How many of us, in the development of our online courses, have wondered exactly when to include video, what type of video to include so that learning is positively impacted, and then how to create the video needed? In our most recent webinar, ODEE’s Jason Connelly, Instructional Designer for Distance Education, presented on how we can go about addressing such questions when planning to integrate video in our instruction. You can view and listen to the webinar recording by clicking the following link, The When, Why, & How of Creating Video for Instruction, or copying and pasting into the address bar of your web browser: http://carmenconnect.osu.edu/p2fjyrgyhtg/.
Join us on November 27th from 12:00 – 1:00pm when Anna Brady of the Dennis Learning Center will present on strategies for maximizing motivation of students in an online course.
So here it is everyone! One calendar to show them all – all the hot conferences in education technology that are coming up in the next year starting this summer. If you are curious about one or some that you haven’t been to, reply to this post with your question and we’ll be happy to give a description of what it’s like to attend as many of the folks here at ODEE have experienced many of the listed conferences.
iPads are clearly powerful tools for teaching, in part because there are thousands of apps available. Those same thousands of apps can, however, also make it difficult to know how to get started, in much the same way it would be difficult to learn how to eat if you had never had food before.
In this webinar, our colleague Scott Sheeler, educational technologist and app sommelier with ODEE’s Distance Learning team, stopped by to provide a rapid-paced high-level overview of four of the best apps to start with, including Canvas Grader, Notability, CLIPS, and Adobe Spark. You might want to slow down the video for this one, so that you can see all of the features he shows off.
It’s tempting to be glib and introduce the link to this webinar recording about Office365 with a snarky reference to 90s retro, maybe by embedding a grunge cover of “Macarena,” but the thing is, we’re actually excited by this. Basically every instructor and student at Ohio State now has a license to Office365, which means we now have access to a better-than-Google-Docs platform for students to share files, simultaneously edit documents, spreadsheets, and presentations, and otherwise write in multimedia formats online. Office has been around for a while, and that means that your students (and you!) already know how to use it, so there is that much less training you’ll need to do to make use of it. It even integrates directly into Carmen.
In this webinar, our colleague Instructional Designer extraordinaire Tim Lombardo explains in more detail how to set up Office365, some of the complications you might need to work around, and some of the fancy and awesome things your students can do with it. Thanks especially to the attendees, who asked excellent questions.
PS. Having mentioned a grunge cover of “Macarena,” it would seem cruel not to embed an actual instance of the genre… (OK, strictly speaking it’s metal. What can I say? It was a crazy decade. Some lines blurred.)
Last week we were excited to host Cory Tressler from ODEE for a webinar discussion about Digital Flagship. He explained what it is and how it will impact the university and paused for Q/A throughout. If you were unable to attend the webinar live, below is a link to the webinar recording. (Please pardon the abrupt start of the recording as the preliminary introductions were inadvertently cut off.)
It is easy to get lost in the large and expanding universe of apps that you can use to improve learning in your courses. This webinar will introduce you to two of the best, Adobe Spark Pages and ExplainEverything, both of which make it easy to produce fancy multimedia content with minimal training or expertise. That means you can use them as an instructor to produce richer, more engaging learning materials for your students without needing to sacrifice the hours required to become a proper web designer or videographer. It also means you have two more tools your students can use to create shiny, personalized assignments that nevertheless stay focused on demonstrating the understandings and abilities that are the true goals of your course.
The potential for games to engage students and deepen learning is well-established by research, as well as intuition: play is part of the way most animal species teach their young, and we can observe games and competition playing a role in most areas of human culture as we walk through the world. The challenge for educators, especially online educators, has been to tap into the power of games and play without breaking the bank. It can seem daunting to compete with commercial video game developers. The good news is that you don’t have to. There are several powerful ways to build game-based learning activities for students using tools that are easy to learn and efficient to use.
In this webinar recording, Ben Scragg, Manager of Learning Technology at ODEE, introduces you to some of these design tools, as well as deeper understanding of how games can enhance learning and situations where they can do so most effectively in “eXperiencing Play: An Introduction to Game Design,” originally presented on April 24, 2017.
If you are teaching, you are almost by definition an expert researcher, which can make it difficult (ironically) to provide clear guidance to novice researchers, such as your students. Steps in the process that you complete so automatically that you may have stopped noticing that you are doing it — such as framing clear research questions and ignoring useless and misleading sources — can be serious obstacles for your students.
In this webinar Chris Manion (Writing Across the Curriculum coordinator at the OSU Center for the Study of Teaching and Writing) and Amanda Folk (head of Teaching and Learning at the OSU Libraries) discussed straightforward steps you can take and resources you can make use of in your course to help your students conduct purpose-driven research that will extend and feed their learning.
Identify the underlying principles of QM. (Recognize key QM underlying principles and concepts.)
Identify the critical elements of the QM quality assurance program, including the QM Rubric, materials, processes, and administrative components.
Apply the QM Rubric, Fifth Edition, 2014 to review online courses.
Make decisions on whether the SPCH 1113 course meets selected QM Rubric standards.
Apply the concept of alignment.
Draft helpful recommendations for course improvement by citing annotations from the QM Rubric and evidence from the course.
Quality Matters is a community built to empower instructor success in online course design. QM advocates range from instructors testing the waters of online learning to seasoned veterans. This community recognizes the impact that a well-designed course has on student achievement. Participating in the Applying the Quality Matters (QM) Rubric workshop is the first step to learning this research-driven set of national standards. Completion of training provides instructors an opportunity to collaborate with peers in the design and review of online courses in addition to access to resources including the fully annotated QM rubric. Register today.
Applying the Quality Matters Rubric (APP) is QM’s flagship workshop on the QM Rubric and its use in reviewing the design of online and blended courses.
This workshop is the prerequisite for participants who wish to continue on to the Peer Reviewer Course (PRC).
About the Workshop
It is completely online and asynchronous.
There are assignments that are due and discussions that you will need to participate in.
It lasts two weeks.
The workshop opens at 7am on Thu, 10/05/2016 and the last day to turn in assignments is 11:59 on Thu, 10/19/2016.
A certified Quality Matters Online APPQMR Facilitator facilitates the workshop.
There are no prerequisite requirements for the workshop.
Participants can expect to spend about 10-15 hours per week in this workshop to successfully complete it.
Costs $25 per person for OSU and other Ohio QM Consortium Members.
The workshop takes place in a Moodle instance. The Moodle workshop is designed, hosted, and created by Quality Matters and is facilitated by an OSU campus QM coordinator. Using QM’s Moodle is the only way to deliver the online version of the Applying the QM Rubric Course. However, the content is applicable and valuable in any higher education online course, no matter what the learning management system may be.
Who should attend?
This session is intended for any person interested in creating or improving their online or blended course. All who wish to understand more about Quality Matters are welcome! Those who may find this session especially useful include faculty, instructional designers, administrators and adjunct instructors.
OSU Faculty and Staff Registration Reminders
As a reminder, you will need to input an eRequest for payment of workshop fees ($25) before you register for the classes to be in compliance with OSU policy and to avoid the after the fact policy violation.
If an individual registers for the workshop and does not follow the proper cancellation procedures, that individual or his or her unit or department will be responsible for paying the registration fee.
Contact The Ohio State University Quality Matter Coordinator, Tim Lombardo at email@example.com to learn more about Quality Matters and learn more how OSU faculty and staff can be compensated for the cost of workshops through the ODEE Quality Matters Grants.