base layer are shown in the blend layer. To show more pixels from the base layer, the opacity of  the blend layer must be reduced.


Darken Blend Modes

Darken

The darken blend mode, compares the color of both layers and keeps the darker one of the two.

 

Multiply

 The luminosity of the base color is increased by the color of the blend layer.  Overall it darkens the image.

 

Color Burn

 The color burn blend mode is darker than multiply. This blend mode increases the contrast between the two layers. The highlights are reduced and the mid tones are saturated.

 

Linear Burn

The linear burn blend mode decreases the brightness of the base layer.

 

Darker Color

The color of each layer isn’t blended here, only the darker of the two layers is kept here.


Blend Layer

Base Layer


Lighten Blend Modes

Lighten

This blend mode compares the color of each layer. Then keeps the lighter of the two and blends it.

 

Screen

The black parts of each layer is ignored, and the overall image is lightened. This blend mode is the opposite of multiply.  The lighter part of the base layer is added to the blend layer.

 

Color Dodge

This blend mode decreases the contrast between the two layers. This is the opposite of color burn.

 

Linear Dodge (Add)

This blend mode is similar to Screen and Color Dodge but produces a lighter color. The base color is lightened.

 

Lighten Color

The lighter colors of the two layers are kept, with out any blending of the two layers together.


Blend Layer

Base Layer


Contrast Blending Modes

Overlay

The overlay blend mode depends on the colors are darker or lighter. If the colors in the blend layer are darker than the base. The blend layer will be darker. And if its lighter it will become lighter.

 

Soft Light

This blend mode will either darker and lighten depending on the luminance value.

 

Hard Light

If the blend is darker than if multiplies, if its lighter than it screens.

Vivid Light

Anything darker than 50% gray is darkened, and anything lighter than 50% gray is Lighten. This uses color dodge and color burn.

 

Linear Light

Linear Light uses a combination of the Linear Dodge Blending on lighter parts and a Linear Burn on darker parts.

 

Pin Light

Where the colors are 50% gray on the blend later the base layer will be shown. Other than that the blend layer will show.

 

Hard Mix

Only the colors red, green, blue, cyan, yellow, magenta, white, or black is shown. The image loses lots of details and there are no gradients.


Blend Layer

Base Layer


Contrast Blend Modes

Difference

The base colors are inverted. And the lighter colors are subtracted from the darker colors.

 

Exclusion

Similar to the difference blend layer, but has less saturation.

 

Subtract

This subtracts the blend color from the base color. Overall darkens the image.

 

Divide

Does the opposite of subtract. It divides the blend color from the base color, and lightens the image.


Blend Layer

Base Layer


Color Blending Modes

Hue

Preserves the luminosity and saturation of the base layer, while applying the hue of the blend layer.

 

Saturation

Preserves the luminosity and hue of the base layer while applying the saturation of the blend layer.

 

Color

Preserves the luminosity of the base layer while applying the hue and saturation of the blend layer.

 

Luminosity

Preserves the hue and saturation of the base layer while applying the luminosity of the blend layer.

Week 6 Elements of Art and Principle

Line

Lines are points or shapes that are moving in a straight path.

 

Shape

Shapes are when there are elements that are flat and two dimensional .

 

Color

Color is the chromatic quality of an object.  This includes the hue of the object, in other words the color.

 

Value

Value is how light or dark an object is.

 

Form

Form is when an object has height, form and depth. The object is also three dimensional.

 

Texture

Texture is how the surface of an object looks and feels.

 

Space

Space is the area around an object. How much area an object takes up is its space.

 

Balance

Balance is when theres equal visual weight between two sides in an image. That there’s equilibrium visually in an image.

 

Contrast

Contrast is when the differences between two objects are emphasized. In this image here the difference in size and height are emphasized.

Emphasis

Emphasis is when something is accentuated. Like here to the color of the crane is blue in the middle and everything else is grey. so your eyes are drawn to it.

 

Movement

Movement is the path that is made by objects. The objects create a feeling that an action is happening.

 

Pattern

Pattern is when an element or object is repeated over and over.

 

Proportion

Proportion is the size and scaling of objects in relation to others.

 

Alignment

Alignment is the repetition of objects to form a line.

 

Unity

Unity is when the elements and objects of an image work well together. In other words the elements work in favor of each other.