* The calendar below is from Spring 2020.  3D Modeling for Fall 2020 will be Distance Learning / online-only with a very different calendar that is still being developed — so, enjoy the old one for now.

Week 1: Jan 6-10th 2020 

Mon 6 / Tues 7

1) Introduction to the class, instructors and each other
2) Take role. The release of claims forms.
3) Have students log into the computer. Bring ID for getting door access to 156 and 180.
4) This class will be devoted to going over the syllabus and structure for the class.
Read the syllabus and answer any questions students may have.
5) Assignment 1: (3 excellent sketches) of perspective, front, and top views.
(different views of the same object)
Refer to projects page)
6) Review of the software interface and toolset basics.
7) Discussion of research using Google Alert

Artistic Art/Science inspiration: The secret of drawing

system preferences.
Menus. Materials.
Basic menus, object manager, frame default, orthogonal views, perspective view, top view.
content browser.
parametric primitives
software / 3D Interface.
Moving objects
scaling objects
rotating objects
selection properties
simple materials.

Where can you read about new technology for inspiration?

Wired Magazine
MIT Review

Wed 8 / Thurs 9

Artists Inspiration

Barbara Kruger

American conceptual artist Barbara Kruger’s work uses catchy phrases laid over images to challenge ideas of power, identity, and sexuality. Playing off sensational news headlines or advertising slogans, her work forces the viewer to explore their understanding of how these traditional media outlets skew our perceptions. “I work with pictures and words because they have the ability to determine who we are and who we aren’t.”

Barbara Kruger

Robert Rauschenberg
Milton Ernest “Robert” Rauschenberg was an American painter and graphic artist whose early works anticipated the pop art movement. Rauschenberg is well known for his “combines”  in which non-traditional materials and objects were employed in various combinations including found objects, photos, painting and text.

Assign project # 1: RPA (Rapid Prototyped Assemblage) = One modeled and rapid prototyped object, one found object, an image you find or photograph and print, and one text.

The software interface
using viewports
translating and moving objects in the viewport
the attribute manager
the object manager
adjusting render settings

In the interest of Art/Science peruse these publications for inspiration as the source for new ideas.

 Homework: Reading about the approach to your first proposal:
and or…

Week 2: Jan 13-17th 2020

Mon 13 / Tues 14

3 sketches: PROJECT 1 DUE TODAY FOR CLASS CRITIQUE posted to your blog.

Today will include review and critique of all notebooks for 3-different sketched views of your 3 objects and text conflation.

Be prepared to present your complete high-quality sketches, with shading, etc. with research writing, and bring your sketchbook and have your works scanned and loaded to your blog in advance of the class.

Make sure the scans are cleaned up and cropped. The presentation is always important. In your research writing about your project idea, site two artists examples that informed or further inspired your idea and link to them on your blog page.

Wed 15 / Thurs 16

Artistic Art/Science inspiration:

Jenny Holzer (born July 29, 1950)[1] is an American neo-conceptual artist, based in Hoosick Falls, New York. The main focus of her work is the delivery of words and ideas in public spaces.[2] Holzer belongs to the feminist branch of a generation of artists that emerged around 1980, looking for new ways to make narrative or commentary an implicit part of visual objects. Her contemporaries include Barbara KrugerCindy ShermanSarah Charlesworth, and Louise Lawler.[3]

Art/science inspirations: Fernando Orellana works in a range of media including paint, pixels, robotics, and Play-Doh.

primitive objects
grouping objects continue
point mode
line mode
polygon modes
Modeling mode
inner/outer extrude
selection tools
Splines into form

Homework: for inspiration and perhaps a test on this next week! How to Be an Artist (Jerry Saltz)

Week 3: Jan 20-24th 2020

Mon 20 / Tues 21

Monday is Martin Luther King Day School closed

Artistic Art/Science inspiration:

Active since the 1960s, Ed Ruscha is often categorized as a pop artist. Based in Los Angeles, his work pulls through the ironies of life on the West Coast, often placing text over bright, vibrant color patterns or dramatic, cinematic backgrounds. Ruscha is also known for experimenting with unusual media, having used everything from chocolate syrup to blood in his artwork.


Bruce Nauman is an American artist. His practice spans a broad range of media including sculpture, photography, neon, video, drawing, printmaking, and performance. Nauman lives near Galisteo, New Mexico.



