#include <FEHLCD.h>
#include <FEHIO.h>
#include <FEHUtility.h>
#include <FEHMotor.h>
#include <FEHServo.h>
void driveDistance(float distance,int power);
void turnLeft(int power, int angle);
void turnRight(int power, int angle);
void setFLDegree(int angle);
FEHMotor dcmotorL(FEHMotor::Motor0);
FEHMotor dcmotorR(FEHMotor::Motor1);
ButtonBoard buttons(FEHIO::Bank3);
AnalogInputPin CdS(FEHIO::P0_0);
FEHEncoder LEncod(FEHIO::P2_0);
FEHEncoder REncod(FEHIO::P1_0);
FEHServo LServo(FEHServo::Servo7);
FEHServo RServo(FEHServo::Servo0);
int main(void)
{
LServo.SetMin(525);
LServo.SetMax(2400);
RServo.SetMin(525);
RServo.SetMax(2400);
while(1==1)
{
if(buttons.MiddlePressed())
{
setFLDegree(180);
while(1==1)
{
if(CdS.Value()<0.35)
{
driveDistance(6.0,75);
turnLeft(75,90);
setFLDegree(20);
}
}
}
}
}
void driveDistance(float distance,int power)
{
float rotations=distance*3.1831;
while(REncod.Counts()<rotations&&LEncod.Counts()<rotations)
{
dcmotorL.SetPercent(power);
dcmotorR.SetPercent(power);
}
dcmotorL.SetPercent(0);
dcmotorR.SetPercent(0);
LEncod.ResetCounts();
REncod.ResetCounts();
Sleep(0.5);
}
void turnRight(int power,int angle)
{
float rotations = (angle/180.0)*60;
while(LEncod.Counts()<rotations)
{
dcmotorL.SetPercent(power);
dcmotorR.SetPercent(-(power));
}
dcmotorL.SetPercent(0);
dcmotorR.SetPercent(0);
LEncod.ResetCounts();
REncod.ResetCounts();
Sleep(0.5);
}
void turnLeft(int power,int angle)
{
float rotations = (angle/180.0)*60;
while(REncod.Counts()<rotations)
{
dcmotorL.SetPercent(-(power));
dcmotorR.SetPercent(power);
}
dcmotorL.SetPercent(0);
dcmotorR.SetPercent(0);
LEncod.ResetCounts();
REncod.ResetCounts();
Sleep(0.5);
}
void setFLDegree(int angle)
{
LServo.SetDegree(angle);
RServo.SetDegree(180-angle);
Sleep(1.0);
}