* This an ideal schedule that will change to accommodate class needs given the focus and direction of the course.
Week 1: Jan 8th-15
1) Introduction to the class, instructor and each other
2) Take role. The release of claims forms.
3) Have students log into the computer. Bring ID for getting door access to 156 and 180.
4) This class will be devoted to going over the syllabus and structure for the class. Read the syllabus and answer any questions students may have.
5) Assignment 1: (3 excellent sketches) of perspective, front and top views.
(different views of the same object)
Refer to projects page)
6) Review of software interface and toolset basics.
7) Discussion of research using Google Alert
Assign project # 1: Transmaterial Interchange during class two.
3-Button mouse use.
Basic menus, object manager, frame default, orthogonal views, perspective view, top view.
parametric primitives, software / 3D Interface.
Moving objects, scaling objects, rotating objects, selection properties, simple materials.
Where can you read about new technology for inspiration?
The secret of drawing. Watch how drawing can change the world and then assign project #1.
Artistic Art/Science inspiration: Neri Oxman
Lessons: The software interface continues, using viewports,
translating and moving objects in the viewport,
the attribute manager, the object manager, adjusting render settings,
primitive objects, grouping objects continues.
Peruse these publications for inspiration as the source for new ideas.
Homework Read Bruce Sterling Article http://www.viridiandesign.org/notes/401-450/00422_the_spime.html
Week 2: Jan 15-19
MONDAY Martin Luther King Day (OSU Holiday) offices are closed.
3 sketches: PROJECT 1 DUE TODAY FOR CLASS CRITIQUE posted to your blog. Today will include review and critique of all notebooks for 3-different sketched views of your cube and blobject.
Be prepared to present your project ideas with excellent research writing and your complete sketches with shading etc related to your work.
Bring both your notebooks and have your works scanned and loaded to your blog. Make sure the scans are cleaned up and cropped.
The presentation is always important. At least two artists examples that informed or further inspired your idea.
Artist feature Artistic Art/Science inspiration:
Lessons: Objects menu, coordinates menu, attributes menu.
Windows, axis, object tool, extrude, polygonal meshes, selection tools, point mode, line mode and polygon modes.
Deformers and how to use.
Boolean operations with form.
Splines into form, lathe, extrude, loft, sweep.
Homework: Listen to this program on Darcy Thompson https://www.bbc.co.uk/programmes/w3csxg5d
Week 3: Jan 22-26
Artistic Art/Science inspiration: http://patriciapiccinini.net/436/57
Possible quiz on Bruce Sterling Article on blobjects.
Understanding materials and material channels
Rough and bumpy surfaces
Shiney reflective surfaces
Introduction to Shaders
Class studio time: work on project #1 models.
Bring your caliper to every class including this one.
Artistic/Science inspiration: Niel Gershenfeld author of FAB
Lessons on transforming your models and best practices to confirm your models are properly prepared for 3d printing.
Conversion from c4d to .stl file types.
Using boolean to cut and create two forms from one to allow flat surfaces for 3D printing.
Preparing your works for printing and doing an analysis using CURA
Week 4: Jan 29th-Feb 2nd
Introduction to project # 2
3 point lighting. Setting the stage for your models.
Staging for individual projects and choosing the best 4 renders.
How to set your render settings.
Class critique 3D models for project # 1 due in class today. Post four separate renders to your blog and use one render as the banner on your blog. Render at 1280 x 1024 72 DPI.
Write one paragraph about your project and also post all renders and writing to your blog.
In preparation for the 5 objects to bring this coming Thursday review this video for homework: https://vimeo.com/210834875
Week 5: Feb 5th-9th
Sizing in c4d.
Exporting a .stl for rapid prototyping from C4D
Proper Boole techniques
Cleaning up your models for printing.
Procedural methods of getting your files prepared.
Using Makercase to generate a cube
Bringing into C4d
In illustrator saving a file with Illustrator 8 to get splines.
Meet Nate GORGON at 12:00 at Fab Lab and Demo on printer and laser cutter.
Start printing your 3D models.
Lessons on the laser cutter and 3D printers in preparation for your project production.
Using MakerCase to generate a box, import into Illustrator and export to splines that you bring into C4D.
Go over the STL issues and get a tour of the Arts and Design Studio. Other considerations for your design.
Does it have to be in one piece or can you break down and simplify the form?
Studio: Workday to pursue your projects in Projects lab.
Get your models going in the RP lab and all models should be ready to build.
Wed 8:10-10:55 Thursday 11:10-1:55
Artistic Inspiration: David Bowen The Growth Modeling Device
Additionally, bring 5+ objects for project # 2 to class to share with the professor.
Body paint menu
applied texture mapping with a photo from the web
Studio: Workday to pursue your projects
Homework: Read this article on Photogrammetry
Week 6: Feb 12th-16th
Cyano Acrylate gluing,
5 min epoxy,
plastic dip demo-
Studio day to pursue your blobjects.
