Our three potential game ideas were Brawl Stars, Tanks, and Mini Golf. These games were chosen since they are all games that teenagers, our target audience, are familiar with and find enjoyable. The final decision on what game will be made was based on which game has the most balanced amount of coding difficulty and fun for the target audience. Based on these criteria, we decided that Brawl Stars had the greatest balance of challenge from difficulty and time commitment as well as fun for our target audience. Our game will feature a 1 on 1 battle with an AI player from a selection of 2 different characters. Gameplay will consist of collecting power ups and hiding behind obstacles on a large map in order to gain the advantage over your opponent and win the match. It also uses many of the PROTEUS Simulator’s capabilities simultaneously, which makes it perfect for testing the system.