Examples from the Rinaldo Studio of the process and making using 3D modeling and rapid prototyping in relation to the material.
Spline Mask
Boolean operations with the form given enough time

Individual instruction: Professor suggests an approach to your designs with individual meetings and during students work on modeling their projects #1

Homework: Listen to this program on Darcy Thompson

Extra fun: how Patricia Piccinini makes her work.

Wed 22 / Thur 23

Art/Science inspiration:|


Sculpting in c4D
hexahedron sphere
Subdivide 100,000 polygons

Splines to develop a form using metaballs


Week 4: Jan 27-31

Mon 27 / Tues 28

Art/Science inspiration:|


volume Builder and voxels lesson
Introduction to Shaders
Understanding materials and material channels
Rough and bumpy surfaces
Shiny reflective surfaces
Transparent materials
Materials Shaders

How to set your render settings
Texture maps vs Shaders…which should I use?

Modeling for rendering vs modeling for printing
Exporting as a .stl file format in preparation for printing
review collapsing the models and optimizing with the connect tool

Workday to pursue your project # 1 renders

Wed 29 / Thur 30

Jean Michel Basquiat

John Gerrard: Lecture at the University of New Mexico:


Polygon modeling
Bevel tool
Cut Tool
Magnet tool
Brush tool
Soft selection in point mode

Bringing two objects together in editing and optimizing
Staging for individual projects and choosing the best 4 renders
accurately measuring your project with reference cubes

3 point lighting and creating good lighting rigs

Setting the stage for your models in preparation for presentation for critique
Getting a texture map into your scene for staging
Showing scale with a zygote human

Workday to pursue your project # 1 renders

In preparation for the renders to post to your blog for critique this next Thursday. Review this video for homework to help think about project # 2 and the environmental implications of food and plastic use.

additional inspiration: Mary Mattingly

Week 5: Feb 3 – 7

Mon 3 / Tues 4

Workday to pursue your project # 1 renders

Full workday all must attend.

Write one paragraph about your project and also post the writing to your blog.

Wed 5 / Thurs 6

Class critique 3D models and writing for project # 1 due in class today.

Post five separate renders to your blog and use one render as the banner on your blog.

Render at 1280 x 1024 72 DPI. images must be large on-screen.

Write one paragraph about your project and also post the writing to your blog.

Art/Science inspiration:

Neri Oxman

Sizing in c4d.
Exporting a .stl for rapid prototyping from C4D
Proper Boole techniques to collapse your models in preparation for prototyping them on the RP machines
Cleaning up your models for printing
Get your models going in the RP lab and all models should be ready to build.
collapsing and assuring your models are good to go. Exporting as a .stl file format.

Studio: Workday to pursue your projects in the Projects lab. Be prepared with materials.

Homeworks watch these videos
Plastics Fantastic How plastic won our hearts

Pinar Yoldas

Week 6: Feb 10 – 14

Mon 10 / Tues 11

Art/science Inspiration: David Bowen The Growth Modeling Device

Artistic Inspiration: Urs Fischer; Things

bring 5+ objects for project # 2 to class to share with the professor. Individual reviews and class discussion on breaking down how to approach them with modeling.

Caliper use approaches to modeling various types of objects.
Volume Builder as an alternative to Boole
Volume Mesher modeling

Sculpting with brushes. (completed in a previous class)
Bodypaint lesson on how to paint directly onto 3D objects. (completed in a previous class)

Studio: Workday to pursue your projects in the woodshop and individual meetings with the professor on approaches to your latest models.

Assign spaces and provide access to room 146 to pursue project # 1 builds and to leave your object within that room if you like.

Wed 12 / Thur 13


Art Inspiration: Fungus: The plastic of the future:

Perry Hoberman Suspensions

Studio: Today is a full studio day (after our lessons and instruction from Andrew Frueh) to pursue your projects and all files are to be ready and prepared in .stl format and ready to share with Andrew Frueh.

Dragging images into C4D for modeling accurately
Mograph to repeat things and create volumes of things

Maker Case to create your cubes in Illustrator for those needing to make a cube and create laser-cut patterns
Complete review of student 5 objects.

