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Rough draft

I choose this because I want to do something on the board games developing. Maybe my idea is to big, but I will let you know. When I was in china, I really enjoy board games and I always play all kinds of board games with my friends. I used to stay in a board game bar called ‘PANDUOLA’ for a week, just sleeping, eating and playing. Maybe this is called devotion. But my teachers and parents always treat the board games as entertainment. My teacher always criticized me because of my obsession of the board games and said that the board game is a kind of wasting time. However, I do not think so.
When I came to America, I know everything is going differently. On the second week I came to Columbus, I went to a board game bar, and I saw different age of people playing board games in front of the desk. Even two children were playing CATAN with two old people who has white hairs. I think different people in different countries different ages are having different ideas on their thoughts of bard games. Because the situations in different countries are different , this may lead to different attitudes to board games.
In London gaming market , there is a place that people can trade and communicate with each other about the board games . And it is held every four months. We have to make more opportunities for the board gamer to meet each other, to communicate and to exchange ideas. The competition will improve each other’s skills .The scientists invented a linear board game for the children who are less educated in the lower class.
five destinations: the first is to improve the knowledge of the children. The second is checking the common of the linear board games, and the third is also checking but checking the ability. The fourth is that they want to have a comparison with the elder and younger children, so the elder children have more learning ability, but the younger children are starting at a low level and they can learn more. The fifth goal is to check if there is a relevant thing with the past board games.
There is a board game apparatus which is really absorb my attention. Game design, though, is more of a challenge than game play. It brings you to a situation in a movie, and then you can be the role same as the character. Because of their love to the board games, they can invent a new apparatus which we really need to learn. O
Board games are not just entertainment, it can do a lot of benefits on education and many other aspects. Playing linear numerical board games promotes low‐income children’s numerical development
Empirical testing of such games is currently limited. The paper provides a debate on the significance of empirically exploring the application of board games in counseling and possible research directions. In fact, the authors include some basic instructions for readers to pick and review board games for use for their children’s clients.

Excutive Summary

The demographic awareness of low-income children falls behind that of middle-income peers even before the children reach kindergarten. This gap can reflect previous experience with informal numerical activities, such as numerical board games, that vary. Experiment 1 revealed that pre-schoolers from low-income families’ numerical significance awareness lagged behind peers from more wealthy backgrounds. Experiment 2 showed that playing a simple board game for four 15-minute sessions eliminated the differences in numerical estimation skill. Playing games which replaced numbers with colors did not have that effect. Playing numerical board games therefore provides an inexpensive means of reducing the gap in numerical awareness which divides less and more affluent children when they start school.

Link

https://www.aaai.org/Papers/AIIDE/2007/AIIDE07-005

First, Second, and the third Argument

1. We can learn from the board game culture and according to the history of board game history to summarize the experience. There are many definitive books on board games and chess, but the hundreds of other sports open to humanity are just a few.

What we can learn from the board game

https://archive.org/details/B-001-002-771/page/n25/mode/2up

2. Board games are not just entertainment, it can do a lot of benefits on education and many other aspects. Playing linear numerical board games promotes low‐income children’s numerical development
The benefit that the linear board game do to the education
https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-7687.2008.00714.x?casa_token=1-qK69JPt_cAAAAA%3AwkCRNyLAqJEXjhNxlpi4tvcUk1hZtH6YUhtOjk95ZOabdF1c6WW6Xavywr_s3KflYNmp42_6RpZbQg

3. Education will commence at the most fundamental level. This is man’s first choice to do well in teenage schooling. How to use a combination of work and rest to help train children.

How Board game Educate Children

https://psycnet.apa.org/fulltext/1997-05136-001.pdf

Bibliography 2

1. This research explores how the TD reinforcement learning algorithm and neural networks are applied to the question of creating an agent that can play board games. It offers an analysis of the gains achieved in this field over the past decade and expands this by proposing some potential areas for change. This involves defining and formalizing key game properties that are important to TD-Learning, and exploring various training data generation methods.
Ghory, I., 2020. Reinforcement Learning In Board Games. [online] 107.167.189.191. Available at: <http://107.167.189.191/~vishnu/gameResearch/AI/Ghory04%20RL%20in%20board%20game.pdf> [Accessed 4 May 2004].

2. In this paper, it discusses the first effort to use AI strategies to develop competitive board games such as checkers and go by changing the game itself, not just the criteria for the rule. Their solution includes the use of a general commercial game-playing engine which plays according to rules defined in a general language of game-definition. They use a genetic algorithm to scan the space of game rules, to look for well structured turn-based board games
Hom, V. and Marks, J., 2007. Automatic Design Of Balanced Board Games. [online] Aaai.org. Available at: <https://www.aaai.org/Papers/AIIDE/2007/AIIDE07-005.pdf> [Accessed 23 April 2020].

