The CON IT team is equipping all Newton Hall classrooms to be compatible with Apple devices (iPads, iPhones, Macbooks) so you can wirelessly project from your devices to the projector and screens in the classrooms. Currently, rooms 264 and 172 are ready to go with this new capability. Our plan is to equip all of our classrooms with Apple AirPlay this summer. For a step-by-step guide on how to connect your Apple device to the CON classroom equipment, follow the instructions on the wall near the classroom podium or refer to our one-page guide, Using the Apple TV.
An important update to a National Academies Press resource on teaching and learning is now available online as a downloadable PDF book. The book incorporates research from the past two decades to expand on the original report from 2000. How People Learn II includes chapters that summarize theories related to learning and knowledge, theories related to motivation to learn, and use of digital technology for learning. These summaries can be very helpful when we are designing learning interventions and collecting evidence of their effectiveness in the process of educating nurses. The new (and free) edition of this book can make underpinning your learning design with theory and evaluating the outcomes a little easier.
National Academies of Sciences, Engineering, and Medicine. (2018). How people learn II: Learners, contexts, and cultures. Washington, DC: The National Academies Press. https://doi.org/10.17226/24783
- Engaging your students in Socratic questioning
- Playing devil’s advocate to promote critical thinking
- Managing online discussions in large classes
- Scaffolding to promote critical thinking
- Creating effective online discussion objectives
- Supporting collaborative work
Carolynn Thomas Jones and her colleagues presented a webinar on Kaizen, a gamification platform for teaching and learning. Kaizen has been used in academic programs in public health and nursing, including our own MACPR courses, to teach students about clinical research quality management and Good Clinical Practices (GCPs). Presenters for this session shared their experience with Kaizen and their development process for a game-manager user manual (their “field guide” to Kaizen). If you’ve been considering integration of an element of gamification in your course, this platform might be the tool you need!
View the webinar recording to find out more.
For nursing educators who like their students awake and engaged in class, the challenge of finding activities that are both relevant and exhilarating remains a tough nut to crack. Some teachers in the College of Nursing and elsewhere have incorporated games into their classrooms to add competition, motivate students to stay engaged with material, and help students remember a lesson long after it ends. Enter Kahoot!, an online interactive quiz platform that allows the classroom to turn its energy toward the age-old goal of winning a game.
Gamification has gained popularity in recent years as a tool for engaging people in tasks that might otherwise be un-stimulating to the point of boredom (think exercise apps, shoppers rewards programs, and even investing apps that create a prize system to keep users interested.) Several examples of gamification in the nursing education world already exist, such as this study which used Kahoot! to help drive pharmacology lessons home for nursing students.
Kahoot! allows instructors to ask questions with a countdown timer and lets students play against each other, alone or in teams. You can add a song or video clip to questions as well. Learn more about Kahoot! on their website, and watch videos that highlight the capabilities of this platform.
Wondering where you can get started using Kahoot! in your classroom? Check out this blog post on using Kahoot! in the college setting. Next, watch this video on how to get started. Have you used Kahoot! in your nursing classroom or in other professional development? Please comment below with your experiences!
Addendum (by Joni Tornwall)
Since this article was posted, some frequently asked questions from faculty have come to light:
How do I sign up for a Kahoot account?
The College of Nursing does not currently have a paid account with Kahoot. Sign up for a free account at kahoot.com.
How do I use Kahoot?
The video Lara references above (1:35) is a good visual demonstration that will help you get started in Kahoot.
How do I launch my first Kahoot quiz in my classroom?
Ask your students to open a browser and go to kahoot.it on their laptop, tablet, or phone. Then, ask them to enter the Game PIN, which you will see on your Kahoot interface after you launch your game at kahoot.com.
Can I use Kahoot to take attendance?
You can see how many students have joined your game, but they may enter a name that is not their own. If you need to know specifically who is attending your class on any given day, contact the CON IT department to learn about other applications that can easily do this electronically for you, like Top Hat.
