Art & Technology is an interdisciplinary area in the Department of Art, designed to foster experimentation and realization of new forms and to help students develop their own unique vision and aesthetic as a fine artist, using and misusing technological tools. The MFA in the Department of Art is a fully-funded three-year degree program.
Our graduate students are focused on conceptualization as the driving force for creative explorations within digital media and advanced technologies, though our graduates originate from diverse BFA backgrounds.
Computers and digital media are powerful tools of expression and we seek to expose our graduates to a wide array of creative approaches to understanding a critical use of technology that acknowledges history and theory while also defining what is next at the intersection of the arts, technology, and sciences.
To get a sense of the kind of artwork graduate students are making here: See more videos by Art & Tech Graduate students on our Vimeo group.
Art and Technology is ranked number 2 in the nation in the Top 50 Public 3D Animation School Programs in the US.
Faculty in Art & Technology have published widely in international art and scientific publications, such as Antennae Magazine, Art and Electronic Media, Artbyte (New York), Leonardo, Circa Magazine (Ireland), Art Press (Paris), Artificial Life, Wired Magazine, Computer Graphics Magazine and Scientific Visualization publications.
Faculty and graduate students in Art & Technology have been very active in conferences and international exhibitions such as SIGGRAPH, Prix Ars Electronica (Austria), The New York Electronic Arts Festival and the Biennale for Electronic Arts in Perth, Australia.
In addition to three full-time professors in Art & Technology, affiliated professors in Film Studies, painting, and drawing, Comparative Studies, sculpture, photography, glass, and physics, bring expertise and knowledge to the area and promote interdisciplinary experimentation.
Graduates can take courses across the university – engineering, biology, art history, computer science, biomedical engineering courses and many others, are available to our graduate students.
All accepted MFA candidates are offered a teaching assistant position. This includes free tuition and a monthly stipend in exchange for 20 hours of work per week. Additional financial assistance is available through grants. Graduates are provided with either a shared or individual studio during the three years of their studies.
To apply to Art and Technology there are no specific courses applicants need to have completed as undergraduates, rather, we require a strong portfolio of creative artwork. That work does not necessarily need to be technological though does need to be poetic and conceptually oriented. The graduate course of study is highly independent and students are expected to focus on developing their own art-making practice.
Graduates with an emphasis in Art & Technology go on to become practicing artists and professors expressing their artistic approaches and ideas in video, film, interactive media, robotic installation, animation, and performance and new forms.
For specific questions about the Art & Technology area, contact Professor Amy Youngs
Art & Technology students pursuing an MFA produce an array of critically-engaged projects that take form as interactive installations, art robots, experimental videos, performances, animations and hybrids.
Graduate students have many opportunities to present artwork throughout the 3-year MFA. The culminating exhibition takes place at the Urban Arts Space in downtown Columbus, Ohio.