The following is a project schedule including every task, the start and end date and due date, the primary and secondary team member responsible for the task, the estimated hours and the % done. This document will be updated throughout the course of the project.
Task | Start
Date |
Finish
Date |
Due
Date |
Primary
Person |
Secondary
Person |
Est.
Hrs |
%
Done |
Battleship Game Set-up – Grids and ships displayed | 11/17/2023 | 11/27/2023 | 12/01/2023 | Joe | Walker | 2 hours | 100% |
First screen into the game – displaying the game information | 11/19/2023 | 12/01/2023 | 12/01/2023 | Vineeth | Walker | 2 hours | 100% |
Ship Placements | 11/19/2023 |
11/29/2023
|
12/01/2023 | Walker | Joe | 5 hours | 100% |
Mouse Input – for ship placements and for shots | 11/19/2023 | 12/01/2023 | 12/01/2023 | Walker | Caleb | 3 hours | 100% |
Display the shots, making the game interactive | 11/24/2023 | 11/30/2023 | 12/01/2023 | Caleb | Walker | 4 hours | 100% |
Implementation of the AI that makes random guesses (early version – not smart) | 11/17/2023 | 11/28/2023 | 12/01/2023 | Joe | 6 hours | 100% | |
A better and refined version of the AI that makes accurate and smart guesses | 11/24/2023 | 11/30/2023 | 12/01/2023 | Caleb | 2.5 hours | 100% | |
Logistic of the game – win condition, conclusion | 11/24/2023 | 11/30/2023 | 12/01/2023 | Walker | 2 hours | 100% | |
Adding the sound, and overall making the experience of playing more enjoyable. | 11/30/2023 | 12/01/2023 | 12/01/2023 | Vineeth | Walker | 2 hours | 100% |
Game in a loop such that it can be played over and over without rerunning the program. | 11/30/2023 | 12/01/2023 | 12/01/2023 | Walker | Vineeth | 1 hour | 100% |