Homework: Read this article on Photogrammetry

Week 7: Feb 17 – 21

Mon 17 / Tues 18

Art/science InspirationJohnathon Monaghan iconic works

Forward Kinematics vs inverse kinematics
setting up bones in objects
weights manager and smoothing your mesh by blending
Dynamics with bones and form
vibrate tag on
removing the anchor
Using polygon reduction
An array as part of volume builder
Using Atom Array
applying labels to objects
setting a selection and accessing it again

Workday to help students realize and complete projects. Work in completing builds of project #1 and working on 3D models for project #2.

Extra reading

Wed 19 / Thur 20

Progress: By now all students should have their .stl files to Andrew Frueh for building their projects.

Art/Science inspiration:

Gilberto Esparza Plantas Nomadas

Lessons: (Amended)
Bodypaint to generate your texture map
UV mapping in c4d
relaxing UVs
UVW mapping
Cylindrical mapping

Gravity and dynamics
Material and breaking objects apart as a method to create complexity
Fracture demo
Rigid Body
Soft Body colliders
Cloth colliders

At 1 will collectively goto meet Nate Gorgon and get a demo on the laser cutter, and issues surrounding the rapid prototyping printers.
Students use the laser cutter to cut wood or work in woodshop on their projects #1 or in the lab on modeling project #2

Homework watch. Another kind of  advanced photogrammetry

Where to get Agisoft and other 3D Photogrammetry software

Workday to help students realize and complete projects

Week 8: Feb 24 – 28

Mon  24 / Tues 25

Art/ Science Inspiration:

Depth of Field rendering
Rendering with the Physical Render Engine
Subdivision Surface editing using the . period
Shatter deformer
Spherify deformer
Wind deformer
FFD Object deformer

Check up on all students’ progress toward 5 objects. by now all .stls should be in process with Andrew Frueh in Fab lab.

Studio workday. Use 146 and 180A to work on project # 1 and 2.

Wed 26 / Thur 27

Artists inspiration The Addivist Manifesto 
by Morehshin Allahyari & Daniel Rourke

Ken departs early to give a presentation on Art Science at the Antioch College invited by Professor Kim Landsbergen
Julian undergraduate assistant takes class

Studio workday. Use 146 and 180A to work on project # 1 and 2.

Week 9: March 2 – 6

Mon 2 / Tues 3

Art/Science inspiration: “Umwelt Belt: Transit” Michael Joaquin Grey, 2012 – 2014 100 objects 3D model essay
prosthetic fossil record computational cinema (low-resolution recording from live stream)

Could jet-powered airplanes one day be replaced by completely emissions-free journeys on air-filled floating sculptures, kept aloft by heat and air currents? That’s the dream of Tomás Saraceno, an artist trained as an architect who is currently in residence at the MIT Center for Art, Science, and Technology. For now, the journeys of the Aerocene project’s sculptures are teaching us more about the workings of the Earth’s atmosphere.

Hand out calipers…

Gluing demo:
Cyano Acrylate gluing and baking soda

5 min epoxy with color
Plexi gluing
plastic dip

GLUE: Superglue ain’t that super.

Glue.  For years I didn’t realize how poorly I understood it.  My knowledge base went something like this:

  1. Superglue is quick and super strong
  2. Except that epoxy is usually stronger
  3. Wait, then why is there wood glue?  And 20 other types of glue?
  4. Yet none of them work with acrylic?
  5. And why do I own two hot glue guns?

The answer is that different combinations of materials need different glues or adhesives.  Wood glue is the right choice for gluing wood to wood (duh) but not for gluing wood to glass or metal.  Meanwhile, superglue likes glass, but not if you’re gluing it to paper or foam.  Feeling stuck?

The website This To that links to an external site. simply asks for a combination of materials and recommends a glue.  For a more comprehensive overview see the chart below, or if you need an even more detailed chart, try the awesome Learn-It: Adhesives chart Links to an external site.(which is also a poster on our classroom wall).

Wisdom is, if possible, use a bolt or screw instead.  It’s stronger, doesn’t need drying time, and isn’t as messy.

Epoxy = two-part epoxy = two-component adhesive [2K].
Superglue is the brand name for cyanoacrylate [Ca}.

As for acrylic — the right answer is acrylic cement, a specialized adhesive for acrylic use only.

