Students in this course learn and practice 3D modeling as a tool for visualization and critical making. Laser cutting, rapid prototyping, and CNC milling may be used. 3-D modeling is the main focus of this course to sketch, invent and produce both virtual and physical projects. Digital Image Manipulation Art 2500 is a prerequisite. This course is a prerequisite to 3D animation: 4401.
The Ohio State University, Department of Art: Art & Technology Course Syllabus
Location: Hopkins Hall, Room 180A primary location, Hopkins 180B and C & the Arts and Design Research Lab, Room 175 as secondary locations.
Afternoon Class: Professor Ken Rinaldo
Days and Time: (TuTh 11:10PM – 1:55PM)
Morning Class: Graduate Teaching Associate Axel Cuevas Santamaria
Days and Time: (MonWed 8:10 AM – 10:55)
*1 Semester sequence; 2- 3 hr. labs per week; 3 credit hrs;
Repeatable to a max of 6 cr hrs.
Mailbox: Room 258 Hopkins Hall (Art Department Main Office)
Office Hours / Availability Outside of Class by appointment.
Study of concepts, aesthetics, procedures, and practice of sculpting on the computer with 3D modeling tools for generation of form, environment, and character as related to your conceptual inspirations. This course includes output to 2D and 3D rapid prototyping printers, laser cutters and CNC mill.
To capture what is in our imagination and make it real in the world
Produce conceptually interesting and formally compelling artwork
Understand the principles of 3D computer modeling and sculpture
Have fun and accept learning and creativity as your primary asset on his competitive planet
Relate traditional sculpture principles of form, material, and site and utilize 3D modeling to virtually give rise to an installation or sculpture
Develop original ideas and concepts in the spirit of a research one university
Apply methods of rapid prototyping output from your 3D models utilizing automated processes such as laser cutting, rapid prototyping and or CNC.
Use this knowledge to advance your 3D Animation and physical computing and game art studies
Conceptualize, research and design a project and work plan
Demonstrate the ability to work with numerous 3D software packages
Practice an understanding of output methods and file formats for various approaches and goals
Critically analyze and discuss approaches to 3D modeling and artists working to advance the field
Develop a creative voice in using 3D software in an expressive way
Create original artworks and display in the end of the semester Art & Technology Exhibition
Blog and write about yours and others work
Learn to develop low poly models for animation and gaming
learn to speak about and present your work publicly
Learn how to document your project and produce a 1-minute video documenting process
This course will focus on conceptualization and research within the arts, sciences, and technology as it inspires realization of original 3D modeled-environments, installations, objects, sculpture, and characters in the completion of your projects.
All projects will start with research and then pencil sketches will serve as guides to translating designs into 3D models and all will be used for visualization, reification and further research for final output. The focus will be on appropriate techniques for using and thinking about 3D software in preparation for constructing objects and for animation studies and this course explores output of your 3D models and physicalizing your virtual forms.
Various file formats will permit access to the CNC mill and other rapid prototyping systems including the laser cutter in the Arts and Design Research Laboratory. Class content will include software demos, discussions of artists working in the field, development of concept, aesthetics, and the techniques and processes used in creating virtual 3D installation and physical sculptural objects.
Instruction will include class lectures, demos, art-science videos as well as in and out of class reading assignments.
For this semesters course, we will be using Cinema 4D R15 for 3D modeling and Adobe Illustrator for creating splines as well as Adobe Photoshop for compositing when necessary. We will also use additional software where necessary and available such as 123D Make and Meshmixer.
The primary goal of this course will be for you to understand the concepts and practice of utilizing 3D software as a tool of ideation, workflow production and for testing, visualizing and making conceptually driven works of art and invention.
A secondary goal will be to learn techniques of rapid prototyping of your 3D forms and to learn about artists who are creating and pushing the boundaries of how to utilize 3D software in a fine arts context.
Final 3D designs may be printed out on inkjet printers and at least one of your 3D models will be output utilizing the Arts and Design labs.
For all work completed students will be documenting and uploading to their custom blog and we will be critiquing all from your blog.
Course Book: Required
The 3D additivist Cookbook is required and for selected readings that will frame our conceptual issues.
Supplies, Materials, processes
1) Sketchbook 8.5 x 11 acid-free paper. Your sketchbooks will be looked at during our in-class critiques to observe your conceptual development and how your sketches relate to your models.
2) Sketching pencils in 3 different hardnesses; 3b and 3 and smudge sticks and eraser. Colored markers, crayons and colored pencils can be used to add pizazz.
