Overall, the Game worked well at the end but with some minor lagging issues. One of the limitations that we faced was putting the touchscreen to use. Since the board and the boxes are already small, a minor mistouch ruined a testing run for us and would’ve ruined a perfect game for a player so we decided to avoid it. Another limitation we faced was the use of functions in combination with two-dimensional arrays. The passing of the array seemed to be very tiresome and required a bypass using pointers and pointer arithmetic, but it worked well at the end. The flagging method worked well, but as mentioned before it was the one to encounter the most lagging. If we had more time, we would work to improve the flagging method as well as put the touchscreen to use.