F. Brief Discussion

For this project, Group F divided and conquered. John worked on Over/Under 7. Ben worked on Craps and, later, Blackjack. Vince and Alex each started their own version of Hangman to find the best way to code the game. They agreed that Vince had found the best method, and Alex subsequently helped him code that game. Testing was done both individually and as a group. Group members used class time to test games made by the other members of the group. John found that testers didn’t detect many issues in Over/Under 7 but he used their feedback to switch up some of the input mechanisms in the game, and to build a safeguard against over-betting. Testers of Hangman pointed out to Vince and Alex that the letter wouldn’t always go into the correct space, particularly if there were two of the same letter in the word. In testing, John suggested that Hangman should have a two-player mode; this feature made it into the final game. Ben used Blackjack feedback to make the onscreen prompts more clear and true-to-life. Overall, the group didn’t have too many issues with code refinement. Ben attempted to show both the dealer and the player’s hands in the same figure but was unable to. Every member employed versioning in their games to prevent lost progress.