Executive Summary

Some major gaming companies are using methods of getting players to pay ridiculous amounts of money just to play a specific game. This is being done through the use of several different methods, all of which are intended to influence the consumer into purchasing more than they originally were required to purchase. DLC, in-app purchasable booster, and especially loot-boxes appeal to different types of people and are potentially dangerous, as they can prompt players to spend more than they should.

Links:

  • The Presentation – https://osu.instructure.com/courses/69176/assignments/1327051/submissions/225040
  • The Best Resource – https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0206767.

 

 

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