2014-15 Course Goals and Objectives: Design Fundamentals

Below you can find the initial set of course goals and the corresponding learning objectives from the Design Fundamentals sequence. While some content has been modified since the initial rollout, the basic skeleton of this remains. Please feel free to reach out about this via the comments section or by contacting Scott Denison (Denison.17) or Michael Kellner (Kellner.30).

Thanks in advance for your feedback.

Course Goals Learning objectives
Students will learn how to identify and use the lexicon of pattern and pattern techniques in 2 dimensions.

 

Students should be able to demonstrate pattern language, i.e.,symmetry, tessellation, rotation, reflection, spiral, etc.
Students will learn how ideate using pattern techniques by hand.

 

Students should be able create patterns using design patterning techniques.
Students will learn how to ideate and iterate using pattern techniques on the computer

 

Students should be able to rapidly iterate and ideate using pattern techniques via computer.
Students will understand the fundamentals of pattern development in 2 and 3 dimensions

 

Students should explore natural systems, and methods of evolving 2D and 3D form.
Students will appreciate how color can change pattern.

 

Students should experiment and iterate with color in patter to discover changes in depth and meaning.
Students will understand techniques to translate 2D design to 3D designs. Students will experiment with raising elevation of 2D pattern in 3D models.

Students will use patterning techniques as the basis to create a 3D model using specified materials, processes and constraints.

Students will understand the basic methods of model- making

 

Students should explore and experiment with skinning, and folding, and joining.
Students will learn how 3D patterns are scalable.

 

Students will use models to explore changes in scale from object to spatial structures.
Students will learn the fundamentals of fabrication.

 

Students should explore additive and subtractive fabrication techniques.
Students should learn the value of documentation.

 

Students will document all processes and progress, including failures, as part of project documentation.
Students will understand the properties, benefits and limitations of basic materials.

 

Students should be understand the ways to work with paper, wood, foam and/or wire
Students will understand the role of pattern and form in design.

 

Students should be able to deconstruct and explain how a form was created or evolved.
Students will understand the basic elements and vocabulary of design.

 

Students should experiment and construct moving from point to line, to plane, form, volumeĀ and space as well as value, texture, color, and time. Design Elements and Design Principles.
Students will understand how to use 2D specification drawings.

 

Students should be able to build a 3D model from specifications.

 

Students will appreciate how color and surface can be used to create meaning and user connection. Students should be able to apply color and surface to change the look and meaning of a specific model.

Students will use 3D models to compare and contrast ideas.

Students will appreciate the role of research in the design process.

 

Students should be able to conduct secondary research.
Students will apply critical thinking to solve a design challenge.

 

Students should be able to construct solutions within highly constrained requirements.
Students should learn how to integrate different materials and processes.

 

Students should be able to construct a model with specified parts of different materials.
Students will understand how to think outside the box, creative thinking, “what if?”, possibility-thinking. Students should experiment with free-form creative, ideation processes. Students should analyze ideas against objectives.

Students should be able to select and compare ideas.

To develop a rigorous work ethic and self-motivated mindset necessary to be creative and innovative.

 

Students should be able to calculate time required to complete a task. (time management)