SDP Meeting Minutes
Date/Time: Nov. 22/10:20-12:25
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Brainstorming, rough algorithm, and project proposal
Goals: Sameer-Create pseudo code
Joanne- Flowchart
Date/Time: Nov. 29/10:20-12:25
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Create home menu screen
Figure out LCD.Touch() function
Goals: Joanne- Create 6X6, 8X8, 10X10 grid using DrawRectangle() function
Date/Time: Nov. 29/ 4:30-5:30
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Created three graphical grids
Work on writing and implementing instructions
Goals: Sameer & Joanne- Fill in 6X6 grid with FillRectangle()
Date/Time: Nov. 30/10:20-12:25
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Fix the grid code to fit the Proteus screen
Fill in selected box green when touched in that box
Goals: Sameer & Joanne- Player 1 fills in all 17 boxes for ship placement
Date/Time: Dec. 1/11:00-12:25
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Set fill rectangle to match with a matrix of 0s and 1s
Added Player 2 information
Goals: Sameer & Joanne- Figure out how to use home menu as a selection screen with LCD.Touch()
Date/Time: Dec. 3/1:00-5:30
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: All options of home menu screen work with user touch
Changed name to Water Wars
Organized code to correct grids by difficulty settlings
Organized code to give random/manual options
Started u.osu.edu documentation (Home and Project Proposal)
Goals: Joanne- Documentation continued
Sameer- Finish documenting brainstorming, flow chart, instructions
Sameer & Joanne- Test new code on Proteus — debug when needed
Joanne- Meet with Lauren to ask questions and renegotiate contract
Date/Time: Dec. 5/10:20-12:25
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Collect x and y positions for all values to be pressed using the menu and LCD.Touch()
Get all code from weekend running properly on Proteus
Both players can place boats
Goals: Sameer & Joanne- Game logic! Figure out how to visually display the regenerated boards of each player with the hit and miss rectangles filled in
Date/Time: Dec. 5/1:30-4:30
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Sameer- Design logic of game using hand written suggestions from Jeremiah and Arjun
Establish pre-set grids for the “Random” setting
Joanne- Begin video by downloading software
Brainstorm concepts and establish a story map
Continue documentation
Goals: Sameer- Product the entire logic of the Water Wars game to be tested on the Proteus in class tomorrow
Code limited to Easy settling but transferable to all
Joanne- Film, create, and edit product commercial
Date/Time: Dec. 6/10:20-12:25
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Run yesterday’s code and get Easy-Manual working as a two-player game with a winner
Have another group beta test the game and provide feed back
Re-evaluate the additional features proposed
Get Easy-Random coded and running
Goals: Sameer & Joanne- Translate Easy (Manual and Random) code to Medium and Hard
Date/Time: Dec. 6/3:30-7:30
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Finalize coding for all basic Water Wars features
Finish all documentation
Finalize and publish commercial
Goals: Sameer- Flowchart completed
Joanne- Finish documentation and create flyer
Date/Time: Dec. 6-7/10:30-4:00
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Finish variable description
Finish pseudo and flowchart
Embed all documentation
Goals: Sameer- Comment all code
Joanne- Finish documentation
Date/Time: Dec. 7/10:20-11:20
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Ask questions regarding documentation
Code additional feature and test basic features
Embed commercial
Goals: Sameer & Joanne – finish project
Date/Time: Dec. 7/1:00-3:00
Members Present: Sameer Goyal, Joanne Ash
Topics/Agenda: Finish all documentation
Goals: Chill Out- Study for the Final!!