A. Introduction

In this project, Team H decided to code the game Hangman. The team chose this game because it was a game whose different rules and implementation would challenge the team to adequately use their problem-solving skills to code it. Throughout the project, the team used knowledge learned in class to implement certain parts of the game such as the use of arrays and while loops, while also using concepts which were not explicitly taught in class, such as the playing of audio files in the script. Furthermore, the team thoroughly utilized sprites to provide a different dimension of graphical interface to the user.

In this documentation, the team will provide a user manual on the rules of the games and the different aspects of the game. The documentation will also contain a technical report on the high-level commands the team chose to use for the game. This documentation will also contain the final pseudocode/flowcharts the team used to guide them as they wrote the program. It will also include the final program with comments. Finally, the team will provide a brief recommendation on what can be done differently for similar projects in the future.