COURSE OUTLINE Designed for a 14-week term with two sessions per week. Assignments and activities for each week are scheduled to optimize conflation of curricular areas of exploration. We are looking forward to receiving the unexpected. This is a new course and the schedule will change without notice as we adjust the course to this diverse audience.

Week 1: Introduction.

Day one:

Introduction to the course, professors and eachother. Goals and expectations for this course. Introduction to facilities, class equipment and frame of experimental practices.

Day two and Day three:

Reading and discussion of Odysseus meeting the Cyclops.

Day Four:

Asimovs Robot Dreams and works by Johnathon Monaghan and Guy Ben Ary / Symbiotica will be used to give a broad introduction to the themes and goals of our course in terms of exploring the limits and parameters of the human animal.

Software Review and learn/ 3D (tech focus): Review of software interface, using viewports, translating and moving objects in the viewport, the attribute manager, the object manager, adjusting renders settings, primitive objects, grouping objects.

Day Five:

Other than human. Watch Bjorks All is Full of Love , and Rubber Johnny by Chris Cunnigham and Aphex Twin. As we watch Odysseus reject immortality and a cyber-Bjork, we can ask where the limits of the human are. What exceeds humanity? Or is that question circular?

Software / 3D (tech focus): Parametric primitives and their attributes. Moving objects, scaling objects, rotating objects, selection properties, and simple materials. Objects menu, coordinates menu, attributes menu. Windows, axis, object tool. Brief history of the origins of platonic solids and neolithic people of Scotland.

DUE THIS WEEK: Preliminary drawings and writings 3 quick sketches about imagined worlds. These are rough sketches and automatist writings, scribbles, poems and or raps and serve to direct assignment two. Class critique and discussion surrounding your works.

Day Six and Seven:

Technologies of storytelling.

Day eight and nine:

Investigating the Carnivorous Domestic Entertainment Robots of James Auger and Jimmy Loizeau, visit Rinaldos Fusiform Polyphony and read Chapter 1 of Rinaldo Interactive Electronics for Artists and Inventors. As we ask these questions we also develop the technical skills to create our own monstrosities.

Software / 3D (tech focus): Polygon based modeling continued parametric primitives, fillet, functions>duplicate, array hypernurbs, parent/child organization in objects manager, symmetry objects, materials with transparency and alpha channel and introduction to shaders.

A ruler, glue, and scissors, an X-acto knife, or access to a laser cutter will be available in class. If you do not have an android phone work with someone in class who does.

DUE THIS WEEK: Status report on all aspects of your first project. Sign up this week for individual meetings with professors.

Week 4: Can humans heal? Read Odyssey 13-18 and watch Joseph Beuys shamanistic performance of invented rituals of healing. Odysseus return home leads to one of the great conundrums of the epic, namely the question of whether Odysseus is really Odysseus. Disguises, divine interventions, attempts to reconnect with wife and son, war trauma and a touching/pathetic moment with Odysseus old hunting dog will frame our discussions. Beuys performance installations with a wild coyote intersect provocatively with Odysseus attempts to reclaim his home as Beuys works to redefine his story.

Software / 3D (tech focus): Introduction of the Unity Game engine. Doing small things in unity. Render settings. Lighting. Setting the stage for your models. A portion of class will be spent working on project. Deformers: Twist, bend, bulge, shatter, etc. Also continued lessons on Nurbs and their advanced features. Importing models from other sources. Discussions regarding the homework readings. Materials and how to apply. Staging. Lighting continued. Shadows. Ray depth. Rendering and render settings in preparation for critique in class

DUE THIS WEEK: First project is due this week.

Week 5: Humans and the Mind. Read Odyssey 19-24, watch Absolute Wilson and excerpts of Sacks The Man who Mistook his Wife for a Hat. Homers epic concludes with horrific slaughter and a neural re-wiring by the gods – where do such acts leave the human mind?

Software / 3D (tech focus): Polygon based modeling continued. Subdivision, cut tool, smooth shift soft selection. Using boolean to hollow out a solid object. Unity game Engine and researching paths from C4D to the Unity game engine.

DUE THIS WEEK: Initial statement/sketches about second project.

Week 6: Heroes and Superheroes. Watch Ironman III and Man of Steel ; read Introduction from Classics and Comics, edited by C.W. Marshall, who will be speaking at the Billy Ireland Cartoon Library and whom we intend to bring to our class for a special session on the relationship between classical heroes and comic book superheroes.

Software / 3D (tech focus): a) animating color, b) animating form and shape, c) animating with deformers. Research export paths from Unity Game Engine to the Oculus Rift and work to connect both worlds as test bed to future worlds.

DUE THIS WEEK: Your team plan to complete your projects. Discuss concept development and final projects with clear deadlines and goals for each week outlined.

