For my STEP Signature project, in the Creative and Artistic Endeavors category, I completed two six-week animation workshops with Animation Mentor. I enrolled in both “2D Animation for Beginners” and “2D Animation: Walk Cycles and Character Movement”, both taught by Jay Jackson. I completed regular homework assignments where I created animations, based off of the information I was taught in live lectures that occurred once a week over Zoom.
My attitude towards the animation process and my confidence in my animation skills have changed immensely after completing this project. I have always been passionate about art and animation. I am a self taught artist that used YouTube videos, and inspiration from other artists and media to develop my styles and practice drawing. However, I do feel that being in a classroom setting, specifically for animation, was beneficial. Animation is difficult in that it requires a large amount of time and devotion for making drawn movements look fluid. After completing this project, I feel that I am more diligent and dependable when it comes to completing animations, and understanding the process needed to construct them. For example, my animation process has become: creating a rough sketch of key poses, drawing the in-betweens, running the animation and revising what looks unnatural or out of place, drawing the sketch on model, (going over the rough sketch with the design of the character), adding clean line art, and coloring the character. I am now more accepting of animation as a long process, and I take my time in order to construct something that is fluid and well-drawn.
My project also exposed me to different 2D animation software, and made the entire animation process more familiar and approachable. I am always thinking of new art projects I can create. For those that require animation, having previous animation practice with Animation Mentor makes them seem less daunting. Many of my artistic visions feel more attainable after completing my STEP project. Additionally, I have a passion for drawing and animating people. The second of the two workshops, which focused specifically on bipedal movement, will be beneficial to me moving forward as it taught me many valuable skills in drawing realistic character movement. Taking this workshop, and practicing movement further increased my love for animating biped characters. So, along with increased confidence in my ability to complete a project, I am more passionate about animating what I already love to draw in general.
The weekly set-up and workload of the course allowed me to develop a work schedule and diligence when it comes to completing animations. By having regularly distributed homework assignments, I was able to commit myself to finishing a project, and develop time management skills for animation specifically. I would typically aim to start each assignment a couple days after I attended a lecture, giving myself time to submit rough drafts. My instructor would give me feedback on these drafts, and I could continue working on the animation until the final deadline, using the suggestions I was given. The benefit of getting early feedback was motivation for completing my assignments early. Ideally, by allowing myself multiple days for assignments, I was able to relax and focus on practicing rather than meeting a deadline. This process made me more confident and passionate when it comes to animating.
As I previously mentioned, my instructor provided feedback on my assignments, making the process of fixing and critiquing my animation more approachable. I was able to learn many animation techniques by dedicating myself to each assignment, and receiving valuable suggestions from a professional. Feedback was submitted in a video format that I could rewatch, and the instructor was able to draw directly on top of my animation to make suggestions and critiques. The feedback I received felt personal, and I was able to apply what was being proposed directly to my animation because of what my instructor showed in the video. Having audio and visual representation for my potential improvements has definitely made me more prepared in revising my animations.
Over both six-week workshops, I was able to meet other students with an interest in animation. Because both sessions were less than ten people, we were able to participate often and get to know one another. I made connections with other students, and received feedback from them when I posted my assignments. In addition, the Animation Mentor campus is essentially a social media application. I can view posts from instructors and professionals talking about animation techniques and news, and I can share my own personal projects for peer feedback. Critiquing the other students’ work also helped me gain animating proficiency as I applied the information I learned in lecture to critique. Providing constructive criticism to one another definitely made me more enthusiastic for making improvements and creating additional drafts of my animations.
These animation workshops emphasized making revisions and receiving feedback from others on projects. By practicing this throughout my STEP project, I feel that I will be better prepared for any art-centric jobs I apply for in my future. In the industry, creating an animation is a compromise between the artist’s vision, budget, available technology, and the directors’ preference. By revising my work, and receiving feedback from my instructor and peers, I think I am better prepared to work with others and make changes to my work, should I ever be creating projects as commissions or for a regular job.
Completing this project has made me more confident as an animator. I am always brainstorming new projects that I can work on, and having practice in creating fluid, complicated animations has made my own endeavors more approachable. Specific animations like walk cycles, run cycles, and jumps can be particularly daunting because they are quite dynamic. I feel that having instruction from a professional, like Jay Jackson, has allowed me to understand these concepts on a deeper level and furthermore, I know what resources to look for when I continue learning new processes in the future. Among my personal projects is my involvement with game design at OSU. The 2D animation techniques I have learned with Animation Mentor are ones I can apply to animations I create for game projects. This will make animating for game jams and my own game creation projects much easier. So, not only was my STEP project beneficial in preparing me for an art-centric occupation, but it has made me more confident when working on my personal works of art.
Below are two examples of animation work I completed, using what I learned from the workshops.
This animation is a study on emotions, using a character that doesn’t use facial expressions. The character is a sack of flour, which is a common object to use for studies of animation.
This animation is a run cycle of an original character I created, with their own personality.