Progress Reports

Progress Report for Days Off

Progress Report – Undocumented Days

 

WORKED ON AND FINISHED SCRIPT FOR MOONSTRUCK

Cam and Brennen worked together over several days to construct,  debug, and perfect the entirety of the MOONSTRUCK code.  It was completed.

 

SCRIPT AND FLAVOR TEXT CREATED FOR MOONSTRUCK

Michael independently wrote each and every flavor text paragraph for the entirety of  all three character options within MOONSTRUCK over the course of  week.

 

STARTED WORK ON VIDEO

Stephen created a PowerPoint and script for the SDP video.

 

RECORDED VIDEO

The whole team split in pairs to record the final SDP video to be edited by Stephen.

 

Progress Report for Day Four

Progress Report – Day 4

 

NEW FLOWCHART ALGORITHM FOR ADVENTURE GAME

Michael created some new flowcharts that the characters could take. The idea was to create different outcomes that would lead the character to “freedom,” the most desirable outcome, “neutral,” and “societal,” the least desirable. The decisions that the player makes can lead the character down either of these paths. It is up to the player to make the choices and they have few opportunities in the game to lead towards “freedom.” Even if they are on the path towards “societal,” there are junctions that can lead to different outcomes.

 

CHARACTER DEVELOPMENT

Michael and Stephen developed descriptions of all five character: merfolk, lycan, vampyr, human, and phoenix. They came up with individual story lines that could lead towards “freedom,” “neutral,” and “societal.”

Brennen worked on making pixel visual images of all the characters. These graphics will pop up after the player has chosen their character.

 

MUSIC FOR “MOONSTRUCK”

Brennen also created some opening theme music, as well as some theme music for all of the characters. These songs will play once the player has chosen their character.

 

CODING

Cam made several attempts in putting the paragraphs of text into the game. Part of the problem was that the paragraphs were so large that they took up the entire command window. He developed a new way to insert text as images so that it would fit. This resulted it many trials of ingenuity.

 

FINAL CHOICE KEY DECIDED

Michael created and began work on the final choice key and paragraphs of flavor text.

 

Progress Report for Day Three

Progress Report – Day 3

 

SDP SLIDES DRAFT CREATED AND SUBMITTED

Stephen created and submitted the SDP sides draft for the entire project.

 

INTERVIEW #2 CONDUCTED AND REPORTED

Stephen and Michael created interview questions to ask Jason. The results were recorded, written down, and added to the site.

 

STORYBOARD AND GRAPHICS STARTED FOR ADVENTURE GAME

Cam and Brennen searched the internet for sprites for the adventure game characters. Sprites were selected and created. Stephen and Michael spent their time thinking of the story and updating ideas.

Progress Report for Day Two

Progress Report – Day 2

 

CLASS 21 SDP VIDEO ON PRESENTATIONS

The class watched and learned about good and bad habits in presentations and power points so we can, as a group, avoid them all. We were informed of the rubric of the SDP video and were given a few tips and tricks.

 

ALGORITHM COMPLETED FOR HANGMAN GAME

Cam, Brennen, and Stephen all started collaborative work on the flowchart, referencing Brennen’s and Cam’s pre-made example code. Stephen finished the algorithm.

 

TEAM WORKING AGREEMENT COMPLETED

Stephen started work on the Team Working Agreement. After initial presentation to the rest of the group, the document was edited to fit everyone’s ideals, and every member separately and independently agreed on the document.

 

INDIVIDUAL RESPONSIBILITIES AGREEMENT COMPLETED

Stephen started work and finished the Individual Responsibilities Agreement. All members of the group agreed on this document.

 

HANGMAN GAME COMPLETED

Brennen and Cam worked together to finish all the coding for the hangman game. Stephen and Michael tested the code various times throughout the process, checking for bugs and problems. The final version of the game was completed.

 

ALGORITHM COMPLETED FOR ADVENTURE GAME

Stephen started and completed the basic algorithm for the adventure game.

 

BEGAN WORK ON SALES PITCH PRESENTATION

Stephen began work on the sales pitch presentation.

 

MORE BRAINSTORMING FOR ADVENTURE GAME

Cam and Michael had an in-depth talk about different characters and their motivations, crating ten possible paths from the character selection screen. Began file for adventure game.

Progress Report for Day One

Progress Report – Day 1

 

PROJECT STARTED

The group began the project.

 

u.osu.edu/pastarasta CREATED

Michael created the u.osu.edu/ site for group M. the site is u.osu.edu/pastarasta and is titled “Group M Software Design Projects”.

 

INTERVIEW #1 CONUCTED AND REPORTED

Brennan and Cam and Stephen provided questions to ask our interviewee, Jason. The questions and answers were recorded and transcribed by Michael. They now are on the site.

 

DECISION ON GAME

The group agreed on starting with a hangman game, confirmed to Abby Clark. The group plans to also make an adventure game.

 

STARTED WORK ON HANGMAN GAME

Brennen and Stephen started work on the basic code of the hangman game.

 

BRAINSTORMING OF ADVENTURE GAME

Cam started work on brainstorming of the adventure game using elements from D&D character sheets. Input from all other members filled a whiteboard full of ideas, namely concepts of time, karma/morality, and potential story.

PLANS FOR NEXT MEETING

The group agreed to meet this weekend or whenever available to further discuss the game, specifically the adventure game.