Houdini
- Following this tutorial on growth in Houdini and need to smooth certain points
- Group node no longer has “Filter Expression” — need to enter in Point Wrangle node
- ex/ i@group_GroupName = (@Cd.r > 0.2);
- Group node no longer has “Filter Expression” — need to enter in Point Wrangle node
- Can only export alembic in Houdini with Indie/FX/Core
- More complex tutorial using VEX (code) to create a more fungal growth, but is fairly straightforward
Maya
- .tiff files were entirely transparent
- Turns out any object with transparency will be rendered as an alpha if you render as a .tiff (and all of my objects had some level of transparency so that’s why the whole thing was blank)
- Skip Alpha in Render Settings > [✓] Skip Alpha
- Turns out any object with transparency will be rendered as an alpha if you render as a .tiff (and all of my objects had some level of transparency so that’s why the whole thing was blank)
- For foggy lights:
- Render Settings > Arnold Renderer > Environment > aiAtmosphereVolume
- This makes all the lights foggy, but in the Attribute Editor > Visibility, turning the Volume slider to 0.000 will get rid of fog for the individual light
- Render Settings > Arnold Renderer > Environment > aiAtmosphereVolume