Studio: Today is a full studio day to pursue your projects for next Tuesday Critique in class.
Workday to help students realize and complete projects
Another kind of advanced photogrammetry
Week 7: Feb 19th-23rd
Complete Builds of project # 1 are due today for in a class critique.
Photograph them and post to your blog and bring them into class, sanded, painted and complete.
We will place them in the case in the hallway.
Artistic Inspiration: Michael Grey
Artist/inventor/designer Michael Joaquin Grey discusses his dynamic building system and toy ZOOB and its origins in pedagogy, kindergarten, body empathy, complexity, and emergent systems.
The sculpting tools in c4d. Layers, subdivisions, intensity sliders
Lesson on caliper use approaches to modeling various types of objects.
Accurate splines in creating objects
Studio time to work on project 2 & 3
Week 8 Feb 26th-Mar 2nd
Inspiration: Johnathon Monaghan iconic works
11:55 Demo on photogrammetry by Andrew Frueh
Art inspiration: http://www.diannacohen.com/_portfolio/home.html
Explore methods of tying things together in this days lesson.
Review with the professor of 3D renders to determine which one to print.
Class time to work on your projects #2
Week 9: Mar 5th-9th
A depth of Field method
Physical Render Engine
Review of lighting and volumetric lighting
Class Critique: All 5 objects rendered from separate objects from of the Anthropogenic Stalactites project assignment. Do renders of how the 5 objects will also come together. Bring your models on a thumb drive to share with the class. We will create one class folder to share models. Use: Save with Assets settings so your imported images come through.
Bring one test print not framed 12 x 16 printed at 300 DPI on our archival ink printers.
New print hours are posted on the door though are Mon 9-12, Tuesday 8-10, Wed 11-1, Friday 11-2.
All posted to your blogs and rendered at high res.
——————–SPRING BREAK 12-16th ———————-
Week 10: Mar 19-23rd
Artistic inspiration David Mach http://www.davidmach.com/gallery/
Carsten Holler: https://www.youtube.com/watch?v=3xC53y2DQGc
FFD Object deformer
Discussions & Studio day to pursue Anthropogenic Stalagtites remix.
Bring thumb-drive to collect everyone’s models to play with and get ready with some renders.
Discussion of how to mix and play
Open class discussion with individual meetings with the professor on what you are thinking about for project #2 remix.
Assign project #3 (remember project 3 quick sketches with new ideas for the final project.)
Homework: the additional interview with Carsten Hoeller https://www.youtube.com/watch?v=FuDq3U_irWM
Blobject and surface treatment demo with Dragon Skin. Discussion of grey spray paint and filling in cracks in rapid prototyping.
Chris Coleman installations
The final project proposal: 3 quick sketches of 3 different ideas, due for individual meetings with the professor. Bring some research about how you will approach each of the three ideas.
These should be well-researched ideas that show you have done a reading and have a thorough understanding of the three options selected.
Class time to work on building Anthropogenic Stalactites projects.
Homework: Refine the selected idea with 3 better sketches. Perspective, Top and Side view.
Week 11: Mar 26th-30th
1) Rendering with Ambient Occlusion.
2) Render tricks to liven up your renders.
4) Cloth colliders
Studio: Work on building Anthropogenic Stalactites projects and final projects.
Individual help provided by the visiting artist Danner Seyffer Sprague
Homework: Read about knitting from 3D models here.
Wed 8:10-10:55 & Thursday 11:10-1:55
Artists Inspiration: YOUR WORKS CRITIQUE
Project two Anthropogenic Stalactites Remix is due in class completely rendered today and ready for full class critique.
*All 3 renders should be posted to your blog and ready for presentation.
Week 12: April 2-6th
Artists Inspiration: Cezanne Charles and John Marshall
ABS plastics with acetone.
How to embed electronics in your projects.
Examples from Rinaldo studio. Considerations of manufacturing your projects.
The cut tool with loop and plane activated
Slide tool in modeling mode
Edge Cut tool
Day to work on your final projects # 3.
Read this article about Ecocidal Cities
Artists Inspiration: Claudia Hart
Her contemporary art consists of designs for sublime landscape gardens often containing expressive and sensual female bodies meant to interject emotional subjectivity into what is typically the overly-determined Cartesian world of digital design or the “male gaze”.
Lessons: Individual help with projects.
To work on your final projects # 3.
On this date have project Anthropogenic Stalactites Remix printed and complete and ready to frame or framed.
Week 13: April 9-13th
Artists Inspiration Amy Youngs:http://hypernatural.com/
Professor and student: use this day to determine which renders will be printed for final exhibition with the professor from project # 3
Week 14: April 16-20
To confirm the 17th of April is final crit. Absences on this day will not be excused.
