VME-I students practiced dental charting in the Skills Lab

On September 27th, 2018, the Veterinary Clinical & Professional Skills Lab (VCPSC) held its inaugural lab for the first-year students in the Class of 2022. The lab introduced them to veterinary dentistry, a skill area that has been identified as an area for improvement for graduating students here at the OSU College of Veterinary Medicine (CVM).

This particular lab focused on the basics of veterinary dental charting; by the end of the lab, the students should be able to correctly chart periodontal pockets, missing teeth, and teeth crowding, using appropriate dental instruments and procedures.

To prepare for the lab, students completed a five chapter interactive e-book that covered the following topics:

  • An introduction to instrumentation;
  • The Modified Triadan System;
  • Dental Anatomy;
  • Normal vs. Abnormal Findings; and
  • Dental Charting Procedures.

Dr. Amy Voss, Clinical Assistant Professor out of Veterinary  introduced the lab with a demonstration of the various activities used in the lab, as well as a description of how to apply and practice dental skills. These activities are products of collaboration between skills lab faculty and staff, student workers who are currently enrolled in the program, and the Office of Teaching and Learning.

Dental Anatomy Magnet Puzzle

In this activity, students would identify and label the various anatomical structures of a tooth, which would help them with correctly putting the puzzle pieces together. In addition, using a magnetic periodontal probe, student would demonstrate how and where to check for pockets without damaging a patient’s gums. The activity reinforces concepts that students learned in their dental anatomy lecture in Gross Anatomy I.

Sushi Model

The “sushi” model is designed to be a student’s first attempt at probing a canine tooth. The model is a 3D-printed copy of a canine 309 molar, situated inside a cup, with silicone poured into the cup to simulate gingiva. In this activity, students would receive two models:

  • The first model demonstrates normal and abnormal periodontal depth; and
  • The second provides a real life example in which pockets are present in only parts of the model.

Magna Charta

This magnetic game is designed to help students learn how to chart an entire 3D-printed set of teeth. In this activity, students would first create pathologies by removing magnetic tooth/teeth, creating crowding, and/or replacing the 309 or 409 molar with a version with a stain on a specific surface. Students would then exchange Magna Charta sets, and chart the pathologies created by their partners.

3D PDF Touch Table

Students can view and interact with the digital 3D models of canine teeth, and they’re able to digitally manipulating them by panning, rotating, zooming, toggling layers, and so on. With these models, students can also practice articulating and labeling each tooth.

CPSL Showcase: Designing and Developing the PPE Donning and Doffing Module

In this Clinical and Professional Skills Lab (CPSL) showcase, we take a look at the design and development process of one of the first CPSL learning modules to be created, “Basic Information and Usage of PPE.” We hope that this showcase would give you an idea of what a CPSL learning module is all about, what the process is like, and how Teaching and Learning can help.

Image of Sean in PPE

Image: Sean in PPE

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OTL and Skills Lab Partners Working on Learning Units

Over the past few weeks, you may have witnessed the strange sight of third-year students carrying around stuffed IKEA dogs, silicone bladders, Wubble Bubble dog abdomens, and other oddities. Please be reassured that this is not a part of an elaborate student prank; rather, what you’ve seen is just a small selection of learning aids being developed for the new Clinical and Professional Skills Lab (CPSL)!

Summer Assistant Marshall Aanestad holding two prototype silicone bladders being developed for the Clinical and Professional Skills Lab.

Summer Assistant Marshall Aanestad holding two prototype silicone bladders being developed for the Clinical and Professional Skills Lab.

While the students have been busy working on the learning aids, over the past month Teaching and Learning has been working with our CPSL partners (i.e. the STRIVE groups) on the overall design of the learning modules, which will support the eight skills identified for Autumn 2018. Specifically, the first step of the design process involved discussion of the “Big Rocks”, such as why it is important for our students to master a skill, its real-life relevance, as well as common mistakes and misconceptions that have been observed in our students. The “Big Rocks” are summarized into unit learning outcomes that reflect the skills needed to be a day-one veterinarian, and will guide the creation of the CPSL learning modules, starting with checkpoint assessments that will provide opportunities to ensure that the students are on-track.

Example of the CPSL Blueprint Document

Example of the CPSL Blueprint Document

Building on our work in May, June’s focus will be on the development of the CPSL module lessons, as well as the creation of a variety of learning materials, activities, and aids for them. Coming from Universal Design for Learning (UDL) principles, we will work with our CPSL partners to provide students options in how the content is presented to them (“Representation”), how they can approach their own progression toward the learning outcomes (“Engagement”), and how they can demonstrate their achievement of such (“Expression”).

e-book lesson example

Shown above is an example of an e-book lesson with h5p interactive widget

During the summer, don’t be surprised to see OTL staff, CVM faculty, and DVM students popping up in different places around the campus shooting videos, drawing models for 3D printing, and piloting their lessons and learning aids with medical center staff! We continue to be very excited about the impact the CSPL can have on how our students learn and how our curriculum can be re-imagined.

Teaching and Learning Showcases Projects at the AAVP’s Biennial Veterinary Parasitology Educators Symposium

If you have been following the newsletter, hopefully you would have had a chance to learn a little bit about some innovative projects that have been happening right here at CVM!

Teaching and Learning is honored to have had a chance to present at the biennial Veterinary Parasitology Educators Symposium, which took place at the CVM on 12/14 and 12/15. We would like to share our presentations with you.

Learning Activity Focuses on Future General Practice Application of Technology

This semester, Drs. Jessica Hokamp and Maxey Wellman have introduced an activity into their cytology elective course that both anticipates increased future application of technology in general practice and supports student ability to identify the ideal area on a lymphoma slide for diagnosis.

