Capstone Introduction

As somewhat of an avid gamer myself, I find the aspect of Game Development a fascinating idea and a promising potential career path. Being a student in computer science will likely give me the tools and resources to pursue that course if I determine that being a game developer is something that I would like to do in the coming years. The average person may likely assume that the gaming industry is small or slow, but in fact, the opposite is true. According to a report published by GlobalData in April 2019, the gaming market was worth $130 B last year, and is likely to explode to $300 B by 2025. With such an auspicious outlook for the future of the industry, it would certainly be advantageous to learn some basics about Game Development, whether it be game engines, programming languages, modeling, or other relevant skills.

The purpose of this particular project, ultimately, is to gain further understanding of what it takes to be a Game Developer. Using professional grade software, I will focus on learning basic techniques and apply those techniques in various examples to demonstrate comprehension of those skills. I will determine the most beneficial yet powerful tools to use; capability, usability, and cost, are all important criteria that I have deemed necessary. Being new to any software, program, or skill will undoubtedly take plenty of time to grasp without prior experience, which is fundamentally why this is a perfect opportunity to open another door for the future.

 

Leave a Reply

Your email address will not be published. Required fields are marked *