Studio Practice

With Professor Amy Youngs

Practical experience for BFA students in Art & Technology in the research and development of new and significant artwork for exhibition. Includes creating good documentation of the artwork, writing a project statement, and experimenting with presentation methods.

Reverie Nedde, Linomation – animation created from linocut printmaking technique. Learn more about the process on the artist’s webpage.

Gracie Denbrow, Suspended: the animation – learn about the making of this project on the artist’s website.

Lindsey Wolverton, Fork and Batter Get Worser, 2D animation – Learn about the making of this project.

Sifei Miao, Little Lamb 2D animation. Learn more about the making of this project on the artist’s website.

Son Hess, Sweet – animatic. Learn more about this project on the artist’s website.

Zainab Ali, The Amalgamation of Space – a Virtual Reality experience. Learn more on the artist’s website.

Danh Nguyn, Creating Atmosphere – 3D Renders from Blender. Learn more on the artist’s website.

Jamie Bridle, On the Fritz – 3D rendered characters and environments in webVR (View in Mozilla Hubs).

Madalyn Bunjevac, The Unnamed Collages, digital prints with QR code and interactive elements. Learn more on the artist’s website.

Raika Wakabayashi, Out of Your Comfort Zone –  Learn more about on the artist’s website.

Shya Crable, Strong Foundations – an animatic. Learn more about this project on the artist’s website.

Megan Fabro, Generation Loss – 3D animation played through analog VHS tape. Learn more on the artist’s website.