Students in this course practice and advance their 3D modeling and animation with the completion of a full animation / artwork designed for a projection mapping and or full dome experiences in a contemporary planetarium. Animation and cinematography is the main focus and Cinema 4D and Adobe Aftereffects along with sound editing software will allow compositing and production. Digital Image Manipulation Art 2500 , 3D Modeling Art 3101 and Animation 4401 are all prerequisites.
Professor: Ken Rinaldo
Artist / Professor Art & Technology
The Ohio State University
http://artandtech.osu.edu/Director Emergent Systems
Meeting Times: Tuesday & Thursday 3:55 p.m. – 6:40 p.m.
Course Number: Art 5001
Location: 180A and 180B Hopkins Hall Computer Laboratory & Art Department lighting lab for green screen demos
Introduction to concepts, aesthetics, processes, and practice of designing and producing 3D computer animation for full dome animation. Cinematography, video editing, production and sound integration as related to projection mapping and full dome projection environments.
Produce quality 3D art works driven by well researched ideas, writing and conceptual thinking
Develop clear plans and storyboards of the works you will produce
Understand the principles of traditional and experimental 3D computer animation
Explore new possibilities for the form, such as game engines like Unity and projection mapping
Receive exposure to new artists and filmmakers pushing the edges of the 3D animation form
Combine the principles of cinematography, video production, motion graphics & audio with 3D computer animation
Learn to effectively integrate the moving image into Adobe Aftereffects, Photoshop and Garage band
Critically engage and discuss 3D computer animation
Learn how to rig a character or form
Learn how to animate cameras
Complete a 3D animation to be presented in the end of the Semester in the COSI Planetarium
Student Learning Outcomes:
Through 3D modeling and animation practice and refinement, lectures, demonstrations, discussions and critiques students will explore contemporary 3D animation through practice and production. Class time will consist of hands-on demonstrations in C4D software and techniques, balanced with presentations of artists working with moving image and 3D animation. Students will spend most of class time developing their creative projects.
*Rendering works outside of class will be necessary to complete your artistic goals in this semester.
Course Content and Procedures:
Instruction will consist of inspirational film and animations, lectures, demonstrations, studio assignments, presentations and class critiques.
Classes will consist of a three part daily practice:
1) Art/animation inspiration
The majority of class time will be devoted to the practice of specific 3D techniques as you create your own work. There will be daily lessons on particular techniques relevant to the class level. Other classes will be divided between viewing of inspirational work and group critiques.
Animation is multidisciplinary and please feel free to suggest films, animations, music, books, etc., that you think may be of interest to your class colleagues..
I believe in the power of the manual and we will use throughout the semester. Additionally workgroups may also be assembled to bring relevant research issues to the class such as interactive animation using the Kinect or green-screen processes and or the Unity Game Engine.
You are required to have a sketchbook to develop all your drawings. These will be used by you to create your 3D models. All students must have an acid free paper sketchbook, preferably 8 1/2 x 12 inches.
You are required to develop a blog that organizes and archives all of the various work you are producing in the course. This blog will allow you to be participant in critiques as you develop your sketches and storyboards for all projects and upload your renders to viewing and critique. This blog will be reviewed throughout the semester and graded accordingly. The blog will also involve writing with good spell check procedures in place.
Department of Art Attendance Policy:
Timely and regular attendance is an expectation of all courses in the Department of Art. We understand that each student may upon occasion need to be away from class due to illness or other important matters. Missed classes due to late enrollment count as absences. The following policy recognizes these life issues while establishing a set of academic standards that must be adhered to.
Absences are not excused. Attendance is mandatory in all scheduled classes and labs as all absences in a studio environment impede student progress. For absences occurring during the withdrawal period:
For courses meeting twice per week, students who are absent a sixth (6) time should withdraw from the course or will be given an E. For clarification speak to your instructor.
Hopkins Hall Exhibition:
Your work must be shown in the FINAL SHOW with the theme of State of Emergence in the COSI Dome, for completion of this class.
State of Emergence is the Spring juried showcase of Art + Technology undergraduate and graduate students working in new media, hybrid forms, video, holography, 2D/3D animation/modeling, robotics, sound, digital imaging, game art/art games and web-based artworks.
Setup of the show:TBA
Location to be announced though likely in the gallery on TBA
Your work must be rendered and edited for the finished work and class members will be assigned to produce the class reel for the exhibition. All works produced must have opening titles and closing credits: Produced in Art & Technology: Department of Art at The Ohio State University along with credits for music used etc. No use of commercially available sound will be tolerated without written permission of the artist and all sound used from sites such as freesound must be properly credited. We will be working with a composer on this project so this will not be an issue.
All works must be rendered according to the specs that will be determined by Ty Owen, Dr Sutter and I. Final works must be uploaded to your Vimeo channel for downloading (note you must activate that in your vimeo settings) and production of the show reel.
The evaluation of studio assignments will be based on the quality of work, comprehension of concepts, demonstration of efforts, exploration of new ideas, and personal development as an artist.
Class participation = 10 points_
Note / Sketch book completion = 10 points
Blog = 10 points_
Weekly animation renders and final project = 70 points
Total possible points = 100 points
A = 94 – 100
A- = 90 – 93
B+ = 88 – 89
B = 83 – 87
B- = 80 – 82
C+ = 78 – 79
C = 73 – 77
C- = 71 – 72
D+ = 69 – 70
D = 64 – 68
E = 0 – 64
-Quality of class participation, including contribution to critiques and discussions.
-Development of a class note / sketchbook / blog throughout the semester.
-The technical quality of your work and the creativity expressed through conceptual thinking.
-Your comprehension and practice of 3D concepts and techniques.
-The exploration of new ideas and your own personal development.
“It is the responsibility of the Committee on Academic Misconduct to investigate or establish procedures for the investigation of all reported cases of student academic misconduct. The term “academic misconduct” includes all forms of student academic misconduct wherever committed; illustrated by, but not limited to, cases of plagiarism and dishonest practices in connection with examinations. Instructors shall report all instances of alleged academic misconduct to the committee (Faculty Rule 3335-5-487). For additional information, see the Code of Student Conduct http://studentlife.osu.edu/csc/.”
“Students with disabilities that have been certified by the Office for Disability Services will be appropriately accommodated and should inform the instructor as soon as possible of their needs. The Office for Disability Services is located in 150 Pomerene Hall, 1760 Neil Avenue; telephone 292-3307, TDD 292-0901; http://www.ods.ohio-state.edu/.”