This program is implemented using the Simple Game Engine*.
For the player character, status data was set as a MATLAB struct*.
For the maze generator, it uses a simple algorithm of carving vertical paths in horizontal passages.
Map data was stored in a matrix and uses Simple Game Engine* to draw the graphical scene for the user to play.
The fog feature was also adding data to a matrix that was used as a map.
Input data was obtained by using the Simple Game Engine*.
For questions, please email cheng.1317@buckeyemail.osu.edu