Causes a disintegrating effect between the blend modes.
See “Cat Corrupting Dog” above.
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In the following families of Blend Modes, Black or White is considered to be the “neutral” color. The far left is the blend mode that highlights the black/white the least, furthest to the right seems to highlight each the “most”.
The center image creates a “50% gray” effect where the white/black becomes “invisible”.
Top images (from left to right): Lighten, Screen, Color Dodge, Linear Dodge, Lighter Color.
Bottom Images: Darken, Multiply, Color Burn, Linear Burn, Darker Color.
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In the following family of blend modes, the top layer seems to adapt to the bottom layer by steadily blending the colors together. The deeper you get into the family, the more the outline of the bottom layer comes out, since there is a black background to the blue smoke.
Top images (from left to right): Overlay, Soft Light, Hard Light
Bottom images (from left to right): Vivid Light, Linear Light, Pin Light, Hard Mix
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The following family of blend modes has to do with color and luminosity. Hue applies the color of the top layer to the bottom layer. Saturation and Color do nearly the same, but with varying degrees of applied saturation. Luminosity applies the colors from the bottom layer to the top layer.
Top images: Hue and Saturation
Bottom images: Color and Luminosity
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The final family has to do with where each color lies on the color wheel. I’m not seeing much of a difference between Difference and exclusion, unless exclusion is “excluding” specific shades that I cannot see. Subtract and Divide seem to do something similar to previous blend modes as far as applying things between top/bottom layers.
Top images: Difference and Exclusion
Bottom images: Subtract and Divide