* This an ideal schedule that will change to accommodate class needs given the focus and direction of the course. 

Week 1: Jan 8th-15

Monday 8:10-10:55 & Tuesday 11:10-1:55

1) Introduction to the class, instructor and each other

2) Take role. The release of claims forms.

3) Have students log into the computer. Bring ID for getting door access to 156 and 180.

4) This class will be devoted to going over the syllabus and structure for the class. Read the syllabus and answer any questions students may have.
5) Assignment 1: (3 excellent sketches) of perspective, front and top views-different views of the same object (Transmaterial Interchange) during class two. (Refer to projects page)

7) Web video

8) Review of software interface and toolset basics.

3-Button mouse use.
system preferences.
Menus. Materials.
Basic menus, object manager, frame default, orthogonal views, perspective view, top view.
content browser.

parametric primitives,  software / 3D Interface.
Moving objects, scaling objects, rotating objects, selection properties, simple materials.

Where can you read about new technology for inspiration?

The secret of drawing. Watch how drawing can change the world and then assign project #1.

Wed 8:10-10:55 & Thursday 11:10-1:55

Artist feature Artistic Art/Science inspiration: Neri Oxman

Lessons: The software interface continues, using viewports,
translating and moving objects in the viewport,
the attribute manager, the object manager, adjusting render settings,
primitive objects, grouping objects continues.

Peruse these publications for inspiration as the source for new ideas.

Week 2: Jan 15-19

MONDAY Martin Luther King Day (OSU Holiday) offices are closed.

Monday 8:10-10:55 & Tuesday 11:10-1:55

3 sketches: PROJECT 1 DUE TODAY FOR CLASS CRITIQUE posted to your blog. Today will include review and critique of all notebooks for 3-different sketched views of your cube and blobject.

Be prepared to present your project ideas with excellent research writing and your complete sketches with shading etc related to your work.
Bring both your notebooks and have your works scanned and loaded to your blog. Make sure the scans are cleaned up and cropped.
The presentation is always important. At least two artists examples that informed or further inspired your idea.

Wed 8:10-10:55 & Thursday 11:10-1:55

Suggested Lecture: Thu, Jan 18, 2018, 7 PM Visiting Artist: Chris Landreth  Animator at the Wexner Center

Lessons: Objects menu, coordinates menu, attributes menu.
Windows, axis, object tool, extrude, polygonal meshes, selection tools, point mode, line mode and polygon modes.
Deformers and how to use.
Boolean operations with form.
Splines into form, lathe, extrude, loft, sweep.

Week 3Jan 22-26

Monday 8:10-10:55 & Tuesday 11:10-1:55

Artistic Inspiration

Possible quiz on Bruce Sterling Article on blobjects from assignment one.

FFD deformer
Understanding materials and material channels
Rough and bumpy surfaces
Shiney reflective surfaces
Transparent materials
Introduction to Shaders

Class studio time: work on project 1 models.

Bring your caliper to every class including this one.

Wed 8:10-10:55 & Thursday 11:10-1:55

Artistic/Science inspiration: Niel Gershenfeld author of FAB

Lessons on transforming your models and best practices to confirm your models are properly prepared for 3d printing. Conversion from c4d to .stl file types. Using boolean to cut and create two forms from one to allow flat surfaces for 3D printing.

Week 4: Jan 29th-Feb 2nd

Monday 8:10-10:55 & Tuesday 11:10-1:55

Artists inspiration The Addivist Manifesto 
by Morehshin Allahyari & Daniel Rourke

Introduction to project # 2

3 point lighting. Setting the stage for your models.
Staging for individual projects and choosing the best 4 renders.
How to set your render settings.

Wed 8:10-10:55 & Thursday 11:10-1:55

Class critique 3D models for project # 1 due in class today. Post four separate renders to your blog and use one render as the banner on your blog. Render at 1280 x 1024 72 DPI.

Write one paragraph about your project and also post all renders and writing to your blog.

