Analogue Gift Design – Stat Cards – Project Three (2330)

Instruction

Create visuals for your game design concept.

 

Purpose

Allow others to view and understand your concept more thoroughly through visual aids and guides.

 

My Interpretation

I decided to start my visuals by creating my stats card first. The game will focus on resource management and balancing these stats to stay alive in-game. If any reticle (not pictured in the current stats card designs) reaches zero, the game ends. Each stats card is a different character, all of them boasting different advantages and disadvantages.

Leave a Reply

Your email address will not be published. Required fields are marked *