Wearable technology can play an essential role in being able to track human movement. Tracking human movement allows scientists and engineers to have better information regarding a person’s health and physical abilities. This science that analyzes the movement of human beings is called human kinematics. For example, if we track a baseball pitcher’s arm throughout his pitch, we can better understand how he can improve his pitching abilities. Today, you will demonstrate that you can make a sleeve capable of tracking the motion of your arms
The student handout will be given to all students working on the design challenge. It gives a brief recap of the story, it helps the students identify what they are attempting to achieve, and it recaps the design process.
This Instructor’s Guide provides the instructor additional information on how to run the design challenge with alternatives for materials and test setups as well as information to help make the design challenge a good educational experience.
The Telling the Story Video conveys the societal impact of the student’s research that is the basis for the design challenge and will set the problem-solving context for students.
The Design Challenge Video leads students through the design process. It indicates materials available, states what the criteria are for success and any constraints. It also gives a second ‘level’ of the design challenge that allows ‘early completers’ to move on to a slightly more difficult challenge.