In preparation for the 5 objects to bring this coming Thursday review this video for homework:

Week 5: Feb 5th-9th

Monday 8:10-10:55 & Tuesday 11:10-1:55

Sizing in c4d.
Exporting a .stl for rapid prototyping from C4D
Proper Boole techniques
Cleaning up your models for printing.
Procedural methods of getting your files prepared.

Using Makercase to generate cube
Bringing into C4d
Into illustrator. Saving as Illustrator 8.

Meet Nate GORGON at 12: oo at Fab Lab and Demo on printer and laser cutter.
Start printing your 3D models.
Lessons on the laser cutter and 3D printers in preparation for your project production.

Using MakerCase to generate a box, import into Illustrator and export to splines that you bring into C4D.

Go over the STL issues and get a tour of the Arts and Design Studio. Other considerations for your design.
Does it have to be in one piece or can you break down and simplify the form?

Workday to pursue your projects in Projects lab.

David Bowen The Growth Modeling Device

Get your models going in the RP lab and all models should be ready to build.

Wed 8:10-10:55 & Thursday 11:10-1:55

Additionally, bring 5+ objects for project # 2 to class to share with the professor.

Body paint menu and applied texture mapping with photo from web

Workday to pursue your projects

Week 6: Feb 12th-16th

Monday 8:10-10:55 & Tuesday 11:10-1:55

Art Inspiration: Fungus: The plastic of the future:

Read this article by Thursday on Photogrammetry

Cyano Acrylate gluing, 5 min epoxy, e-6000, Plexi gluing, plastic dip demo-

Studio day to pursue your blobjects.

Wed 8:10-10:55 & Thursday 11:10-1:55

Studio: Today is a full studio day to pursue your projects for next Tuesday Critique in class.

Workday to help students realize and complete projects

Another kind of more advanced photogrammetry

Class time for working on project #2.

Week 7: Feb 19th-23rd

Monday 8:10-10:55 & Tuesday 11:10-1:55

Complete Builds of project # 1 are due today for in a class critique. Photograph them and post to your blog and bring them into class painted and sanded and complete. We will place them in the case in the hallway.

Wed 8:10-10:55 & Thursday 11:10-1:55

Artistic Inspiration

Lessons: the sculpting tools in c4d.
Lesson on caliper use approaches to modeling various types of objects.
Accurate splines in creating objects

Class time to work on project 2.

Week 8 Feb 26th-Mar 2nd

Monday 8:10-10:55 & Tuesday 11:10-1:55

Artistic Inspiration: Nam Jun Paik

Lauri Anderson Oh Superman

David Hall TV Interruptions

Wed 8:10-10:55 & Thursday 11:10-1:55

Explore methods of tying things together in this days lesson.

Review with the professor of 3D renders to determine which one to print.

Class time to work on your projects #2

Week 9: Mar 5th-9th

Monday 8:10-10:55 & Tuesday 11:10-1:55

Class Critique: All 5 objects rendered with 5 separate high res renders of the Anthropogenic Stalactites project.  Do renders of how the 5 objects will also come together. Bring your models on a thumb drive to share with the class. We will create one class folder to share and be sure to get your proper

Save with Assets settings so your imported images come through. Bring one test print not framed 12 x 16 printed at 300 DPI on our archival ink printers.  New print hours are posted on the door though are: Mon 9-12, Tuesday 8-10, Wed 11-1, Friday 11-2.

Images are to be determined in advance with the professor on Thursday, March 1.

Wed 8:10-10:55 & Thursday 11:10-1:55

All posted to your blogs and rendered at high res.

Week 10: Mar 19-23rd

Monday 8:10-10:55 & Tuesday 11:10-1:55

Artistic inspiration.

Assign project #3

Wed 8:10-10:55 & Thursday 11:10-1:55

The final project, 5 quick sketches of 5 different ideas due for individual meetings with the professor. These should be well-researched ideas that show you have done your research and in-depth reading.