And why do I have two hot glue guns?  Because there are two temperatures of hot glue.

gluing demos

Classwork in woodshops or …
class visits the print lab on 3rd-floor room 380A print lab as needed

Faculty helps students in approaching their 5 objects and reviews progress to date

Wed 4 / Thur 5 (postponed until online

1) Complete Builds of project # 1 are due today for in a class critique.
2) Photo document your work and also post to your blog.
3) Bring original builds into class for Critique.

As inspiration for your 5 objects models and how to combine them enjoy this video for homework.


Week 10 March 9 – 13 Spring Break

Use these days to confirm and get the software:

Week 11 March 16 – 20 

Use these days to confirm and get the software:

Mon 16 / Tue 17

Spring Break extended 

Use these days to confirm and get the software:

Art/science inspiration:

Review of lighting:
Shadow maps; changing size and color
volumetric lighting and noise
Ambient Occlusion in the physical render engine for more realistic rendering
Global Lighting rendering with physical render engine for longer though more realistic lighting
Relief Object with images

Studio day to pursue Anthropogenic Stalagtites project 5 objects

Wed 18 / Thur 19

Spring Break extended 

Art/science inspiration: Carsten Hoeller–june-20-2017/exhibition-video

Assign the final project proposal for 3 quick sketches of 3 different ideas, due for individual meetings with the professor.
Bring some research about how you will approach each of the three ideas. These should be well-researched ideas that show you have done the reading and have a thorough understanding of the three options selected.

Most of the day is studio day to work on your models. Individual meetings with the professor to review in process 5-models. Bring your most challenging object to model and we will find a way to model it.

Homework: the additional interview with Carsten Hoeller Dewey Hagborg
More here:

Week 12 March 23 – 27

Mon 23 / Tues 24

Zoom meeting about project one and each student talks about where they are and what they will show next Tuesday the 31st for our crit. Update on project #2.

Wed 25 / Thur 26

Art/science Inspiration:

Ken online and here to support your work today toward preparation for project #1 on your blog. I can do one-on-one meetings, virtually.

Send me an email and we can connect via zoom or phone to answer any questions you have.

Online Lessons:

Places to get materials and plugins if your c4D license does not have material libraries.

How to make advanced materials (Tutorials in R13, though features are similar in R20)

Lighting for your renders with volumetric lighting

Lighting and camera choice

Week 13 March 30 – April 3

Mon 30 / Tues 31

Class Critique: On this date, all students should have project one in the most complete form you have, posted online for professor and student feedback. Use your phone to document and post to your blog 3-4 good shots or renders from your home version of C4d.

Art/Science video

Rigging forms using bones
Inverse Kinematics / forward kinematics continued
Cappucino for quick animations
Painting out rigging weights

Studio day to pursue your project # 2-second pass render. Individual meetings to discuss your final projects and view sketches and research for your final project continues

Wed 1 / Thur 2

Artists Inspiration Amy Youngs prototypes for hermit crabs shells:

Professor available virtually for individual advising/tutorials through Zoom Invite on April 2nd

Aki Inhomata


How to add a label review in c4d

Stay at home Studio day to pursue your 5 objects modeling projects.

Healing the earth themes:

Art/Science inspiration: Elizabeth Demaray: Plastomach is a domestic farming system that consumes plastic debris while producing nutrient-rich fungi for eco-system health. This design is based on fungi studies from Rutgers University that show that pearl oyster, blue oyster, shiitake, reishi and turkey tail fungi can digest a spectrum of plastic materials.

April 6 – 10 

Tues 7

Nonmandatory professor/teacher Zoom meetings during class. The professor offers individual sessions to tutor you on processes in c4d or look at your 3D models in the process of creating the Anthropogenic Stalactites 5 objects, and open to discussion about the first arrangement, in preparation for Crit on the 16th of April.

Artist inspiration Roxy Paine

How to grow a tree using hair

How to use and edit hair and work with lighting hair at the same time

Using_Hair_Guides and hair colliders

Studio: Day to work on your final projects # 2.

Professor available virtually for individual advising/tutorials through Zoom

Thur April 9

Artists Inspiration: Austin Stewart

Watch and read about how Austin pursued this project Grow.

Independent workday for all students:

Lessons: TBD
Clothing waving with fixed points

Cloth colliders

Studio: Day to work on your final projects # 2.