3.As online games have grown, they have helped raise consciousness that merely providing knowledge is not necessary to contribute to lasting learning.But even strong online games don’t hit those who aren’t internet-savvy or cater to all kinds of learners
N. Treher, E., 2011. Learning With Board Games. [online] Thelearningkey.com. Available at: <https://www.thelearningkey.com/pdf/Board_Games_TLKWhitePaper_May16_2011.pdf> [Accessed 23 April 2020].

Answers to Interview Questions

1.Logic & Strategy,Focus & Attention,Patience,Collaboration,Critical Thinking & Problem Solving,Resource Management ,Creative Thinking,Negotiation & Communication.
2. Many complex board games are the crystallization of human life.
3. People talk to each other about their favorite board games and then merge the rules between them to create a new and more interesting board game
4. Yes, it can improve children’s social skills, offer children life experience, and reduce pressure and isolation.
5. Board games are becoming more and more refined, many of which have “loopholes” have been improved, and become closer and closer to the times
6. It can improve your memory formation and cognitive skills, reduces risks for mental diseases, speed up your response.
7. Nine Men’s Morris, Royal Game of Ur, Backgammon, and Senet.

8.Catan.Players take on settler positions, each effort at constructing and expanding properties while exchanging and collecting capital. Players gain points as their settlements increase

9. Linear board games. It can make children more interested in mathematics and the number they meet.

10. There are a lot of stages in making a board game that few people outside the industry know about.
This is the path a game typically takes:
Game designer > Publisher > Manufacturer > Shipping > Distributor > Shipping > Retail Store
There are a lot of people involved, each lending their expertise along the way.

Presentation From Trademark

I remember that he said that it is easier to ask for forgiveness than for permission. This means that we have a lot more courage to do a lot of things. What needs to be forgiven has been done, and what needs to be allowed has not been done, which is perhaps the most profound part of this sentence. So I will do better on my work without procrastination and rethinking because it is useless.

Annotated bibliography

Jak, H. (2007). It’s official, everyone, board games are cool now. Retrieved from htttps://www.vice.com/en_ca/article/9bkj7z/rise-of-board-games

It said that in the London gaming market, there is a place that people can trade and communicate with each other about board games. And it is held every four months. If we want to expand our board game skills and culture, we need to do this the same as this. We have to make more opportunities for the board gamer to meet each other, to communicate and to exchange ideas. The competition will improve each other’s skills and make the whole board game market stronger. Also, we need to increase the popularity of board games, if more and more people start to play board games, there will be more and more ideas appears

James, K. C. (1998). Educational bard games apparatus. Retrieved from https://patents.google.com/patent/US5088928A/enaring.

Many board games are invented not for entertainment. For example, scientists invented a linear board game for children who are less educated in the lower class. So the board games are invented delicate because they are used for important roles. In the second source, they have five destinations: the first is to improve the knowledge of the children. The second is checking the common of the linear board games, and the third is also checking but checking the ability. The fourth is that they want to have a comparison with the elder and younger children, so the elder children have more learning ability, but the younger children are starting at a low level and they can learn more. The fifth goal is to check if there is a relevant thing with the past board games. These five reasons lead to the delicate board games.

Siegler, R. S., &Ramani, G. B. (2009). Playing linear board games improves low-income preschoolers’ numerical understanding.Retrieved from
psycnet.apa.org/fulltext/2009-11043-002.html

It tells that there is a board game apparatus which really absorb my attention. It brings you to a situation in a movie, and then you can be the role the same as the character. Because of their love for the board games, they can invent a new apparatus which we really need to learn. That is really awsome.

 

 

Expert interview questions

  1. What can we learn from the board games culture?
  2. Why are there so many delicate board games in the world?
  3. What do people do on board games?
  4. Do you think board games will affect children’s study?
  5. What is the development trend of the board games?
  6. Is there any other function of board games besides playing it for fun?
  7. Can you list some ancient board games that the same as the board games we play nowadays
  8. What was the first board game you played and what do you think of it?
  9. Can you introduce a kind of board game that is very educational to children?
  10. Why do board game so expensive?

Digital flagship and library presentation

Digital Flagship is a robust, university-wide interactive learning program intended to promote student educational advancement and regional incentives for economic growth.
It is not a software program, it is a student performance program to integrate digital technologies through the whole campus environment to improve student involvement in digital change — both indoors and outdoors. Also, it will provide the tactics of the programming.

 

Topics,thesis,Sourses and professional experts

Thesis: The Culture of the Board games and the influence of the Board games

Three Potential sources:

Jak, H. (2007). It’s official, everyone, board games are cool now. Retrieved from htttps://www.vice.com/en_ca/article/9bkj7z/rise-of-board-games
James, K. C. (1998). Educational bard games apparatus. Retrieved from https://patents.google.com/patent/US5088928A/en
Siegler, R. S., &Ramani, G. B. (2009). Playing linear board games improves low-income preschoolers’ numerical understanding. Retrieved from
psycnet.apa.org/fulltext/2009-11043-002.html

Professional experts to interview

A worker in the board game bar

A boss of a board game company