Kaizen: A Gaming Platform for Academic and Patient Education

Carolynn Thomas Jones and her colleagues presented a webinar on Kaizen, a gamification platform for teaching and learning. Kaizen has been used in academic programs in public health and nursing, including our own MACPR courses, to teach students about clinical research quality management and Good Clinical Practices (GCPs). Presenters for this session shared their experience with Kaizen and their development process for a game-manager user manual (their “field guide” to Kaizen). If you’ve been considering integration of an element of gamification in your course, this platform might be the tool you need!

View the webinar recording to find out more.

Survey Says…Games in the Classroom Keep Students Engaged

Note: We have covered Gamification in another recent blog post about Kahoot! Feel free to stop over there first to learn about why instructors are choosing to spend class time playing games like Kahoot!, Family Feud, Jeopardy, and Cash Cab.

As our previous post explained, gamification is one way that instructors here at the College of Nursing and across the globe attempt to battle the monotony that can reign over class time.  It is a particularly useful approach to breaking up long stretches of class time when student attention may begin to drift. PowerPoint templates are available that allow instructors to easily create assessments from existing lecture content.  The games that result are an interactive way to assess student learning on the day of the lecture or in anticipation of a quiz or test.  Lifewire.com has free PowerPoint templates to get you started (Note: Always use caution when clicking on links to free resources to avoid downloading malware).

Recently, the graduate family nurse practitioner students led by Dr. Kelly Casler tried their hand at a game of Family Feud based on recent lecture content. Check out the video below which shows how our graduate school lecturers are using Gamification in their classroom:

If you would like assistance with identifying the right game template for your instructional purpose, contact the College of Nursing IT Department. We’ll be happy to help!

Kaizen: A Gamification Platform for Academic and Patient Education

When: Tuesday, November 13, 10 a.m.-1 p.m.
Where: OSU CCTS, 240 Prior Hall
Join CON faculty member Carolynn Thomas Jones and her colleagues from University of Alabama at Birmingham to learn about Kaizen, a gamification platform for teaching and learning.  Kaizen has been used in academic programs in public health and nursing, including our own MACPR courses where students learn about clinical research quality management.  If you’ve been considering integrating an element of gamification in your course, find out if this platform might be just what you need.

UAB KAIZEN

A Gamification Platform for Academic Education, Training & Patient Education 

November 13, 2018; OSU CCTS, 240 Prior Hall

AGENDA

10:00      Welcome, Introductions (Carolynn Jones, Becky Jackson)

10:15      James H. Willig, MD, MSPH, Associate Professor,

UAB Division of Infectious Diseases

  • What is KAIZEN? The Story, The Applications, Future Plans

11:00      David Redden, PhD, Professor and Vice Chair of Biostatistics

UAB School of Public Health

  • R2T Kaizen; Academic applications (Biostatistics)

11:45      Penny Jester, MPH, RN, Instructor OSU CON/MACPR; Clinical Research Educator/Consultant

Carolynn Jones, DNP, MSPH, RN, Associate Professor, OSU College of Nursing/MACPR

  • Kaizen at UAB College of Nursing- Academic Courses and Patient Education
  • Kaizen at OSU: Quality Kaizen – MACPR Quality Course: NUR7482
  • In the Works: GCP Kaizen

12:15      Q&A Discussions, Demonstrations

1:00       Adjourn

Additional information on Kaizen

An invitation from MACPR faculty member, Carolynn Thomas Jones:

On Tuesday, November 13 (10-1pm ET), members of the CCTS at the University of Alabama at Birmingham are going to join faculty from the CON MACPR program to present the use of gamification for academic learning, training, and patient education. The game platform was developed by James Willig, MD at UAB for the purpose of educating interns and residents in the UAB internal medicine program via a gamification platform he has named Kaizen. It was a huge success with intensive engagement and a marked increase in board scores. Since that time, this gamification platform has been used for multiple academic programs in public health and nursing academic education, to train rigor, responsibility and transparency to translational scientists. It has also been used in nursing for patient education. Carolynn Jones and Penny Jester have used it in one of the MACPR Courses addressing clinical research quality management and are currently working on a Kaizen game for GCP training under a UAB CCTS supplement award. If you are interested in learning about this platform and toying with the idea of gamification in your courses or nursing applications, please RSVP by email to Terri Ryan at theresa.ryan@osumc.edu. We will be meeting at the OSU CCTS- Room 240 Prior.