.WriteAt()

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Description

This function is used to write one data type to the screen. Please note that this function can only accept one argument to print at a time; however, it also takes the x and y position in pixels at which to update the screen (max x pixels = 320, max y pixels = 240). The x and y pixel identifiers are zero-indexed, and are referenced from the upper left-hand corner.

Syntax

.WriteAt( to_print, int x, int y )

Parameters

to_print: a variable that could be a string, character, integer, or float that you wish to print to the screen.
x: integer number of pixels in x direction (min 0, max 319)
y: integer number of pixels in y direction (min 0, max 239)

Returns

None.

Examples

#include <FEHLCD.h>

int main(void)
{
    //Write "Hello World" to the middle of the screen
    LCD.WriteAt("Hello World",94,111);
}

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