Class time to work on building Anthropogenic Stalactites projects. Demo of gluing and superstructures. Taping screws, grabbers, etc.

Week 11: Mar 26th-30th

Monday 8:10-10:55 & Tuesday 11:10-1:55

Lessons on rendering with Depth of Field and 2: using models in your works and for your fabrications.

Work on building Anthropogenic Stalactites projects.

Individual help provided by the professor.

Wed 8:10-10:55 & Thursday 11:10-1:55

Project two Anthropogenic Stalactites is due in class completely built today and ready for critique. 

3 sketches for project #3 are due on this date and posted to your blog.

Week 12: April 2-12th

Monday 8:10-10:55 & Tuesday 11:10-1:55

Studio day to work on your final projects.

Wed 8:10-10:55 & Thursday 11:10-1:55

Studio day to work on your final projects.

Week 13: April 2-12th

Monday 8:10-10:55 & Tuesday 11:10-1:55

Final Critique. On this date for Project three

Wed 8:10-10:55 & Thursday 11:10-1:55

Week 14: April 16-20

Monday 8:10-10:55 & Tuesday 11:10-1:55

Final project Critique. All project remakes are due on this date in addition to all work printed and framed and ready to hang.

Wed 8:10-10:55 & Thursday 11:10-1:55

Work on final project polishing based on feedback in class critique

This show is produced by mostly students with the assistance of the instructors. 

Final Exhibition: OverClocked opens Monday, April 23rd at 5-8

The title of this exhibition refers to the tech term “overclocking”, which describes hacking a computer component configured to run at a faster speed than specified. Overclocking can lead to instability in the system and unpredictable behavior. Overclocking is both an act of computer speed and also a metaphor for high tech low brow techniques and acts of hacking to wrest control from computer designers. Overclocking can reference the joys of a fast computer as well as the nightmare of runaway technological growth, fueled by new forms of artificial “superintelligence”. Critical questions that can arise are when an AI allows for machines to upgrade themselves, who might be holding the joystick?


Friday, April 20th  11:30 am – 2:00 pm Artwork must be dropped off at the Hopkins Gallery. If students cannot drop off their work at this time, they must arrange to have a friend drop it off. Student works must be professionally presented – framed, on a pedestal or installed in a way that makes sense for the piece. No exceptions. Students are responsible for bringing any special hanging hardware. Anything that is more complex to hang than a basic framed image will need to be hung by the student after the show has been juried and laid out (4:30 pm).

2:00 pm – 3:30 pm  Jurying by all Art & Tech instructors and grads

3:30 pm – 4:30 pm   Show layout. Unselected work can be picked up by students.

 4:30 pm – 7:00 pm   Show setup with students.
Unselected work must be picked up by now.

All 3D students are part of this setup and hanging.

Wed   11:00 am  – 1:30 pm  Complete show setup with students.

For delivery to the gallery:

1) Your constructed and complete project 1 prepared and ready for submission to the show. (Last day for any remakes) All are currently in the case.

2) Your constructed and complete project 2 prepared and ready for submission to the show. (Last day for any remakes)

3)  Your constructed and or modeled complete project 3 prepared and ready for submission to the show. (Last day for any remakes) This is modeled and as a framed print minimum size 11 x 14, or brought into the Unity Game engine with a first person controller to allow navigation.

The work would then be presented on a mac system in the hallway or gallery if approved for the show.

OverClocked is a themed art exhibition exploring the notions of overclocking devices. 

Art & Tech show and Art open house date is TBA, so opening on this date would be ideal. We will set up on TBA and TBA and breakdown on TBA.

Any work in hallways will remain.




Further: Artistic Inspirations:

Artistic Inspiration Maywa Denki

Atelier Ted Noten 7 Necessities

Heather Dewy-Hagborg Stranger Visions

Growing Furniture with mushrooms

Philip Ross talk on Mycology

Paul Stamets: