Andy Warhol Assignment

The item I chose to use was my Razer Naga gaming mouse.  The reason I chose this object was because it is something that I feel represents something that I enjoy a lot, which is  video games.  I play on a competitive esports team as well as playing for the Ohio State University Rocket League team.  This item will most likely not relate to a majority of people for the reason that I use it, but a computer mouse is something that a lot of people would understand and could relate to.  This item has almost no relation to pop culture as it is something that is seen as abnormal to have a mouse for gaming.Some people who also play computer games could relate to this object, but the average joe would probably not be able to relate to what this object exactly is.

Andy Warhol’s big idea was to make the common everyday life art.  He was exploring how one can make something that we view as normal or ordinary and make it unordinary or special by making artwork out of it.  He was trying to say that anything can be art and that not everything that is art has to be extravagant and expensive or valuable.  I think they merit in the sense that it is important to understand the value that even the simplest things have.

I wouldn’t say I am mass producing artwork through photoshop because there are so many different things you can do in photoshop, that is hard to simply mass produce a certain type of image.  Having access to photoshop allows any creator to make the minutest of changes to an image or even turn an image into something completely different.  This technology allows for many different opportunities when making art, whereas Warhol was limited to what he could physically build and create.

Elements of Art and Principles of Design

Line – The continuous destination of a point in still space.

 

Shape – The existence of something in a flat object, like a circle or square.

 

Color – An image that only presents a single group of colors of colors of similar shades and hues.

 

Value – The amount of light or lack of light the exists in an image.

 

Form – The depth or dimension of an object in an image.

 

Texture – The physical appearance of a surface that insists some sort of feeling or tactile response.

 

Space – The area in which an object does or doesn’t exist.

 

Balance – The image is evenly split from the middle.

 

Contrast – Something in the image suggests a difference from everything else in the image.

 

Emphasis – Something in the image is brought forth by its separation from other things in the image.

 

Movement – An image that implies the motion of an object in the image or that some sort of action occurs in the image.

 

Pattern – The repetition of like objects or imagery in a picture.

 

Proportion – The relationship of size between two objects in a picture.

 

Alignment (Repetition) – The position of objects in an image such that they form a straight line.

 

Unity – The synchronous display of pieces of objects in an image.

Blend Modes

 normal

 dissolve

The two images above represent the two blend modes found in the normal family.  These two modes don’t blend anything together but rather are controlled by the opacity slider between the layers.

 darken

 multiply

 color burn

 linear burn

 darker color

The five images above are from the darken blending modes.  The modes in this section will turn the result colors darker and any white in the lending layer is made invisible.  Everything else has a darkening effect on it.

 lighten

 screen

 color dodge

 linear dodge (all)

 lighter color

The five images above are from the lighten blending modes.  This mode is the exact opposite of the dark blending modes.  It makes all blacks invisible and adds a lightening effect to all other colors.

 overlay

 soft light

 hard light

 vivid light

 linear light

 pin light

 hard mix

This seven images represent the contrast blending modes.  These blending modes are a mixture of the darken and lighten blending modes.  Except for hard mix, anything that is 50% gray is turned invisible.

 difference

 exclusion

 subtract

 divide

These 4 images represent blend modes form the inversion family.  These modes look for variations between the base and blend layers to create the blend.

 hue

 saturation

 color

 luminosity

These 4 images are apart of the component blending modes.  These modes use combinations of the primary color components to create the blend.

Tiny World

I would say that location is not limited to geography as you can be located in different places, but still be in the same geographic field/plane.  For example being in the stands at a football game versus being a player on the field.  Different location but same geographic place.

The “personality” that exists in space is completely dependent on who is in the space.  Some people might see snow and think it is beautiful, but others might be turned away because of the cold that comes with snow.  Space definitely leaves an impression or evokes a feeling because you are constantly evaluating your surroundings and adapting to the things around you.  Someones room can say a lot about how they handle themselves.

I did the very basics for the beginning of the creation of this by altering the dimensions of the panoramic photo that I had.  I then edited out the sidewalk that was on the left half of the image as it was hard to make it blend well when apply the distortion.  I also added a lens flair behind my to simulate a sun behind me in the picture/in the background, but also to hide some impurities in the photo.  I also whited out the corners using the same color as the sky because there was some weird distortion going on prior to erasing the sky/branches that were there.  The last thing that I did was ad a perspective distortion to me so that it looked as if I was coming out of the scenery rather than just sitting on it.