Project 1: Good/Bad Design

About good/ bad design.

 

https://www.interaction-design.org/literature/article/bad-design-vs-good-design-5-examples-we-can-learn-frombad-design-vs-good-design-5-examples-we-can-learn-from-130706– ARTICLE

 

  • Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it.”
  • Create great and invisible experiences for our users.
  • Understand what your users need, then design based on that. This helps reduce information overload.
  • Information overload
  • Good design prompts self-navigation
  • complex but made accessible (easy)
  • good design is easy to understand

 

https://www.pinterest.it/max_marrazzo/bad-design-vs-good-design/– BLOG

 

  • If it needs a sign, its probably a bad design
  • Look, feel, usability

 

https://medium.com/nyc-design/good-design-vs-bad-design-decisions-1b95fb9deb7c– ARTICLE

  • esthetic
  • useful
  • unobstructed
  • honest
  • understandable
  • innovative
  • thought down to the last detail
  • lacks visual hierarchy – too much going on
  • lacks visual or physical direction

 

Common ideas:

  • Production,
  • Easy to understand
  • Composition – quiet arrangement, esthetic
  • Less is more
  • Sustainability
  • Honest – personal interpretation
  • Useful – purpose, function