The text adventure will follow a basic structure of fprintf statements followed by if statements when a decision is encountered
fprintf storytelling
fprintf storytelling
fprintf storytelling
prompt =
input = input(prompt)
if 1
take them to this decision
elseif 2
take them to this decision
else
make them repeat the input prompt
fprintf storytelling
fprintf storytelling
fprintf storytelling
fprintf storytelling
prompt2 =
input2 = input(prompt2)
if 1
take them to this decision
elseif 2
take them to this decision
else
make them repeat the input prompt
fprintf storytelling
etc
The blackjack game will follow this code outline for the game
clc
clear
%Label Card values that are not numeriacal values
king = 10;
%Must add chips that will be retained during the game
chips = 100;
%outside while loop^
%Creation of deck
hearts =
spades =
diamods =
clubs =
deck =
%shuffle the deck
randperm
shuffle(deck)
%Will add a while loop so multiple games can be played
while1
%Have an fprintf that will show the card values for the player
%deal cards without asking if you want more
playerHand =
%creation of player hand
%Create for statements to change the ace
%while loop for card hit
while2
%while loop for dealer/smart AI
while3
%Must have all potenital outcomes with if and elseif statements
if
elseif
elseif
elseif…
%ask to play again
x = input(”)