Professor available virtually for individual advising/tutorials through Zoom or email.

Tuesday Tues 14 

Professor Sends out an invitation for students to connect via Zoom individual meetings with the professor, to look at your 3D models in the process of creating the Anthropogenic Stalactites 5 objects, and the first arrangement, in preparation for Crit on the 16th of April. 

Artists Inspiration: Cezanne Charles and John Marshall

Whithervane: a neurotic, early worrying system

They used ABS plastics with acetone to smooth the 3D prints out.

Studio: Day to work on your final projects # 2.

Thurs 16th


1) Do one or more renders of each of the five objects and do one or more renders, of how the objects will come together into the anthropogenic Stalagatites work.

2) Place all renders on your blog with associated writings.

3) Consider the conceptual meaning of joining the objects you create in the presentation space of your piece and write about that in your blog

4 ) Post all renders to the Buckeyebox into the 3D model archive: I will be sharing this folder with you. For each model, you create to place and share in the folder, also include a JPEG render within the folder. Example; a toothbrush model would have the c4d file of the toothbrush, the TEX folder with the model textures and a JPEG render, of how the object looks so others can browse.


Tues 21

Studio: Day to work on your final projects # 2. Second pass anthropogenic stalactites

Thurs 23

Studio: Day to work on your final projects # 2. Second pass anthropogenic stalactites

Tuesday the 28th

Version two of All 5 objects rendered from separate objects from the Anthropogenic Stalactites project assignment #2 and version two of the anthropogenic stalactites rendered and posted to  your blog

Final crit. Absences on this day will not be excused.

1) Available on your Blog: All sketches and 3D models for projects 1, 2 and 3 and associated writing and good documentation of 3D renders of all projects and associated research for those projects posted to your blog.

2) Your constructed and or rendered complete project # 1  prepared and ready for submission to the show virtually to the virtual gallery submission zone. A short 2 sentences about the project printed in 12 points Helvetica, on white paper, ready for spray mount that fits in a box 3 x 4 inches with the title and by your name.

3) Your rendered complete project 2 (Anthropogenic Stalactite Remix version #1 + 5 models rendered) You can print them though, off-campus if you like. Renders online are also fine.

4) You’re rendered complete (Anthropogenic Stalactite Remix version two with other models)

End of semester exhibition:

Final Exhibition

Cloud Crusher

We are collected, crunched, and curated by surveillance capitalism as we move through real and virtual spaces. New and improved pleasures, fears, insecurities, and desires are constructed for our consumption; continually forming and reforming us along the way. We experience our own data shadows and code bodies. Our data fingerprints possess a mirror of us, with in-depth knowledge about who and what we have become.

Can we be who we are, or have become, without our quick connections to search engines, our constructed social media selves, friends, and our surveillance data? Does it matter?

Though we imagine it as an immaterial, fluffy cloud, the internet is the biggest coal-fired machine on the entire planet. Our server clouds are crushing us. And 90% of the internet is advertising, which is paying the electric bills and simultaneously fueling global warming through increased energy use – and material consumption of the earth.

  • What does it mean to be a human animal in a technologized world, where our means of connection is also a major cause of global warming?
  • Can we decolonize technology and communication infrastructure?
  • Can we maintain artistic integrity when we use technological tools?
  • How can we work towards a connected future that moves beyond the green-washing narratives Big Tech sells us?
  • Can we crush the cloud, confront the environmental challenges, design a greener internet, while remaining connected?

Cloud Crusher is the Spring the Themed Art & Technology Exhibition, where students explore these ideas and themes through their courses in Digital Imaging, 3D modeling, Art Games, 3D Animation, Moving Image Art, and Studio Practice.

Setup TBD work drop off work in the gallery and remove all work from walls and collaboratory.

ALL new work in hallways will remain through End of Fall



Further: Artistic Inspirations:

Artistic Inspiration Maywa Denki

Atelier Ted Noten 7 Necessities

Heather Dewy-Hagborg Stranger Visions

Growing Furniture with mushrooms

Philip Ross talk on Mycology

Paul Stamets:

Nam Jun Paik

Lauri Anderson Oh Superman

David Hall


Partch Project: An American Maverick

Slideshow of his instruments

Partch Project: The Instrument Building