F. Discussion

The Quest for Chegg –

Our initial ideas for The Quest for Chegg were very ambitious. Originally, we were going to make a dungeon crawler where the player had to find their way out of a dungeon. The player would encounter many passageways, enemies, items, and choices. As we started to code the game, we realized just how much code and time that would require, so we decided to trim our ideas. In the final game idea, we went with a more linear adventure with some choices, basic turn-based combat, and added humor to make it more enjoyable.

During the game making process, we started by making the first couple choices but believe it or not we didn’t make the dialogue intro to the game until near the end of the process. The story was written as we went along with many of the ideas originating from our frustrations with other classes. Dramatic pauses were added at the end to replicate an old school text by line experience.

 

 

Connect Four –

Our program had 3 major changes throughout the development of the program.  First we developed a program which involved 2 real life players taking turns against each other.  We created a major update which involved scraping the second real life player so that you can play against a computer opponent.  On our first creation of the computer opponent, the computer randomly placed his piece close to where the player placed his piece.  To make it more realistic and more skill based, we changed it so that the computer calculates his best move and places his piece in that row.