Week 7: Hybrid natures. Research the video art of Rafael Lozanno Hemmer, Kurt Hentschleger and Ulf Langheinrich. Sophocles tragedy tells the story of how Herakles becomes a god at the moment of his excruciating death, orchestrated by a Centaur (hybrid man-horse). We will discuss the basic context and workings of classical drama and contemporary theatrical process and presentation. We will delve into this first play to explore the limits of humanity in close proximity to animals (the equine centaur) and gods (apotheosis). Our readings will help frame discussions of the human mind, prompted in part by analysis of contemporary theatrical process and presentation.

Software / 3D (tech focus): Animation of camera and objects along a spline and creating a camera flyaround. Demo of a rail spline for banking of objects in space. Target camera techniques. Introduction to the animation menu and getting to know keyframes. Using particle systems within bounded environments. Reading Assignment. Other ways of getting your data into the Oculus

DUE THIS WEEK: Status report on all aspects of your second project.

Week 8: The human beast. ROur second tragedy deals with what happens to the main female characters at the end of the Trojan War. We will situate this play in its historical context within the Peloponnesian War, and use it as a starting point for considering the bestial potential of humans.

Art inspiration will look at the films of Mathew Barney and the Cremaster Cycle and Paul McCarthys work with costume and performance. Art making continues working with the Unity engine continued. Continue to test migrate c4d files to Oculus Rift.

For those doing animation a fly by of the Hybrid object is due today ready for critique. The works must be colored with shaders and keep your poly counts low. Allow detail where things need to bend for rigging a character that will move or walk.

Homework. Unity engine to Oculus rift paths video by Peter Giorkaris (Software Engineer Oculus VR Inc.)

Week 9: Humans as/and Animals. Aristophanes Birds, Dicks Do Androids Dream of Electric Sheep? and investigate the works of Patricial Piccinnini that conflate the animal, machine and god. Aristophanes comedy about two disaffected Athenians who become birds and create a strange bird-city in the sky provides our most sustained excursion into the relationship between animals and humans (as well as gods). It also will prepare the way for our discussion of fables in Week 12.

Software / 3D (tech focus): Discussion of montage and Sergei Eisenstein who defined the concept of dialectical montage in film editing. Animation with Boolean operations. Animation with metaballs. Animation of lights. How to use the region tool to stretch your animations. Working with F-Curves and changing relative speed of objects. Easing in and easing out.

DUE THIS WEEK: Second projects are due this week.

Week 10: Anomalous humans. Investigate the works of HR Giger and Kenji Yanobe. Our select readings will focus on Socrates body (hes as ugly as a satyr), Platos suggestion that the dog is the ideal philosopher, the tri-partite human soul in terms of internal divisions in the human animal, the ethics of story-telling and Platos definition of the human as a featherless biped.

Software / 3D (tech focus): Using depth of field in physical render engine
animating Camera and changing focus distance for different cinematography angles and approaches for your animation.

Week 11: Humans and the low. Investigate the art of Wim Delvoye that conflates modern and profane in high tech installations. The Cynics take the dog-as-philosopher to an extreme and embrace the idea that the true philosopher, indeed the truly natural human lives like a dog.

Software / 3D (tech focus): Lesson on Bodypaint
Xpresso and making one object move or react when another moves or reacts
Using the IK chain with the spline selection to allow things to move
Using the metaball to model any bio based object quickly

A rough draft of Software / 3D  Your composite or other work is due for review by the class. If animation, sound must be part of this new render output and if a still the test print must be completed printed in a test print and if virtual reality space, all the transfer render files and conversion from c4d – Unity – Ocululs Rift must be complete and tested on the Oculus Rift

DUE THIS WEEK: Initial statement/sketches about third project.

Week 12: Fables. Fables use short and easy narratives to comment on the human world. We will read and discuss various fables, but we will also devote our attention to the biographical tales about Aesop, who combines some of the traits and habits of Socrates and Diogenes.

Software / 3D (tech focus): Basic Audio Soundtrack Creation, loops, GarageBand lessons. etc., Keeping it Lean.

DUE THIS WEEK: Full class critique. Your individual and or team progress toward final project

Week 13: Satire on humanity. A ridiculous romp through parodies of Odysseus and travel tales. It has been called the first sci-fi novel, and we will use its wild and farcical adventures as a point of connection with the satirical bent in contemporary culture.

DUE THIS WEEK: Status report on all aspects of your third project.

Week 14: Conclusions.

Software / 3D  Your third project is due no matter what form it has taken. For occulus rift 3D renders, animations and moving image works are to be complete. For performances, installations, interactive or image based works, all must be ready for display in the Art and Technology Exhibition.

DUE THIS WEEK: Project 4 projects due.

Art and Tech Show: Pilot Wave.


Work drop off: Friday the 24th 11-2 work dropoff
Show setup till 5 on the 24th


Monday the 27th show setup continues till 4.


Pilot Wave. Opening reception April 27th at 5-8.


Show  open normal hours till Friday May 1 at 4:00 then work pickup strike and cleanup 4-5 on friiday.
Department of Art and Classics Attendance Policy