G. Conclusions and Recommendations

Programming the game “hangman” put to use 1181 MATLAB curriculum including loops, if statements, functions, and variables, as well as outside research for new functions and commands. The problem solving method used — i.e. updating algorithms and pseudocode, then continually updating MATLAB code until the game was perfected — facilitated resolving errors and adding more complexity and user experience. This called upon the skills, research, and critical thinking of the game developers and created a more fun and enjoyable game for the target audience. Final documentation took place after the hangman game was finished, and was a resource for outside sources to gain user, development, and technical information on the game.

The game includes code segments to make it more interesting and understandable for players, such as having different word lengths, graphics of Brutus, a list of letters already guessed, and health updates. However, further improvements could be made if a full-scale game needed to be marketed. These include sound effects and animations and graphics that changed for each game. Additionally, different word lists reflecting difficulty level could be created so that the player could choose how hard of a word they wanted to receive.