A. Introduction

The making of Chris! The Game was a long and thought filled process that left our team butting and scratching our heads for the majority of the time. In the beginning, there seemed to be missteps in every direction we took. From conflicting design choices to the inability to utilize class systems and RNG’s (Random Number Generators), things didn’t seem to be going by the original plan that we had hoped for. There was a time where our team didn’t even want to work on the game solely because of the amount of setbacks at the start. However, we soon found that it was better to try and create something special with what resources we had, rather than to give up on the project entirely. We adapted the philosophy that creativity blossoms within limitations, and we took this on as a challenge.