Some practitioners are sending cell phone images to pathologists for diagnosis, and their activity asks students to effectively use the microscope, identify areas and cells being viewed, and capture the area identified using the iPhone.

Pictured are students attempting the capture. Drs. Hokamp and Wellman plan to refine the pilot learning module into a teaching and learning research project.

Tip: ALX Project A Great Opportunity To Enhance Your Course Design While Authoring A Free Course Textbook

It is no secret that textbooks constitute as a major source of expense for students, and some students opt to not purchase textbooks due to cost. However, “education can’t be excellent if students aren’t fully equipped. The cost of textbooks shouldn’t be a limiting factor to their success.”

The Affordable Learning Exchange (ALX) program out of the Office of Distance Education and eLearning set out “help instructors take ownership of their courses and content [through exploring] creative solutions that promote students savings. This includes re-imagining the textbook, encouraging faculty innovation, and empowering our faculty through grants and training opportunities to adopt, adapt, create and share open educational resources.”

The Office of Teaching and Learning has been working with a team led by Dr. Ryan Jennings and Dr. Chris Premanandan this summer on an in-house textbook that will be used in the VME-I Veterinary Histology Course. Entitled Veterinary Histology, the textbook currently consists of 14 chapters, spanning from basics such as the cell itself, to specialized structures such as the cardiovascular system and the eye. Students will be able to access this free textbook on the web while online, or download a portable file to any device (phone, tablet, laptop) to review offline; they can also choose to print any part of the book. Writing this textbook allowed the team to take ownership over not only the selection of content, but also how the content is presented and used in the histology course.

If you are interested in participating in this process, ALX will offer a webinar entitled “Make and Use Open Resources with Tools and Support from the Affordable Learning Exchange” on 8/17/2017; you can sign up via this registration link. In addition, ALX is currently accepting applications for their next round of grants; you can via this application link.

Making an Impact @ CVM: Making Learning Affordable and Accessible

Aligned with President Drake’s 2020 Vision, Ohio State’s Affordable Learning Exchange (ALX) “helps educators take ownership of their course content and find creative solutions to promote student savings. This includes re-imagining the textbook, encouraging innovation, and empowering faculty through grants and training to adopt, adapt, create and share open educational resources, effectively utilize library resources, and create high-quality digital materials.”

The Office of Teaching and Learning’s Instructional Designer Jay Hsaio has been working with Drs. Ryan Jennings and Chris Premanandan from the college’s Department of Biological Sciences on an ALX grant they received this academic year.

Jennings and Premanadan are writing a digital histology textbook that will be used in CVM’s introductory histology course. Some project goals include:

  • Mitigating out-of-pocket costs to students by replacing the current textbook.
  • Replacing human-specific content, and instead covering the spectrum of anatomic inter-species differences that are fundamental to a veterinarian’s medical training.
  • Providing comprehensive and extensive digital materials and quizzes that are readily accessible to students outside the classroom.

Watch the video below to find out more about ALX and the project. The Office of Teaching and Learning will also provide updates as the project progresses.

Have a great idea? The ALX RFP is now open, and will remain open over through the summer. Follow this link to find out more about the FTP, and feel free to contact Teaching and Learning for consultation. We would love to support another wonderful project!

 

CVM @ Innovate: Clinical Cases as Text-Based Games

Earlier this year, Jay Hsiao, Instructional Designer from the Office of Teaching and Learning, participated in the 5-week eXperience Play (XP) Cohort and learned about developing text-based games that provide students opportunities to learn through game play. A similar concept is gamification, in which gaming elements are used in non-game contexts, such as experience points, badges, and leaderboards.

At the 2017 Innovate Conference on May 16, Jay was invited to showcase his work with the cohort during the Steal My Idea session.

In text-based games:

  • Instructors must empathize and think about how non-experts approach a particular subject.
  • Instructors can create simulations that carry students step-wise through complex subjects.
  • Instructors get to have fun and be creative in the process!
  • Students can exercise control over their own learning, think critically and make their own decisions.
  • Students can practice and learn from experience, in an environment where they can fail safely.
  • Students have an opportunity to exercise empathy and consider how others, including experts, may approach a particular subject.

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CVM @ Innovate: Global Impact with the Global One Health program

The College of Veterinary Medicine was represented at this year’s Innovate Conference held on May 16, in a session entitled “Lightning Ideas: Impact Beyond the Classroom.”

In this session, 4th year DVM-MPH student, Sarah Waibel, co-presented on the Global One Health program; the program is led by Dr. Wondwossen Gebreyes, and it aims to “connect Ohio State to Ethiopia, Kenya, Tanzania, Brazil, Thailand, China, India and beyond in a coordinated, multidisciplinary approach to improve health, build capacity, and provide learning opportunities for students across the globe.”

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Promising Technologies in Teaching and Learning: Augmented, Virtual, And Mixed Reality

Article Link: The Untold Story of Magic Leap, the World’s Most Secretive Startup by Wired Magazine

This profile provides an in-depth write up on the background, promises, possibilities, and nuances of augmented/virtual/mixed-reality technologies.

What’s exciting is that these technologies already exist and improving everyday, and they are poised to offer exciting opportunities to reimagine teaching and learning practices. An intriguing example would be 3D4Medical’s Project Esper for mixed-reality anatomy.

As work on the Stanton Clinical and Professional Skills Lab progresses, The Office of Teaching and Learning will be closely involved to contribute to CVM’s vision of providing state-of-the-art pre-clinical skills education.

Disclaimer: Mentions made in this article of specific products do not imply endorsement.