1) Available on your Blog: All sketches and 3D models for project 1, 2 and 3 and associated writing and good documentation of 3D renders of all projects and associated research for those projects posted to your blog.
2) Your constructed and complete project 1 (Blobjects) prepared and ready for submission to the show. (Last day for any remakes) All are currently on the shelf in Hopkins. A short 2 sentences about the project printed in 12 points Helvetica, on white paper, ready for spray mount that fits in a box 3 x 4 inches with the tittle and by your name.
3) Your constructed and complete project 2 (Anthropogenic Stalactite Remix) print no smaller than 16 x 24 inches or maximum size 24 x 48 inches or larger (if the 9900 is working) framed, matted and ready for submission to the show for jurying. A short 2 sentences about the project printed in 12 points Helvetica, on white paper, ready for spray mount that fits in a box 3 x 4 inches with the title and by your name.
4) Your 3D modeled and or constructed and complete project 3 (Your choice one of three final projects) prepared and ready for submission to the show. (Last day for any remakes) This is modeled and as a framed print minimum size 16 x 24 inches and maximum size 24 x 48 inches. Shaped frames that are CNC frames that combine with the work are extra credit. A short 2 sentences about the project printed in 12 points Helvetica, on white paper, ready for spray mount that fits in a box 3 x 4 inches with the title and by your name.
Work on final project polishing based on feedback in class critique.
Check your blogs are complete and all works posted and rendered with good writing accompanying the works.
Gallery assignments on this day. All students will be assigned to this group effort. Discussion of documenting your works during the exhibition.
This show is produced by mostly students with the assistance of the instructors.
Friday, April 20: Deliver work to Gallery and setup of the exhibition
Final Exhibition: OverClocked opens
Monday, April 23rd at 5-8
The title of this exhibition refers to the tech term “overclocking”, which describes hacking a computer component configured to run at a faster speed than specified. Overclocking can lead to instability in the system and unpredictable behavior. Overclocking is both an act of computer speed and also a metaphor for high tech low brow techniques and acts of hacking to wrest control from computer designers. Overclocking can reference the joys of a fast computer as well as the nightmare of runaway technological growth, fueled by new forms of artificial “superintelligence”. Critical questions that can arise are when an AI allows for machines to upgrade themselves, who might be holding the joystick?
SETUP TIMELINE: TBA –
April 20 / Fri / 9 am – 11 am: Art & Technology Exhibition Drop Off – All artwork must be dropped off to the Hopkins Gallery or room 146 for jurying. If students cannot drop off their work at this time, they must arrange to have a friend drop it off. Student works must be professionally presented – framed, on a pedestal or installed in a way that makes sense for the piece. No exceptions. Students are responsible for bringing any special hanging hardware. Anything that is more complex to hang than a basic framed image will need to be hung by the student after the show has been juried and laid out 1:30 pm.
11 am – 1:30 pm: Jurying by instructors and graduate students
1:30 pm – 5:30 pm: Show setup with students
April 23 / Mon / 3:00 pm – 5:00 pm: finish installation, lighting, labels, cleanup.
5 pm – 8 pm: Art & Technology Exhibition Opening, Hopkins Hall
April 24 – 27: Art & Technology Exhibition open hours 11am – 5pm (except Friday closes at 4pm).
April 27 / Fri / 4 pm – 5:30 pm: Exhibition deinstallation from Hopkins Gallery only. The hallway show remains. Students MUST pick up their work, it will not be stored if they did not get into the exhibition.
All 3D students are part of this setup and hanging.
Complete show setup with students and complete works on your blog
Available on your Blog: All sketches for project 1, 2 and 3 and associated writing and good documentation of 3D renders of all projects and associated research for those projects posted to your blog.
For delivery to the gallery:
1) Your constructed and complete project 1 (Blobjects) prepared and ready for submission to the show. (Last day for any remakes) All are currently in the case.
2) Your constructed and complete project 2 (Anthropogenic Stalactite Remix) print no smaller than 16 x 24 inches or maximum size 24 x 48 inches or larger (if the 9900 is working) framed, matted and ready for submission to the show for jurying.
3) Your 3D modeled and or constructed and complete project 3 (Your choice one of three final projects) prepared and ready for submission to the show. (Last day for any remakes) This is modeled and as a framed print minimum size 16 x 24 inches and maximum size 24 x 48 inches. Shaped frames that are CNC frames that combine with the work are extra credit.
OverClocked is a themed art exhibition exploring the notions of overclocking devices.
Art & Tech show and Art open house date is TBA, so opening on this date would be ideal. We will set up on TBA and TBA and breakdown on TBA.
Any work in hallways will remain.
Further: Artistic Inspirations:
Artistic Inspiration Maywa Denki
Growing Furniture with mushrooms
Philip Ross talk on Mycology
Paul Stamets: https://www.youtube.com/watch?v=XI5frPV58tY