2) Blog about your work in free WordPress or your personal site)
4) Vimeo or Utube posting of your work
Attendance is a must. I will communicate via email often so check nightly as our online syllabus will be our guide. Missed emails are no excuse for missing deadlines. A student may only be absent from 3 classes without a letter of excuse. On the 4th absence, the class grade will be lowered by one full letter grade. No exceptions.
Out of class reading and writing assignments will also be required and graded throughout the semester.
Homework assignments are due at the beginning of class on the date they are due. Please do not come to class and quickly render your assignments and turn them in as this will constitute a late assignment. ALL ASSIGNMENTS ARE TO BE RENDERED AND POSTED TO YOUR BLOG WEBSITE and where there is a physical component YOU MUST BRING THEM TO CLASS.
NOTE: Please back up all work. It is not a suitable excuse to come to class and say my computer crashed as in the digital age, you are expected to back up all files.
Name your assignments with this convention. John_Doe_1, or John_Doe_2 for each assignment.
Evaluation will be based on
1. The conceptual elegance of your ideas and the 3D craft you use to express them. (Questions you should always ask are: how does it relate to the contemporary culture of Art-Science? Who is your audience? What is the context of the work?)
2. The quality of class participation, including contribution to critiques, discussions and in-class presentations.
3. The quality of your completed assignments which demonstrate the comprehension of class concepts, demonstration of your effort in achieving your goals and the exploration of new ideas in support of your personal artistic development.
4. Students must demonstrate satisfactory achievement of course objectives through the fulfillment of course projects.
5. All projects will require students to work both inside and outside of class. Assignments turned in late will be decreased by 1/2 points for each day the assignment is late. Example: 20 points will equal 10 after 1 day. 20 points will be 5 points after 2 days late.
6. Participation in the End of semester Exhibition and Final Critiques. Participation means making artworks and working to mount the show, monitor the exhibition and de-install and cleanup.
Absences are not excused. Attendance is mandatory for all scheduled classes and labs as all absences in a studio environment impede student progress. For absences occurring during the withdrawal period:
For courses meeting twice per week, students who are absent a sixth time should withdraw from the course or will be given an E. For clarification speak to your instructor.
End of semester Show:
There is an end of the semester exhibition at the Hopkins Hall Gallery and the hallway for all students in Art and Tech classes. Attendance and participation are required.
Art and Technology Exhibition + Department of Art Open House.
Final Exhibition: OverClocked opens Monday, April 23rd at 5-8
The title of this exhibition refers to the tech term “overclocking”, which describes hacking a computer component configured to run at a faster speed than specified. Overclocking can lead to instability in the system and unpredictable behavior. Overclocking is both an act of computer speed and also a metaphor for high tech low brow techniques and acts of hacking to wrest control from computer designers. Overclocking can reference the joys of a fast computer as well as the nightmare of runaway technological growth, fueled by new forms of artificial “superintelligence”. Critical questions that can arise are when an AI allows for machines to upgrade themselves, who might be holding the joystick?
Art & Tech show and Art open house date is April 23rd.
We will set up on Friday, April 20th.
For more information: http://www.artandtech.osu.edu/showarchive.html
For the final exhibition of your work, the work must be professionally presented – framed, performed and/or put on a pedestal. No exceptions.
For any other installation needs, please check with the professor at least two weeks before the end of the semester exhibition.
You will be responsible for bringing what you will need for the installation of your work including extension cords, gaffers tape, and special hardware. There are some pedestals available but you should think about this in advance.
Expect to be appointed to the setup crew, food crew or breakdown and clean-up crew.
All OSU Offices closed:
Total possible points = 100 points
A = 94 – 100 A- = 90 – 93
B+ = 88 – 89 B = 83 – 87 B- = 80 – 82
C+ = 78 – 79 C = 73 – 77 C- = 71 – 72 D+ = 69 – 70 D = 64 – 68 E = 0 – 63
Student Help Desk: If you have any general or specific questions about the policies of the Dept. of Art, please use the following email address to be re-directed to the appropriate contacts within the department of art: firstname.lastname@example.org
“It is the responsibility of the Committee on Academic Misconduct to investigate or establish procedures for the investigation of all reported cases of student academic misconduct. The term “academic misconduct” includes all forms of student academic misconduct wherever committed; illustrated by, but not limited to, cases of plagiarism and dishonest practices in connection with examinations. Instructors shall report all instances of alleged academic misconduct to the committee (Faculty Rule 3335-5-487). For additional information, see the Code of Student Conduct http://studentlife.osu.edu/csc/.”
“Students with disabilities that have been certified by the Office of Disability Services will be appropriately accommodated and should inform the instructor as soon as possible of their needs. The Office of Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone 292-3307, TDD 292-0901; http://www.ods.ohio-state.edu/.”
For evening safety, please call the OSU Escort Service at (614) 292-3322.