2/27/14 – Code (Verision 5.2 + 5.0)

#include <FEHLCD.h>

#include <FEHIO.h>
#include <FEHUtility.h>
#include <FEHMotor.h>
#include <FEHServo.h>
#include <FEHWONKA.h>
void driveDistance(float distance,int power);
void turnLeft(int angle);
void turnRight(int angle);
void setFLDegree(int angle);
void setBinDegree(int angle);
FEHMotor dcmotorL(FEHMotor::Motor0);
FEHMotor dcmotorR(FEHMotor::Motor3);
ButtonBoard buttons(FEHIO::Bank3);
AnalogInputPin CdS(FEHIO::P0_0);
FEHEncoder LEncod(FEHIO::P2_0);
FEHEncoder REncod(FEHIO::P1_0);
FEHServo LServo(FEHServo::Servo5);
FEHServo RServo(FEHServo::Servo0);
FEHServo BinServo(FEHServo::Servo3);
FEHWONKA RPS;//In Servo7

int main(void)
{
    RPS.InitializeMenu();
    RPS.Enable();
    LServo.SetMin(600);
    LServo.SetMax(2200);
    RServo.SetMin(600);
    RServo.SetMax(2200);
    BinServo.SetMax(2200);
    BinServo.SetMin(600);
    setFLDegree(160);
    LCD.WriteLine("Ready");
    LCD.WriteLine("RPS Data");
    LCD.WriteLine("X-Position: ");
    LCD.WriteLine("Y-Position: ");
    LCD.WriteLine("Heading: ");

    while(1==1)
        {
            if(buttons.MiddlePressed())
                {

                setFLDegree(110);
                driveDistance(36.0,50);
                driveDistance(5.0,-50);
                setFLDegree(45);
                driveDistance(5.0,50);
                setFLDegree(130);
//BONUS
//                driveDistance(2.0,-50);
//                turnLeft(90);
//                setFLDegree(10);
//                driveDistance(10.0);
//                setFLDegree(135);
//                driveDistance(10.0,-50);
//                turnRight(90); END BONUS

                driveDistance(1.2,-50);
                driveDistance(1.0,50);
                driveDistance(1.0,-50);
                setFLDegree(45);
                driveDistance(5.2,-50);
                turnLeft(90);
                driveDistance(20.0,-50);
                }
        }
}
void driveDistance(float distance,int power)
{
    float rotations=distance*3.15;
    while(REncod.Counts()<rotations&&LEncod.Counts()<rotations)
    {
        dcmotorL.SetPercent(-power);
        dcmotorR.SetPercent(-power);
    }
    LCD.WriteRC(RPS.X(),1,12);
    LCD.WriteRC(RPS.Y(),2,12);
    LCD.WriteRC(RPS.Heading(),3,12);
    dcmotorL.SetPercent(0);
    dcmotorR.SetPercent(0);
    LEncod.ResetCounts();
    REncod.ResetCounts();
    Sleep(0.5);
}

void turnRight(int angle)
{
    float rotations = (angle/180.0)*118;
    while(LEncod.Counts()<rotations)
    {
        dcmotorL.SetPercent(-50);
        dcmotorR.SetPercent(0);
        LCD.WriteLine(LEncod.Counts());
        LCD.Clear();
    }
    LCD.WriteRC(RPS.X(),1,12);
    LCD.WriteRC(RPS.Y(),2,12);
    LCD.WriteRC(RPS.Heading(),3,12);
    dcmotorL.SetPercent(0);
    dcmotorR.SetPercent(0);
    LEncod.ResetCounts();
    REncod.ResetCounts();
    Sleep(0.5);
}

void turnLeft(int angle)
{
    float rotations = (angle/180.0)*110;
    while(LEncod.Counts()<rotations)
    {
        dcmotorL.SetPercent(50);
        dcmotorR.SetPercent(-50);
        LCD.WriteLine(REncod.Counts());
        LCD.Clear();
    }
    LCD.WriteRC(RPS.X(),1,12);
    LCD.WriteRC(RPS.Y(),2,12);
    LCD.WriteRC(RPS.Heading(),3,12);
    dcmotorL.SetPercent(0);
    dcmotorR.SetPercent(0);
    LEncod.ResetCounts();
    REncod.ResetCounts();
    Sleep(0.5);
}

void setFLDegree(int angle)
{
    LServo.SetDegree(angle);
    RServo.SetDegree(180-angle);
    Sleep(1.0);
}

void setBinDegree(int angle)
{
    BinServo.SetDegree(angle);
    Sleep(1.0);
}

//void checkPinApproach()
//{
//    while(RPS.X()<5.0)
//    {
//        driveDistance(0.5,50);
//    }
//    while(RPS.Y()<)
//}

			

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