Conclusions and Recommendations

What Went Well:
1. Title screen works and looks clean.
2. High score works as intended and saves top 5 scores.
3. Game works as intended and successfully gets more difficult as the user gets farther.
4. Scoreboard at top right during the game works as intended.
5. Rectangle color is randomized as intended.

What did not go well and how it was addressed:
1. The quit function does not trigger when touched and it instead triggers a “You Lose” screen.
Solution: We made our game so fun there is no reason for the player to use the quit game function.
2. Originally the scoreboard would only flash for the first frame of the block dropping.
Solution: Instead of clearing the whole screen after every frame of the rectangle moving, the previous frame was changed to the background color so the score wouldn’t disappear.
3. The game would cause the tiles to erase the gray background behind them as they fell.
Solution: We made the background white so the white tiles that replaced previous frames blended in

What we would change given more time:
1. Fix the quit button(even though it is unnecessary).
2. Make it so that the tiles go under the high score instead of going on top of it.
3. Make it so the user has to actually remove the stylus from the screen to tap another brick instead of just allowing the user to keep their stylus on the screen the whole time. <- This was something we discovered during the testing phase. It allowed the user to just slide their stylus along the screen until it hit a rectangle, rather than having to tap.