Project 1: Good/Bad Design

About good/ bad design.

 

https://www.interaction-design.org/literature/article/bad-design-vs-good-design-5-examples-we-can-learn-frombad-design-vs-good-design-5-examples-we-can-learn-from-130706– ARTICLE

 

  • Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it.”
  • Create great and invisible experiences for our users.
  • Understand what your users need, then design based on that. This helps reduce information overload.
  • Information overload
  • Good design prompts self-navigation
  • complex but made accessible (easy)
  • good design is easy to understand

 

https://www.pinterest.it/max_marrazzo/bad-design-vs-good-design/– BLOG

 

  • If it needs a sign, its probably a bad design
  • Look, feel, usability

 

https://medium.com/nyc-design/good-design-vs-bad-design-decisions-1b95fb9deb7c– ARTICLE

  • esthetic
  • useful
  • unobstructed
  • honest
  • understandable
  • innovative
  • thought down to the last detail
  • lacks visual hierarchy – too much going on
  • lacks visual or physical direction

 

Common ideas:

  • Production,
  • Easy to understand
  • Composition – quiet arrangement, esthetic
  • Less is more
  • Sustainability
  • Honest – personal interpretation
  • Useful – purpose, function

Project 1: Observation Drawings Process

In my drawing process, I first visited the places that inspired the feeling of comfort, safety, and motivation. I then took photos of the places from different angles, to most accurately capture my point of view. This is when I found myself evaluating the difference between “looking” and “seeing” the subject matter. What I was looking at, was sensory information that was being processed by my brain, but what I was seeing was influenced by the emotions and feelings I was exploring while taking the photos. Similarly, when creating these pieces, I drew what I was “looking” at simplistically and with less detail. In comparison, I drew what I “saw” with more detail to portray meaning and importance. The use of contrast also has to do with this concept, because what was most observable to my eyes were the darks, while the lights were mere insignificant details. The photos and drawings are similar in that they both have a subject matter; the balance of lights and darks creates clear center for the eye. The lines create harmony and create an accurate representation of the space captured. The Drawing of the Rpac still creates the same energy, the space is enlarged with the lack of detail with its pictorial counterpart portrays, enhancing the motivation factor. Comparably, I think the drawing of Orton hall does not give out the same energy as its picture. This is because the drawing is gloomier and has more shadows, therefore taking away from the feeling of “safety” as darkness usually implies uncertainty and nervousness.