Meeting Minutes

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Day 1:

Date/Time: Thursday November 17th, 2016 @ 10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Brainstorming

Goal to be Completed with names assigned:

  • Bethany and Caitlyn both brainstormed game ideas, and it was decided that Whack-A-Mole would be the game choice
  • Bethany and Caitlyn created a project proposal form
  • For Tuesday, a general algorithm should be created and agreed upon

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Day 2:

Date/Time: Monday, November 21nd, 2016 @10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Title Screen

Goals to be Completed with names assigned:

  • Bethany and Caitlyn created a title page (displayed game name and polka dots)
  • Bethany and Caitlyn created an instructions page

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Day 3:

Date/Time: Tuesday, November 22nd, 2016 @10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Selection Screen & Random numbers

Goals to be Completed with names assigned:

  • Bethany and Caitlyn created a game selection screen in order to chose 1 player, 2 player, leaderboard, or quit game
  • Caitlyn outlined equations in order to get random numbers, also outlined the switch-case statement

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Day 4:

Date/Time: Tuesday, November 29th, 2016 @ 10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Inserting Functions

Goals to be Completed with names assigned:

  • Caitlyn outlined and created the poke function and the score function
  • Bethany outlined where the dots, stars and x’s needed to be placed, as well as how to create their shape
  • Bethany and Caitlyn inserted the functions into the code and debugged

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Day 5:

Day/Time: Wednesday, November 30th, 2016 @10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Focus on 1 player mode

Goals to be Completed with names assigned:

  • Caitlyn and Bethany debugged the one player mode
  • Bethany inserted a star shape into the code, and the poke function was tested
  • The code was adjusted so that the poke function worked

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Day 6:

Date/Time: Thursday, December 1st, 2016 @10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Focus on 2 player mode

Goals to be Completed with names assigned:

  • Bethany and Caitlyn outlined how a two player option would work
  • Bethany copied the 1-player code into the two player  if statement twice.
  • Caitlyn created an if-else if statement to decide who would win, and displayed the winner
  • Caitlyn and Bethany used the proteus to debug the code to ensure everything was working correctly

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Day 7:

Date/Time: Friday, December 2nd, 2016 @12:00 p.m.

Members Present: Bethany Clotz, Caitlyn Coss & Lauren Corrigan

Topics/Agenda: Getting “score” function to work/ Inserting dots and shapes

Goals to be Completed with names assigned:

  • Bethany and Caitlyn met with Lauren to discuss how to get the score function up and running
  • Bethany and Caitlyn outlined how to properly call the score function within the “poke”  function
  • Bethany inserted the shape and dot positions into the code, as well as set different font colors for each size dot
  • Caitlyn debugged the code and inserted a theme song (which unfortunately was not made to work)

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Day 8:

Date/Time: Monday, December 5th, 2016 @10:00 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Getting the leaderboard option to work

Goals to be Completed with names assigned:

  • Caitlyn and Bethany initially tested the existing code on the Proteus
  • The code was debugged and adjusted  by Caitlyn and Bethany so it worked accordingly on the Proteus
  • Caitlyn outlined an if-else if selection structure in order to determine the ranking on the leaderboard
  • Bethany inserted the leader board “if” statement into the code and ran it on the Proteus

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Day 9:

Date/Time: Tuesday, December 6th, 2016 @10:20 a.m.

Members Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Debugging/ perfecting code

Goals to be Completed with names assigned:

  • Caitlyn and Bethany ran the game code on the Proteus
  • Bethany added a while statement around the entire game code to ensure it went back to the selection screen after the game was over
  • Caitlyn added Sleep statements in the code to ensure the code appeared for a long enough time after 1 player option

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Day 10:

Date/Time: Wednesday, December 7th, 2016 @10:20 a.m.

Member Present: Bethany Clotz & Caitlyn Coss

Topics/Agenda: Finalizing game code/ presentation

Goals to be Completed with names assigned:

  • Caitlyn and Bethany ran the code one last time and finalized any outstanding errors
  • The game was presented to members of the class
  • Bethany and Caitlyn worked on documentation of the game!