- Bryant, S. G., Correll, J. M., & Clarke, B. M. (2018). Fun With Pharmacology: Winning Students Over With Kahoot! Game-Based Learning. Journal of Nursing Education, 57(5), 320–320. https://doi.org/10.3928/01484834-20180420-15
- Kahoot! (n.d.-a). How to create a kahoot – video tutorial. Retrieved from https://www.youtube.com/watch?v=AiB3gmSTPog
- Kahoot! (n.d.-b). Kahoot! | Learning Games | Make Learning Awesome! Retrieved January 7, 2019, from https://kahoot.com/
- Kerrigan, J. (2017, May 24). How to make the most out of Kahoot! in college. Retrieved January 7, 2019, from https://kahoot.com/blog/2017/05/24/make-kahoot-college/
- Ross, P. (2016, October 1). Gamification In Nurse Education. Retrieved January 7, 2019, from https://nursingeducationnetwork.net/2016/10/01/gamification-in-nurse-education/
Join CON faculty member Carolynn Thomas Jones and her colleagues from University of Alabama at Birmingham to learn about Kaizen, a gamification platform for teaching and learning. Kaizen has been used in academic programs in public health and nursing, including our own MACPR courses where students learn about clinical research quality management. If you’ve been considering integrating an element of gamification in your course, find out if this platform might be just what you need.
A Gamification Platform for Academic Education, Training & Patient Education
November 13, 2018; OSU CCTS, 240 Prior Hall
10:00 Welcome, Introductions (Carolynn Jones, Becky Jackson)
10:15 James H. Willig, MD, MSPH, Associate Professor,
UAB Division of Infectious Diseases
- What is KAIZEN? The Story, The Applications, Future Plans
11:00 David Redden, PhD, Professor and Vice Chair of Biostatistics
UAB School of Public Health
- R2T Kaizen; Academic applications (Biostatistics)
11:45 Penny Jester, MPH, RN, Instructor OSU CON/MACPR; Clinical Research Educator/Consultant
Carolynn Jones, DNP, MSPH, RN, Associate Professor, OSU College of Nursing/MACPR
- Kaizen at UAB College of Nursing- Academic Courses and Patient Education
- Kaizen at OSU: Quality Kaizen – MACPR Quality Course: NUR7482
- In the Works: GCP Kaizen
12:15 Q&A Discussions, Demonstrations
An invitation from MACPR faculty member, Carolynn Thomas Jones:
On Tuesday, November 13 (10-1pm ET), members of the CCTS at the University of Alabama at Birmingham are going to join faculty from the CON MACPR program to present the use of gamification for academic learning, training, and patient education. The game platform was developed by James Willig, MD at UAB for the purpose of educating interns and residents in the UAB internal medicine program via a gamification platform he has named Kaizen. It was a huge success with intensive engagement and a marked increase in board scores. Since that time, this gamification platform has been used for multiple academic programs in public health and nursing academic education, to train rigor, responsibility and transparency to translational scientists. It has also been used in nursing for patient education. Carolynn Jones and Penny Jester have used it in one of the MACPR Courses addressing clinical research quality management and are currently working on a Kaizen game for GCP training under a UAB CCTS supplement award. If you are interested in learning about this platform and toying with the idea of gamification in your courses or nursing applications, please RSVP by email to Terri Ryan at email@example.com. We will be meeting at the OSU CCTS- Room 240 Prior.
Michael Shiflet and the CON’s own Barb Price shared Pressbooks at Ohio State with us in a College of Nursing Flash Friday. Michael (Digital Publishing Coordinator, Affordability and Access) showed us how to author course materials in Pressbooks and share them openly or with selected audiences. He demonstrated the tool’s basic features and integration of H5P learning objects, and he presented some examples of books created and published by OSU faculty. Barb Price shared a Pressbooks book chapter she created as a student and described her experience with this flexible learning technology in one of her classes in the College of Education.
View the recorded webinar, and let us know if you have any questions about Pressbooks and how you might integrate it in your teaching and learning practice.