Please keep in mind that this an ideal and suggested schedule that may change to accommodate class needs.

Week 1:


1) Introduction to the class and instructor and each other

2) Take role. Release of claims forms.

3) Have students log into the computer. Bring ID for getting door access to 156 and 180.

4) This class will be devoted to going over the syllabus and structure for the class. Read the syllabus and answer any questions students may have.
5) Assignment 1: (3 excellent sketches) of perspective, front and top views-different views of the (Transmaterial Interchange) during class two. (Refer to projects page)

7) Web video

8) Review of software interface and toolset basic.

Basic menus, object manager, parametric primitives, polygonal meshes. software / 3D Interface. Parametric primitives and their attributes. Moving objects, scaling objects, rotating objects, selection properties, simple materials.

Where can you read about new technology for inspiration?

Peruse both these publications for homework and become familiar with them as the source for new ideas.


Artistic inspiration

The software interface continues, using viewports, translating and moving objects in the viewport, the attribute manager, the object manager, adjusting renders settings, primitive objects, grouping objects continues.

Week 2:


Artistic Art/Science inspiration: Neri Oxman

PROJECT 1 DUE TODAY FOR CLASS CRITIQUE. Today will include review and critique of all notebooks for 3 different sketched views of your cube and blobject.

Be prepared to present your project ideas with excellent research and your complete sketches with shading etc related to your capture device. Bring both your notebooks and have your works scanned and loaded to your blog. Make sure the scans are cleaned up and cropped. The presentation is always important.


Growing Furniture wit mushrooms

Philip Ross talk Mycology

Paul Stamets:

Objects menu, coordinates menu, attributes menu. Windows, axis, object tool, extrude, polygonal meshes, selection tools, point mode, line mode and polygon modes. Boolean operations with form. Exporting a .stl for rapid prototyping.

Go over the STL issues and get a tour of the Arts and Design Studio. Other considerations for your design. Does it have to be in one piece or can you break down and simplify the form?

Week 3:


Artists inspiration The Addivist Manifesto 
by Morehshin Allahyari & Daniel Rourke

Splines into form, lathe, extrude, loft, sweep. Introduction to shaders. Using MakerCase to generate a box, import into Illustrator and export to splines that you bring into C4D. The Illustrator file can be further manipulated in Illustrator and then bring into C4D via export of Illustrator 8 .Discussion of methods to create a form in relation to scale of the object and then create the new center.

Discussion of methods to create a form in relation to scale of the object.


Artistic/Science inspiration: Niel Gershenfeld author of FAB

3 point lighting. Setting the stage for your models. Lecture on texture maps vs shaders, and material channels. Staging for individual projects and choosing the best 4 renders. How to set your render settings.

Lessons on transforming your models and best practices to confirm your models are properly prepared for 3d printing. Conversion from c4d to .stl file types. Using boolean to cut and create two forms from one to allow flat surfaces for 3D printing.

Week 4:


Critique 3D models for project # 1 due in class today. Post four separate renders to your blog and use one render as the banner in your blog. Write one paragraph about your project and also post to your blog.

Introduction to project # 2



Iris Van Herpen VOLTAGE

Atelier Ted Noten 7 Necessities

Heather Dewy-Hagborg Stranger Visions

Cleaning up your models for printing.
Start printing your 3D models.
Lessons on the laser cutter and 3D printers in preparation for your project production.

Work day to pursue your projects.

Lessons on acrylic painting on rapid prototyping forms

Week 5:


Artistic Inspiration:

Golan Levin

David Bowen The Growth Modeling Device

Assign project 2 to start to conceptualize and research

Get your models going in the RP lab and all models should be ready to build.

Work day to pursue your projects

Cyano Acrylate gluing, 5 min epoxy, e-6000, Plexi gluing, plastic dip demo-


Builds of project # 1 are due today for in a class critique. Photograph them and post to your blog and bring them into class painted and sanded and complete.

Lessons on the use of the sculpting tools in c4d.

Week 6:


Artistic Inspiration Vic Muniz

Lessons on body paint and get models ready for rapid prototyping


Class time for working on project #2.

Kenneth Snelson’s Web site here and read this article on the Weaving, Mother of Tensegrity for discussion.

Basic model due to your project + three sketches which must accommodate feedback from the professor. Bring all to class today Thursday and post good scans to your blog.

Week 7:


Class time for working on project #2.


Work day to help students realize and complete projects for next Tuesday most important critique.

Week 8


class time to work on your projects #3


 Project critique today and all is built and ready to show. Cameras must be working in the project and ready to deploy in the field.

Week 9:


3 Sketches due today for your next project #4. Perspective, top and side views.


Work on models due in class for review by the professor

Visit with students and advise on individual approaches.

Week 10:


Models due today in class for review by professor of what was proposed on Tuesday in class for project #4

Remainder of the class is shop day to focus on building your projects #4


Week 11:

5 quick sketches of 5 different ideas due for Project 5 for FINAL PROJECT and individual meetings with the professor. These should be well-researched ideas that show you have done your careful research and in depth reading. Individual meetings with the professor to present your idea.


Work on Final projects. Individual help.


Studio day to work on projects. Prepare files for poster preparation this weekend. Work on projects 4 & 5 in class.

Week 12:


Today all attend and bring materials to produce posters for the hallway. We will have this be an in class assignment and we will work collectively to produce these posters.


Studio day to work on projects.

Week 13:


Studio day to work on projects.


Individual meetings with the professor to confirm your works.
Studio day to work on projects.

Week 14:


Final Critique. On this date:

1) Your constructed and complete project 1 prepared and ready for submission to the show. (Last day for any remakes)

2) Your constructed and complete project 2 prepared and ready for submission to the show. (Last day for any remakes)

3)  Your constructed and complete project 3 prepared and ready for submission to the show. (Last day for any remakes)

4) Your video documentation on your blog and as .mov on thumb drive given to professor with all other renders of your project.

5) Project # 5; 3D models/renders posted to your blog and ready for presentation and or completed and built project # 4 models / renders on the blog and built project #4 if you did that instead of project 5.


Final Critique continues

Trans-species Skins is a themed art exhibition exploring skin as a metaphor and substance that transcends species categories. Skin is the multilayered and multipurpose organ that shifts from thick to thin, tight to loose, wet to dry, across the landscapes of bodies and machine interfaces. Natural and artificial skin responds to heat, cold, pleasure and pain. It lacks boundaries and flows seamlessly from exposed surfaces to our internal cavities real and virtual. It is a self-repairing, semi-permeable surface, with inner layers that are flush with nerves and glands, sensors and chips. New tools allow artists, designers, and engineers to look at a new emerging organicism that takes shape across the surface of the grown and manufactured. Skins can modulate meaning, touch, function and can provide feedback and change with light and heat. Flexible membranes embedded with sensors and materials are bent, impregnated, or inflated to become structure. Re-skinning allows deceit; the non-living can approximate life, and the living can appear otherwise.

*The writing was inspired and paraphrased from Skin, by Ellen Lupton and SK-Interfaces Exploring Borders – Creating Membranes in Art, Technology, and Society by Jens Hauser.

Art & Tech show and Art open house date is Dec 6th, so opening on this date would be ideal. We will setup on Dec 5th and 6th and break down on Dec 8th.

Any work in hallways will remain.