Project Proposal

 

Project Proposal

Instructor: Dr. Parke Section: 12:40

Team Name: Dilly Dodge Dip

Team Members’ Names: Matthias Gruich & Michael Wilberding
Game Console: Proteus C/C++

ENGR 1281.0XH

Game

(include a brief description)

Obstacle dodger – idea to make character (Dip) be stationary at the top of the screen while objects float up toward him. His setting is skydiving and trying to stay away from objects in the sky such as birds, planes, and pesky FEH students who need help with homework questions.

Basic Features

The user controls the player with the proteus by tilting it left and right. This action makes the player (Dip) move left and right on the top of the screen and the whole object of the game is to dodge incoming nuisances. The items will move vertically up the screen to simulate Dip falling, or skydiving, through the sky and the user must move out of the way from the objects in order to make it safely to the ground.

Additional Features

To keep the game interesting, the objects that are to be dodged in the sky will be things such as birds, airplane, responsibilities, and other silly things that Dip has to deal with. Each round will go on for a certain amount of time and if the user dodges all of the objects in that period, they will win that round. Using the proteus tilt control, it will give the user a more intense play through of the game.

Instructor Approval – Do Not Fill Out

Approved

Modifications Required

07/13/18 1.02