ISFMM – Houdini expressions, Rendering from Maya (Arnold)

Houdini

  • Following this tutorial on growth in Houdini and need to smooth certain points
    • Group node no longer has “Filter Expression” — need to enter in Point Wrangle node
      • ex/ i@group_GroupName = (@Cd.r > 0.2);
  • Can only export alembic in Houdini with Indie/FX/Core
  • More complex tutorial using VEX (code) to create a more fungal growth, but is fairly straightforward

Maya

  • .tiff files were entirely transparent
    • Turns out any object with transparency will be rendered as an alpha if you render as a .tiff (and all of my objects had some level of transparency so that’s why the whole thing was blank)
      • Skip Alpha in Render Settings > [✓] Skip Alpha
  • For foggy lights:
    • Render Settings > Arnold Renderer > Environment > aiAtmosphereVolume
      • This makes all the lights foggy, but in the Attribute Editor > Visibility, turning the Volume slider to 0.000 will get rid of fog for the individual light