by Allison Hansen,
When we think of video games, it is highly likely that we do not think of a potential educational experience. And while most games take many liberties when it comes to historical accuracy, there is one series that can make segments of history come to life. I credit this game series for my love of history, and often the source of random tidbits of historical knowledge that always seem to come in handy when a test comes around. That game series is Assassins Creed. Yes, for those people who have played the games and are screaming “but the game has mythology and non-historically accurate motifs, etc”, I say this: what other mass medium has meticulously recreated cities and regions to match a period of time? I would argue none that sells millions of copies to teenagers and adults around the world. These games grant us the ability to transport ourselves back in time and to gain some glimpse of what life was like hundreds or even thousands of years ago. And with the series containing six games set in the Mediterranean, I would argue it is one of the best widely accessible ways to improve our understanding of the region throughout history. I will discuss in brief the six games that helped expand my understanding of the Mediterranean, and how games like these can be helpful tools to get younger generations interested in history and the world.
The first Assassins Creed game came out in 2009 as allowed players to step into a member of the Assassins, a fictional order based off the Oder of Assassins, an Islamic military order that operated from the 11th to 13th centuries in modern day Persia and Iran. The game loosely followed the events of the Third Crusade, including characters such as Richard the Lionheart and Saladin, and recreated historical cities such as Jerusalem and castle like Masyaf. While still for entertainment, having studied this crusade extensively there are a lot of historical tidbits scattered throughout the game and you learn a surprising amount about this period of time and its figures without necessarily noticing it.
The next three installations of the game take place throughout Italy and Istanbul (or Constantinople under the Byzantines.) These games brought the cities of Florence, Rome, Constantinople, among others to life, letting players walk around these famous cities as if they were there during the height of the 15th century. Again these games are for entertainment and the main story line may be more fantastical than the truth, but the cities and crowds speak the language of the time and it brings to life history more than any textbook ever could.
The last two games I wanted to touch on are the most two recent releases in the series, taking place in ancient Egypt and during the Peloponnesian War. These games grew significantly in size, covering large swathes or Egypt and Greece, thanks to the help of Historians and professors. The games continued the legacy of folding in historical figures (though this has become a joke amongst longtime fans of the series) depicting the Ptolemies and other historical figures such as Socrates or Pericles. And they magnificently recreated historical sites, long ruined by the passage of thousands of years.
So, whether you’re debating Socrates about the value of life, or exploring the venetian skyline, these games prove something interesting about how technology has bridged the gap between itself and entertainment. If millions of people enjoy these games, and enjoy the history buried within them, can entertainment be educational? Can these games be more than just simple games, but can be a way to get a whole generation interested in history or science? Video games can be more than just mindless entertainment, they can teach us patience and coordination and in the case of Assassins Creed, even history.
Works Cited and Image Locations:
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https://www.cbc.ca/news/entertainment/assassins-creed-origins-historian-1.4382255
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