Engaging K-12 Teachers with Kürzi’s interactive media device paired with a hands-on curriculum encourages healthy decisions making in our youth! A collaboration project between OSU Extension, Tiny Circuits, Education Projects, and COSI! The Teacher and Student Curriculum Guidebook links are included below.
Kürzi is a small STEM/STEAM device with a built-in game that a player, or student, interacts with and may carry around with them during the day. Kürzi is designed to help students learn how to make healthy decisions in relation to diet, physical activity, and mental health through fun gameplay on the device, while they tend to their Kürzi creature.
Kürzi will also help students learn more about healthcare positions through in-game doctor visits for their creatures. During these in-game doctor visits, students will be able to measure their own basic vital signs, like heart rate, using sensors built into the device.
Our curriculum partners, led by nationally known STEM/STEAM curriculum designer Dr. Robert Horton, have designed lesson plans based on the CDC Healthy Schools National Health Education Standards around Kürzi that will fit into your existing 7-8th grade health classes.
The Kürzi health lessons are broken down into four sections: 1) Healthy Decision Making, 2) A Healthy Plate, 3) Tracking Physical Activity, and 4) Modd and Mental Health. Each lesson provides learning outcomes for teachers, a brief introduction on the pertaining topics, along with hands-on activities designed both for in the classroom or at home with Kürzi. The lessons provide colorful images, diagrams, and worksheets for students to learn and participate in instruction.
A Kürzi website was created as a resource to support teachers implementing the curriculum in their health classes. The site includes videos, tech support, guidebook links, and other activity resources.
Kürzi Tech and Curriculum Teacher Training Included, October 2021